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video_core: Implement opengl/vulkan draw_texture
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@@ -46,6 +46,9 @@ public:
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/// Dispatches an indirect draw invocation
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virtual void DrawIndirect() {}
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/// Dispatches an draw texture invocation
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virtual void DrawTexture() = 0;
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/// Clear the current framebuffer
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virtual void Clear(u32 layer_count) = 0;
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