feat: Add frame generation and enhance UE4 game compatibility

- Add frame generation settings (enabled/disabled, interpolation/extrapolation modes)
- Add frame skipping settings (enabled/disabled, adaptive/fixed modes)
- Implement frame skipping logic with adaptive and fixed modes
- Enhance UE4 crash handling with recovery mechanisms
- Add support for signed and float 32-bit image formats across shader backends
- Update Vulkan Validation Layers to v1.4.321.0
- Fix duplicate frame skipping options in Qt UI
- Improve memory handling for UE4 games (Hogwarts Legacy compatibility)
- Add enhanced bindless texture handling with fallback approach
- Update Android build configuration and dependencies

Signed-off-by: Zephyron <zephyron@citron-emu.org>
This commit is contained in:
Zephyron
2025-08-05 19:32:28 +10:00
parent 011a546229
commit 117c467ff3
40 changed files with 1004 additions and 76 deletions

View File

@@ -153,6 +153,14 @@ ENUM(AntiAliasing, None, Fxaa, Smaa, MaxEnum);
ENUM(FSR2QualityMode, Quality, Balanced, Performance, UltraPerformance);
ENUM(FrameGeneration, Disabled, Enabled, MaxEnum);
ENUM(FrameGenerationMode, Interpolation, Extrapolation, MaxEnum);
ENUM(FrameSkipping, Disabled, Enabled, MaxEnum);
ENUM(FrameSkippingMode, Adaptive, Fixed, MaxEnum);
ENUM(AspectRatio, R16_9, R4_3, R21_9, R16_10, R32_9, Stretch);
ENUM(ConsoleMode, Handheld, Docked);