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Merge pull request 'Fix Hotkey Saving Logic' (#124) from hotkey/fix into main
Reviewed-on: https://git.citron-emu.org/Citron/Emulator/pulls/124
This commit is contained in:
@@ -6,6 +6,7 @@
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#include <QInputDialog>
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#include <QMenu>
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#include <QMessageBox>
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#include <QShortcut>
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#include <QStandardItemModel>
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#include <QTimer>
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@@ -137,17 +138,26 @@ void ConfigureHotkeys::Populate() {
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auto* action_item = new QStandardItem(QCoreApplication::translate(
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"Hotkeys", qPrintable(QString::fromStdString(action_name))));
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action_item->setEditable(false);
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action_item->setData(QString::fromStdString(action_name));
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action_item->setData(QString::fromStdString(action_name), Qt::UserRole);
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auto* keyseq_item = new QStandardItem(keyseq_str);
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// Store raw keyseq string logic?
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// The system likely expects QKeySequence string format.
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keyseq_item->setData(keyseq_str, Qt::UserRole);
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keyseq_item->setEditable(false);
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auto* controller_item = new QStandardItem(controller_keyseq_str);
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controller_item->setEditable(false);
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// Store metadata (context and repeat) for saving later
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int context = hotkey.context;
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bool repeat = hotkey.repeat;
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if (overrides.count({group_name, action_name})) {
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const auto& overridden = overrides.at({group_name, action_name});
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context = overridden.shortcut.context;
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repeat = overridden.shortcut.repeat;
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}
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action_item->setData(context, Qt::UserRole + 1);
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action_item->setData(repeat, Qt::UserRole + 2);
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parent_item->appendRow({action_item, keyseq_item, controller_item});
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}
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@@ -467,60 +477,73 @@ std::pair<bool, QString> ConfigureHotkeys::IsUsedControllerKey(const QString& ke
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}
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void ConfigureHotkeys::ApplyConfiguration() {
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// 1. Update the runtime UISettings (Registry)
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// We iterate the model and match against UISettings::values.shortcuts
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const auto& children = model->invisibleRootItem();
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for (int group_row = 0; group_row < children->rowCount(); group_row++) {
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const auto& group_item = children->child(group_row);
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for (int row = 0; row < group_item->rowCount(); row++) {
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const auto& action_item = group_item->child(row, name_column);
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const auto& keyseq_item = group_item->child(row, hotkey_column);
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const auto& controller_item = group_item->child(row, controller_column);
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// 1. Update the runtime HotkeyRegistry and UISettings
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const auto& root = model->invisibleRootItem();
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std::vector<UISettings::Shortcut> new_ui_shortcuts;
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for (int group_row = 0; group_row < root->rowCount(); group_row++) {
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const auto* group_item = root->child(group_row);
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const std::string group_name = group_item->data().toString().toStdString();
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const std::string action_name = action_item->data().toString().toStdString();
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// Update UISettings (Runtime)
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for (auto& s : UISettings::values.shortcuts) {
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if (s.group == group_name && s.name == action_name) {
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s.shortcut.keyseq = keyseq_item->text().toStdString();
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s.shortcut.controller_keyseq = controller_item->text().toStdString();
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}
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}
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for (int row = 0; row < group_item->rowCount(); row++) {
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const auto* action_item = group_item->child(row, name_column);
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const auto* keyseq_item = group_item->child(row, hotkey_column);
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const auto* controller_item = group_item->child(row, controller_column);
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const std::string action_name =
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action_item->data(Qt::UserRole).toString().toStdString();
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const QString keyseq_str = keyseq_item->text();
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const std::string controller_keyseq = controller_item->text().toStdString();
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const int context = action_item->data(Qt::UserRole + 1).toInt();
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const bool repeat = action_item->data(Qt::UserRole + 2).toBool();
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// Update Registry
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auto& hk = registry.hotkey_groups[group_name][action_name];
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hk.keyseq = QKeySequence::fromString(keyseq_str, QKeySequence::NativeText);
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hk.controller_keyseq = controller_keyseq;
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hk.context = static_cast<Qt::ShortcutContext>(context);
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hk.repeat = repeat;
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if (hk.shortcut) {
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hk.shortcut->setKey(hk.keyseq);
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}
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if (hk.controller_shortcut) {
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hk.controller_shortcut->SetKey(hk.controller_keyseq);
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}
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// Sync with UISettings::values.shortcuts (only if modified from default)
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// Actually, registry.SaveHotkeys() handles the "is_modified" check,
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// but we'll collect them here for completeness if needed or just call SaveHotkeys.
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}
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}
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// This will correctly populate UISettings::values.shortcuts based on current registry state
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registry.SaveHotkeys();
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// 2. Update the ProfileManager (Storage)
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const std::string current_profile_name = profile_manager.GetProfiles().current_profile;
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// We need to modify the profile in the manager. GetProfiles() returns const ref.
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// We need a method to UpdateProfile or we need to cast away const (bad) or rely on reference if
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// GetProfiles wasn't const. The previous implementation of GetProfiles was const.
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// ProfileManager needs a method `UpdateCurrentProfile(vector<BackendShortcut>)`?
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// Or we can just use the internal map if we were friends.
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// Reconstructing BackendShortcuts from UI
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std::vector<Hotkey::BackendShortcut> new_shortcuts;
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for (int group_row = 0; group_row < children->rowCount(); group_row++) {
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const auto& group_item = children->child(group_row);
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for (int group_row = 0; group_row < root->rowCount(); group_row++) {
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const auto* group_item = root->child(group_row);
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const std::string group_name = group_item->data().toString().toStdString();
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for (int row = 0; row < group_item->rowCount(); row++) {
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const auto& action_item = group_item->child(row, name_column);
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const auto& keyseq_item = group_item->child(row, hotkey_column);
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const auto& controller_item = group_item->child(row, controller_column);
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const auto* action_item = group_item->child(row, name_column);
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const auto* keyseq_item = group_item->child(row, hotkey_column);
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const auto* controller_item = group_item->child(row, controller_column);
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Hotkey::BackendShortcut s;
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s.group = group_item->data().toString().toStdString();
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s.name = action_item->data().toString().toStdString();
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s.shortcut.keyseq = keyseq_item->text().toStdString();
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s.group = group_name;
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s.name = action_item->data(Qt::UserRole).toString().toStdString();
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s.shortcut.keyseq =
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QKeySequence::fromString(keyseq_item->text(), QKeySequence::NativeText)
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.toString()
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.toStdString();
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s.shortcut.controller_keyseq = controller_item->text().toStdString();
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// Context/Repeat need to be preserved from UserRole data
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// For now, let's grab from UISettings since we just updated it or match it.
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s.shortcut.context = action_item->data(Qt::UserRole + 1).toInt();
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s.shortcut.repeat = action_item->data(Qt::UserRole + 2).toBool();
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for (const auto& original : UISettings::values.shortcuts) {
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if (original.group == s.group && original.name == s.name) {
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s.shortcut.context = original.shortcut.context;
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s.shortcut.repeat = original.shortcut.repeat;
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break;
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}
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}
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new_shortcuts.push_back(s);
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}
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}
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@@ -598,8 +621,19 @@ void ConfigureHotkeys::PopupContextMenu(const QPoint& menu_location) {
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}
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void ConfigureHotkeys::RestoreControllerHotkey(QModelIndex index) {
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const QString& default_key_sequence =
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QString::fromStdString(UISettings::default_hotkeys[index.row()].shortcut.controller_keyseq);
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const auto* group_item = model->itemFromIndex(index.parent());
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const auto* action_item = group_item->child(index.row(), name_column);
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const std::string group_name = group_item->data().toString().toStdString();
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const std::string action_name = action_item->data().toString().toStdString();
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QString default_key_sequence;
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for (const auto& def : UISettings::default_hotkeys) {
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if (def.group == group_name && def.name == action_name) {
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default_key_sequence = QString::fromStdString(def.shortcut.controller_keyseq);
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break;
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}
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}
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const auto [key_sequence_used, used_action] = IsUsedControllerKey(default_key_sequence);
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if (key_sequence_used && default_key_sequence != model->data(index).toString()) {
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@@ -612,9 +646,21 @@ void ConfigureHotkeys::RestoreControllerHotkey(QModelIndex index) {
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}
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void ConfigureHotkeys::RestoreHotkey(QModelIndex index) {
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const QKeySequence& default_key_sequence = QKeySequence::fromString(
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QString::fromStdString(UISettings::default_hotkeys[index.row()].shortcut.keyseq),
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QKeySequence::NativeText);
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const auto* group_item = model->itemFromIndex(index.parent());
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const auto* action_item = group_item->child(index.row(), name_column);
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const std::string group_name = group_item->data().toString().toStdString();
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const std::string action_name = action_item->data().toString().toStdString();
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QString default_key_str;
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for (const auto& def : UISettings::default_hotkeys) {
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if (def.group == group_name && def.name == action_name) {
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default_key_str = QString::fromStdString(def.shortcut.keyseq);
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break;
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}
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}
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const QKeySequence& default_key_sequence =
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QKeySequence::fromString(default_key_str, QKeySequence::NativeText);
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const auto [key_sequence_used, used_action] = IsUsedKey(default_key_sequence);
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if (key_sequence_used && default_key_sequence != QKeySequence(model->data(index).toString())) {
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