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shader: Implement TXQ and fix FragDepth
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@@ -373,14 +373,6 @@ void TranslatorVisitor::TXD_b(u64) {
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ThrowNotImplemented(Opcode::TXD_b);
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}
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void TranslatorVisitor::TXQ(u64) {
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ThrowNotImplemented(Opcode::TXQ);
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}
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void TranslatorVisitor::TXQ_b(u64) {
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ThrowNotImplemented(Opcode::TXQ_b);
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}
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void TranslatorVisitor::VABSDIFF(u64) {
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ThrowNotImplemented(Opcode::VABSDIFF);
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}
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