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gl_rasterizer_cache: Move format conversion to its own file
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18
src/video_core/textures/convert.h
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18
src/video_core/textures/convert.h
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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#include "video_core/surface.h"
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namespace Tegra::Texture {
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void ConvertFromGuestToHost(u8* data, VideoCore::Surface::PixelFormat pixel_format, u32 width,
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u32 height, u32 depth, bool convert_astc, bool convert_s8z24);
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void ConvertFromHostToGuest(u8* data, VideoCore::Surface::PixelFormat pixel_format, u32 width,
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u32 height, u32 depth, bool convert_astc, bool convert_s8z24);
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} // namespace Tegra::Texture
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