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feat: Add frame generation and enhance UE4 game compatibility
- Add frame generation settings (enabled/disabled, interpolation/extrapolation modes) - Add frame skipping settings (enabled/disabled, adaptive/fixed modes) - Implement frame skipping logic with adaptive and fixed modes - Enhance UE4 crash handling with recovery mechanisms - Add support for signed and float 32-bit image formats across shader backends - Update Vulkan Validation Layers to v1.4.321.0 - Fix duplicate frame skipping options in Qt UI - Improve memory handling for UE4 games (Hogwarts Legacy compatibility) - Add enhanced bindless texture handling with fallback approach - Update Android build configuration and dependencies Signed-off-by: Zephyron <zephyron@citron-emu.org>
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@@ -182,6 +182,10 @@ add_library(video_core STATIC
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renderer_vulkan/present/fsr.h
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renderer_vulkan/present/fsr2.cpp
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renderer_vulkan/present/fsr2.h
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renderer_vulkan/present/frame_generation.cpp
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renderer_vulkan/present/frame_generation.h
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frame_skipping.cpp
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frame_skipping.h
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renderer_vulkan/present/fxaa.cpp
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renderer_vulkan/present/fxaa.h
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renderer_vulkan/present/layer.cpp
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