feat: Add frame generation and enhance UE4 game compatibility

- Add frame generation settings (enabled/disabled, interpolation/extrapolation modes)
- Add frame skipping settings (enabled/disabled, adaptive/fixed modes)
- Implement frame skipping logic with adaptive and fixed modes
- Enhance UE4 crash handling with recovery mechanisms
- Add support for signed and float 32-bit image formats across shader backends
- Update Vulkan Validation Layers to v1.4.321.0
- Fix duplicate frame skipping options in Qt UI
- Improve memory handling for UE4 games (Hogwarts Legacy compatibility)
- Add enhanced bindless texture handling with fallback approach
- Update Android build configuration and dependencies

Signed-off-by: Zephyron <zephyron@citron-emu.org>
This commit is contained in:
Zephyron
2025-08-05 19:32:28 +10:00
parent 011a546229
commit 117c467ff3
40 changed files with 1004 additions and 76 deletions

View File

@@ -145,10 +145,22 @@ std::string_view ImageFormatString(ImageFormat format) {
return ",r16i";
case ImageFormat::R32_UINT:
return ",r32ui";
case ImageFormat::R32_SINT:
return ",r32i";
case ImageFormat::R32_SFLOAT:
return ",r32f";
case ImageFormat::R32G32_UINT:
return ",rg32ui";
case ImageFormat::R32G32_SINT:
return ",rg32i";
case ImageFormat::R32G32_SFLOAT:
return ",rg32f";
case ImageFormat::R32G32B32A32_UINT:
return ",rgba32ui";
case ImageFormat::R32G32B32A32_SINT:
return ",rgba32i";
case ImageFormat::R32G32B32A32_SFLOAT:
return ",rgba32f";
default:
throw NotImplementedException("Image format: {}", format);
}