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https://git.eden-emu.dev/archive/citron
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feat: Add frame generation and enhance UE4 game compatibility
- Add frame generation settings (enabled/disabled, interpolation/extrapolation modes) - Add frame skipping settings (enabled/disabled, adaptive/fixed modes) - Implement frame skipping logic with adaptive and fixed modes - Enhance UE4 crash handling with recovery mechanisms - Add support for signed and float 32-bit image formats across shader backends - Update Vulkan Validation Layers to v1.4.321.0 - Fix duplicate frame skipping options in Qt UI - Improve memory handling for UE4 games (Hogwarts Legacy compatibility) - Add enhanced bindless texture handling with fallback approach - Update Android build configuration and dependencies Signed-off-by: Zephyron <zephyron@citron-emu.org>
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@@ -3,8 +3,8 @@
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// Top-level build file where you can add configuration options common to all sub-projects/modules.
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plugins {
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id("com.android.application") version "8.10.0" apply false
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id("com.android.library") version "8.10.0" apply false
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id("com.android.application") version "8.1.2" apply false
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id("com.android.library") version "8.1.2" apply false
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id("org.jetbrains.kotlin.android") version "1.9.20" apply false
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}
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