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shader: Split profile and runtime info headers
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@@ -8,7 +8,7 @@
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#include <vector>
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#include "common/common_types.h"
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#include "shader_recompiler/profile.h"
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#include "shader_recompiler/runtime_info.h"
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#include "video_core/engines/maxwell_3d.h"
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namespace VideoCommon {
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