fix(hotkey): unlock framerate hotkey during gameplay

Signed-off-by: Collecting <collecting@noreply.localhost>
This commit is contained in:
Collecting
2026-01-03 05:21:08 +00:00
parent 0fffc5ced8
commit 11711f92d9

View File

@@ -1104,6 +1104,8 @@ void GMainWindow::InitializeWidgets() {
if (emulation_running) { if (emulation_running) {
render_window->show(); render_window->show();
render_window->setFocus(); render_window->setFocus();
// The only safe time to enable screenshots:
ui->action_Capture_Screenshot->setEnabled(true);
} }
}); });
@@ -1473,9 +1475,6 @@ void GMainWindow::InitializeHotkeys() {
connect_shortcut(QStringLiteral("Audio Mute/Unmute"), &GMainWindow::OnMute); connect_shortcut(QStringLiteral("Audio Mute/Unmute"), &GMainWindow::OnMute);
connect_shortcut(QStringLiteral("Audio Volume Down"), &GMainWindow::OnDecreaseVolume); connect_shortcut(QStringLiteral("Audio Volume Down"), &GMainWindow::OnDecreaseVolume);
connect_shortcut(QStringLiteral("Audio Volume Up"), &GMainWindow::OnIncreaseVolume); connect_shortcut(QStringLiteral("Audio Volume Up"), &GMainWindow::OnIncreaseVolume);
connect_shortcut(QStringLiteral("Toggle Framerate Limit"), [] {
Settings::values.use_speed_limit.SetValue(!Settings::values.use_speed_limit.GetValue());
});
connect_shortcut(QStringLiteral("Toggle Renderdoc Capture"), [this] { connect_shortcut(QStringLiteral("Toggle Renderdoc Capture"), [this] {
if (Settings::values.enable_renderdoc_hotkey) { if (Settings::values.enable_renderdoc_hotkey) {
system->GetRenderdocAPI().ToggleCapture(); system->GetRenderdocAPI().ToggleCapture();
@@ -1614,6 +1613,12 @@ void GMainWindow::ConnectWidgetEvents() {
connect(this, &GMainWindow::EmulationStopping, render_window, connect(this, &GMainWindow::EmulationStopping, render_window,
&GRenderWindow::OnEmulationStopping); &GRenderWindow::OnEmulationStopping);
connect(render_window, &GRenderWindow::UnlockFramerateHotkeyPressed, this, [this] {
if (system->IsPoweredOn()) {
Settings::values.use_speed_limit.SetValue(!Settings::values.use_speed_limit.GetValue());
}
});
// Software Keyboard Applet // Software Keyboard Applet
connect(this, &GMainWindow::EmulationStarting, this, &GMainWindow::SoftwareKeyboardExit); connect(this, &GMainWindow::EmulationStarting, this, &GMainWindow::SoftwareKeyboardExit);
connect(this, &GMainWindow::EmulationStopping, this, &GMainWindow::SoftwareKeyboardExit); connect(this, &GMainWindow::EmulationStopping, this, &GMainWindow::SoftwareKeyboardExit);
@@ -2059,6 +2064,8 @@ void GMainWindow::BootGame(const QString& filename, Service::AM::FrontendAppletP
return; return;
} }
current_title_id = title_id; // Store ID safely
if (type == StartGameType::Normal) { if (type == StartGameType::Normal) {
// Load per game settings if it is a normal boot // Load per game settings if it is a normal boot
const auto file_path = const auto file_path =
@@ -5297,15 +5304,17 @@ void GMainWindow::OnOpenControllerMenu() {
} }
void GMainWindow::OnCaptureScreenshot() { void GMainWindow::OnCaptureScreenshot() {
if (emu_thread == nullptr || !emu_thread->IsRunning()) { if (emu_thread == nullptr || !emu_thread->IsRunning() || !render_window->IsLoadingComplete()) {
return; return;
} }
const u64 title_id = system->GetApplicationProcessProgramID(); const u64 title_id = current_title_id;
const auto screenshot_path = const auto screenshot_path =
QString::fromStdString(Common::FS::GetCitronPathString(Common::FS::CitronPath::ScreenshotsDir)); QString::fromStdString(Common::FS::GetCitronPathString(Common::FS::CitronPath::ScreenshotsDir));
const auto date = const auto date =
QDateTime::currentDateTime().toString(QStringLiteral("yyyy-MM-dd_hh-mm-ss-zzz")); QDateTime::currentDateTime().toString(QStringLiteral("yyyy-MM-dd_hh-mm-ss-zzz"));
QString filename = QStringLiteral("%1/%2_%3.png") QString filename = QStringLiteral("%1/%2_%3.png")
.arg(screenshot_path) .arg(screenshot_path)
.arg(title_id, 16, 16, QLatin1Char{'0'}) .arg(title_id, 16, 16, QLatin1Char{'0'})
@@ -5326,6 +5335,7 @@ void GMainWindow::OnCaptureScreenshot() {
} }
} }
#endif #endif
render_window->CaptureScreenshot(filename); render_window->CaptureScreenshot(filename);
} }