Merge pull request 'Fix Hotkey Saving Logic' (#124) from hotkey/fix into main

Reviewed-on: https://git.citron-emu.org/Citron/Emulator/pulls/124
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2026-02-04 19:51:57 +01:00

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@@ -6,6 +6,7 @@
#include <QInputDialog>
#include <QMenu>
#include <QMessageBox>
#include <QShortcut>
#include <QStandardItemModel>
#include <QTimer>
@@ -137,17 +138,26 @@ void ConfigureHotkeys::Populate() {
auto* action_item = new QStandardItem(QCoreApplication::translate(
"Hotkeys", qPrintable(QString::fromStdString(action_name))));
action_item->setEditable(false);
action_item->setData(QString::fromStdString(action_name));
action_item->setData(QString::fromStdString(action_name), Qt::UserRole);
auto* keyseq_item = new QStandardItem(keyseq_str);
// Store raw keyseq string logic?
// The system likely expects QKeySequence string format.
keyseq_item->setData(keyseq_str, Qt::UserRole);
keyseq_item->setEditable(false);
auto* controller_item = new QStandardItem(controller_keyseq_str);
controller_item->setEditable(false);
// Store metadata (context and repeat) for saving later
int context = hotkey.context;
bool repeat = hotkey.repeat;
if (overrides.count({group_name, action_name})) {
const auto& overridden = overrides.at({group_name, action_name});
context = overridden.shortcut.context;
repeat = overridden.shortcut.repeat;
}
action_item->setData(context, Qt::UserRole + 1);
action_item->setData(repeat, Qt::UserRole + 2);
parent_item->appendRow({action_item, keyseq_item, controller_item});
}
@@ -467,60 +477,73 @@ std::pair<bool, QString> ConfigureHotkeys::IsUsedControllerKey(const QString& ke
}
void ConfigureHotkeys::ApplyConfiguration() {
// 1. Update the runtime UISettings (Registry)
// We iterate the model and match against UISettings::values.shortcuts
const auto& children = model->invisibleRootItem();
for (int group_row = 0; group_row < children->rowCount(); group_row++) {
const auto& group_item = children->child(group_row);
// 1. Update the runtime HotkeyRegistry and UISettings
const auto& root = model->invisibleRootItem();
std::vector<UISettings::Shortcut> new_ui_shortcuts;
for (int group_row = 0; group_row < root->rowCount(); group_row++) {
const auto* group_item = root->child(group_row);
const std::string group_name = group_item->data().toString().toStdString();
for (int row = 0; row < group_item->rowCount(); row++) {
const auto& action_item = group_item->child(row, name_column);
const auto& keyseq_item = group_item->child(row, hotkey_column);
const auto& controller_item = group_item->child(row, controller_column);
const auto* action_item = group_item->child(row, name_column);
const auto* keyseq_item = group_item->child(row, hotkey_column);
const auto* controller_item = group_item->child(row, controller_column);
const std::string group_name = group_item->data().toString().toStdString();
const std::string action_name = action_item->data().toString().toStdString();
const std::string action_name =
action_item->data(Qt::UserRole).toString().toStdString();
const QString keyseq_str = keyseq_item->text();
const std::string controller_keyseq = controller_item->text().toStdString();
const int context = action_item->data(Qt::UserRole + 1).toInt();
const bool repeat = action_item->data(Qt::UserRole + 2).toBool();
// Update UISettings (Runtime)
for (auto& s : UISettings::values.shortcuts) {
if (s.group == group_name && s.name == action_name) {
s.shortcut.keyseq = keyseq_item->text().toStdString();
s.shortcut.controller_keyseq = controller_item->text().toStdString();
}
// Update Registry
auto& hk = registry.hotkey_groups[group_name][action_name];
hk.keyseq = QKeySequence::fromString(keyseq_str, QKeySequence::NativeText);
hk.controller_keyseq = controller_keyseq;
hk.context = static_cast<Qt::ShortcutContext>(context);
hk.repeat = repeat;
if (hk.shortcut) {
hk.shortcut->setKey(hk.keyseq);
}
if (hk.controller_shortcut) {
hk.controller_shortcut->SetKey(hk.controller_keyseq);
}
// Sync with UISettings::values.shortcuts (only if modified from default)
// Actually, registry.SaveHotkeys() handles the "is_modified" check,
// but we'll collect them here for completeness if needed or just call SaveHotkeys.
}
}
// This will correctly populate UISettings::values.shortcuts based on current registry state
registry.SaveHotkeys();
// 2. Update the ProfileManager (Storage)
const std::string current_profile_name = profile_manager.GetProfiles().current_profile;
// We need to modify the profile in the manager. GetProfiles() returns const ref.
// We need a method to UpdateProfile or we need to cast away const (bad) or rely on reference if
// GetProfiles wasn't const. The previous implementation of GetProfiles was const.
// ProfileManager needs a method `UpdateCurrentProfile(vector<BackendShortcut>)`?
// Or we can just use the internal map if we were friends.
// Reconstructing BackendShortcuts from UI
std::vector<Hotkey::BackendShortcut> new_shortcuts;
for (int group_row = 0; group_row < children->rowCount(); group_row++) {
const auto& group_item = children->child(group_row);
for (int group_row = 0; group_row < root->rowCount(); group_row++) {
const auto* group_item = root->child(group_row);
const std::string group_name = group_item->data().toString().toStdString();
for (int row = 0; row < group_item->rowCount(); row++) {
const auto& action_item = group_item->child(row, name_column);
const auto& keyseq_item = group_item->child(row, hotkey_column);
const auto& controller_item = group_item->child(row, controller_column);
const auto* action_item = group_item->child(row, name_column);
const auto* keyseq_item = group_item->child(row, hotkey_column);
const auto* controller_item = group_item->child(row, controller_column);
Hotkey::BackendShortcut s;
s.group = group_item->data().toString().toStdString();
s.name = action_item->data().toString().toStdString();
s.shortcut.keyseq = keyseq_item->text().toStdString();
s.group = group_name;
s.name = action_item->data(Qt::UserRole).toString().toStdString();
s.shortcut.keyseq =
QKeySequence::fromString(keyseq_item->text(), QKeySequence::NativeText)
.toString()
.toStdString();
s.shortcut.controller_keyseq = controller_item->text().toStdString();
// Context/Repeat need to be preserved from UserRole data
// For now, let's grab from UISettings since we just updated it or match it.
s.shortcut.context = action_item->data(Qt::UserRole + 1).toInt();
s.shortcut.repeat = action_item->data(Qt::UserRole + 2).toBool();
for (const auto& original : UISettings::values.shortcuts) {
if (original.group == s.group && original.name == s.name) {
s.shortcut.context = original.shortcut.context;
s.shortcut.repeat = original.shortcut.repeat;
break;
}
}
new_shortcuts.push_back(s);
}
}
@@ -598,8 +621,19 @@ void ConfigureHotkeys::PopupContextMenu(const QPoint& menu_location) {
}
void ConfigureHotkeys::RestoreControllerHotkey(QModelIndex index) {
const QString& default_key_sequence =
QString::fromStdString(UISettings::default_hotkeys[index.row()].shortcut.controller_keyseq);
const auto* group_item = model->itemFromIndex(index.parent());
const auto* action_item = group_item->child(index.row(), name_column);
const std::string group_name = group_item->data().toString().toStdString();
const std::string action_name = action_item->data().toString().toStdString();
QString default_key_sequence;
for (const auto& def : UISettings::default_hotkeys) {
if (def.group == group_name && def.name == action_name) {
default_key_sequence = QString::fromStdString(def.shortcut.controller_keyseq);
break;
}
}
const auto [key_sequence_used, used_action] = IsUsedControllerKey(default_key_sequence);
if (key_sequence_used && default_key_sequence != model->data(index).toString()) {
@@ -612,9 +646,21 @@ void ConfigureHotkeys::RestoreControllerHotkey(QModelIndex index) {
}
void ConfigureHotkeys::RestoreHotkey(QModelIndex index) {
const QKeySequence& default_key_sequence = QKeySequence::fromString(
QString::fromStdString(UISettings::default_hotkeys[index.row()].shortcut.keyseq),
QKeySequence::NativeText);
const auto* group_item = model->itemFromIndex(index.parent());
const auto* action_item = group_item->child(index.row(), name_column);
const std::string group_name = group_item->data().toString().toStdString();
const std::string action_name = action_item->data().toString().toStdString();
QString default_key_str;
for (const auto& def : UISettings::default_hotkeys) {
if (def.group == group_name && def.name == action_name) {
default_key_str = QString::fromStdString(def.shortcut.keyseq);
break;
}
}
const QKeySequence& default_key_sequence =
QKeySequence::fromString(default_key_str, QKeySequence::NativeText);
const auto [key_sequence_used, used_action] = IsUsedKey(default_key_sequence);
if (key_sequence_used && default_key_sequence != QKeySequence(model->data(index).toString())) {