feat: Add frame generation and enhance UE4 game compatibility

- Add frame generation settings (enabled/disabled, interpolation/extrapolation modes)
- Add frame skipping settings (enabled/disabled, adaptive/fixed modes)
- Implement frame skipping logic with adaptive and fixed modes
- Enhance UE4 crash handling with recovery mechanisms
- Add support for signed and float 32-bit image formats across shader backends
- Update Vulkan Validation Layers to v1.4.321.0
- Fix duplicate frame skipping options in Qt UI
- Improve memory handling for UE4 games (Hogwarts Legacy compatibility)
- Add enhanced bindless texture handling with fallback approach
- Update Android build configuration and dependencies

Signed-off-by: Zephyron <zephyron@citron-emu.org>
This commit is contained in:
Zephyron
2025-08-05 19:32:28 +10:00
parent 011a546229
commit 117c467ff3
40 changed files with 1004 additions and 76 deletions

View File

@@ -86,7 +86,7 @@ endif()
option(ENABLE_OPENSSL "Enable OpenSSL backend for ISslConnection" ${DEFAULT_ENABLE_OPENSSL})
if (ANDROID AND CITRON_DOWNLOAD_ANDROID_VVL)
set(vvl_version "sdk-1.3.261.1")
set(vvl_version "vulkan-sdk-1.4.321.0")
set(vvl_zip_file "${CMAKE_BINARY_DIR}/externals/vvl-android.zip")
set(vvl_lib_path "${CMAKE_CURRENT_SOURCE_DIR}/src/android/app/src/main/jniLibs/arm64-v8a/")
set(vvl_lib_file "${vvl_lib_path}/libVkLayer_khronos_validation.so")
@@ -96,7 +96,7 @@ if (ANDROID AND CITRON_DOWNLOAD_ANDROID_VVL)
if (NOT EXISTS "${vvl_zip_file}")
# Download validation layer release to externals directory
set(vvl_base_url "https://github.com/KhronosGroup/Vulkan-ValidationLayers/releases/download")
file(DOWNLOAD "${vvl_base_url}/${vvl_version}/android-binaries-${vvl_version}-android.zip"
file(DOWNLOAD "${vvl_base_url}/${vvl_version}/android-binaries-${vvl_version}.zip"
"${vvl_zip_file}" SHOW_PROGRESS)
endif()