mirror of
https://git.eden-emu.dev/archive/citron
synced 2026-04-14 16:50:46 -04:00
feat: Add frame generation and enhance UE4 game compatibility
- Add frame generation settings (enabled/disabled, interpolation/extrapolation modes) - Add frame skipping settings (enabled/disabled, adaptive/fixed modes) - Implement frame skipping logic with adaptive and fixed modes - Enhance UE4 crash handling with recovery mechanisms - Add support for signed and float 32-bit image formats across shader backends - Update Vulkan Validation Layers to v1.4.321.0 - Fix duplicate frame skipping options in Qt UI - Improve memory handling for UE4 games (Hogwarts Legacy compatibility) - Add enhanced bindless texture handling with fallback approach - Update Android build configuration and dependencies Signed-off-by: Zephyron <zephyron@citron-emu.org>
This commit is contained in:
@@ -147,8 +147,14 @@ enum class ImageFormat : u32 {
|
||||
R16_UINT,
|
||||
R16_SINT,
|
||||
R32_UINT,
|
||||
R32_SINT,
|
||||
R32_SFLOAT,
|
||||
R32G32_UINT,
|
||||
R32G32_SINT,
|
||||
R32G32_SFLOAT,
|
||||
R32G32B32A32_UINT,
|
||||
R32G32B32A32_SINT,
|
||||
R32G32B32A32_SFLOAT,
|
||||
};
|
||||
|
||||
enum class Interpolation {
|
||||
|
||||
Reference in New Issue
Block a user