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https://git.eden-emu.dev/archive/citron
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feat: Add frame generation and enhance UE4 game compatibility
- Add frame generation settings (enabled/disabled, interpolation/extrapolation modes) - Add frame skipping settings (enabled/disabled, adaptive/fixed modes) - Implement frame skipping logic with adaptive and fixed modes - Enhance UE4 crash handling with recovery mechanisms - Add support for signed and float 32-bit image formats across shader backends - Update Vulkan Validation Layers to v1.4.321.0 - Fix duplicate frame skipping options in Qt UI - Improve memory handling for UE4 games (Hogwarts Legacy compatibility) - Add enhanced bindless texture handling with fallback approach - Update Android build configuration and dependencies Signed-off-by: Zephyron <zephyron@citron-emu.org>
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@@ -153,6 +153,14 @@ ENUM(AntiAliasing, None, Fxaa, Smaa, MaxEnum);
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ENUM(FSR2QualityMode, Quality, Balanced, Performance, UltraPerformance);
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ENUM(FrameGeneration, Disabled, Enabled, MaxEnum);
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ENUM(FrameGenerationMode, Interpolation, Extrapolation, MaxEnum);
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ENUM(FrameSkipping, Disabled, Enabled, MaxEnum);
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ENUM(FrameSkippingMode, Adaptive, Fixed, MaxEnum);
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ENUM(AspectRatio, R16_9, R4_3, R21_9, R16_10, R32_9, Stretch);
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ENUM(ConsoleMode, Handheld, Docked);
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