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https://git.eden-emu.dev/archive/citron
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revert 1274fcec3b
revert Merge pull request 'feature/texture-component-type-support' (#81) from feature/texture-component-type-support into main Reviewed-on: https://git.citron-emu.org/Citron/Emulator/pulls/81
This commit is contained in:
@@ -19,7 +19,6 @@ set(SHADER_FILES
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blit_color_float.frag
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block_linear_unswizzle_2d.comp
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block_linear_unswizzle_3d.comp
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block_linear_unswizzle_3d_bcn.comp
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convert_abgr8_to_d24s8.frag
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convert_abgr8_to_d32f.frag
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convert_d32f_to_abgr8.frag
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@@ -1,160 +0,0 @@
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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#version 430
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#ifdef VULKAN
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#extension GL_EXT_shader_16bit_storage : require
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#extension GL_EXT_shader_8bit_storage : require
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#define HAS_EXTENDED_TYPES 1
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#define BEGIN_PUSH_CONSTANTS layout(push_constant) uniform PushConstants {
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#define END_PUSH_CONSTANTS };
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#define UNIFORM(n)
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#define BINDING_SWIZZLE_BUFFER 0
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#define BINDING_INPUT_BUFFER 1
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#define BINDING_OUTPUT_BUFFER 2
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#else
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#extension GL_NV_gpu_shader5 : enable
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#ifdef GL_NV_gpu_shader5
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#define HAS_EXTENDED_TYPES 1
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#else
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#define HAS_EXTENDED_TYPES 0
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#endif
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#define BEGIN_PUSH_CONSTANTS
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#define END_PUSH_CONSTANTS
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#define UNIFORM(n) layout(location = n) uniform
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#define BINDING_SWIZZLE_BUFFER 0
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#define BINDING_INPUT_BUFFER 1
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#define BINDING_OUTPUT_BUFFER 0
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#endif
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// --- Push Constants / Uniforms ---
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#ifdef VULKAN
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layout(push_constant) uniform PushConstants {
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uvec3 blocks_dim; // Offset 0
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uint bytes_per_block_log2; // Offset 12
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uvec3 origin; // Offset 16
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uint slice_size; // Offset 28
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uint block_size; // Offset 32
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uint x_shift; // Offset 36
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uint block_height; // Offset 40
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uint block_height_mask; // Offset 44
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uint block_depth; // Offset 48
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uint block_depth_mask; // Offset 52
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int _pad; // Offset 56
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ivec3 destination; // Offset 60
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} pc;
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#else
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BEGIN_PUSH_CONSTANTS
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UNIFORM(0) uvec3 origin;
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UNIFORM(1) ivec3 destination;
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UNIFORM(2) uint bytes_per_block_log2;
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UNIFORM(3) uint slice_size;
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UNIFORM(4) uint block_size;
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UNIFORM(5) uint x_shift;
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UNIFORM(6) uint block_height;
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UNIFORM(7) uint block_height_mask;
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UNIFORM(8) uint block_depth;
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UNIFORM(9) uint block_depth_mask;
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UNIFORM(10) uvec3 blocks_dim;
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END_PUSH_CONSTANTS
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#define pc // Map pc prefix to nothing for OpenGL compatibility
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#endif
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// --- Buffers ---
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layout(binding = BINDING_SWIZZLE_BUFFER, std430) readonly buffer SwizzleTable {
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uint swizzle_table[];
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};
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#if HAS_EXTENDED_TYPES
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layout(binding = BINDING_INPUT_BUFFER, std430) buffer InputBufferU8 { uint8_t u8data[]; };
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layout(binding = BINDING_INPUT_BUFFER, std430) buffer InputBufferU16 { uint16_t u16data[]; };
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#endif
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layout(binding = BINDING_INPUT_BUFFER, std430) buffer InputBufferU32 { uint u32data[]; };
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layout(binding = BINDING_INPUT_BUFFER, std430) buffer InputBufferU64 { uvec2 u64data[]; };
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layout(binding = BINDING_INPUT_BUFFER, std430) buffer InputBufferU128 { uvec4 u128data[]; };
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layout(binding = BINDING_OUTPUT_BUFFER, std430) buffer OutputBuffer {
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uint out_u32[];
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};
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// --- Constants ---
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layout(local_size_x = 32, local_size_y = 8, local_size_z = 1) in;
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const uint GOB_SIZE_X = 64;
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const uint GOB_SIZE_Y = 8;
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const uint GOB_SIZE_Z = 1;
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const uint GOB_SIZE = GOB_SIZE_X * GOB_SIZE_Y * GOB_SIZE_Z;
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const uint GOB_SIZE_X_SHIFT = 6;
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const uint GOB_SIZE_Y_SHIFT = 3;
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const uint GOB_SIZE_Z_SHIFT = 0;
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const uint GOB_SIZE_SHIFT = GOB_SIZE_X_SHIFT + GOB_SIZE_Y_SHIFT + GOB_SIZE_Z_SHIFT;
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const uvec2 SWIZZLE_MASK = uvec2(GOB_SIZE_X - 1u, GOB_SIZE_Y - 1u);
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// --- Helpers ---
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uint SwizzleOffset(uvec2 pos) {
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pos &= SWIZZLE_MASK;
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return swizzle_table[pos.y * 64u + pos.x];
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}
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uvec4 ReadTexel(uint offset) {
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uint bpl2 = pc.bytes_per_block_log2;
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switch (bpl2) {
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#if HAS_EXTENDED_TYPES
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case 0u: return uvec4(u8data[offset], 0u, 0u, 0u);
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case 1u: return uvec4(u16data[offset / 2u], 0u, 0u, 0u);
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#else
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case 0u: return uvec4(bitfieldExtract(u32data[offset / 4u], int((offset * 8u) & 24u), 8), 0u, 0u, 0u);
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case 1u: return uvec4(bitfieldExtract(u32data[offset / 4u], int((offset * 8u) & 16u), 16), 0u, 0u, 0u);
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#endif
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case 2u: return uvec4(u32data[offset / 4u], 0u, 0u, 0u);
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case 3u: return uvec4(u64data[offset / 8u], 0u, 0u);
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case 4u: return u128data[offset / 16u];
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}
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return uvec4(0u);
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}
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void main() {
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uvec3 block_coord = gl_GlobalInvocationID;
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if (any(greaterThanEqual(block_coord, pc.blocks_dim))) {
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return;
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}
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uint bytes_per_block = 1u << pc.bytes_per_block_log2;
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// Origin is in pixels, divide by 4 for block-space (e.g. BCn formats)
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uvec3 pos;
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pos.x = (block_coord.x + (pc.origin.x >> 2u)) * bytes_per_block;
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pos.y = block_coord.y + (pc.origin.y >> 2u);
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pos.z = block_coord.z + pc.origin.z;
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uint swizzle = SwizzleOffset(pos.xy);
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uint block_y = pos.y >> GOB_SIZE_Y_SHIFT;
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uint offset = 0u;
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// Apply block-linear offsets
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offset += (pos.z >> pc.block_depth) * pc.slice_size;
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offset += (pos.z & pc.block_depth_mask) << (GOB_SIZE_SHIFT + pc.block_height);
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offset += (block_y >> pc.block_height) * pc.block_size;
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offset += (block_y & pc.block_height_mask) << GOB_SIZE_SHIFT;
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offset += (pos.x >> GOB_SIZE_X_SHIFT) << pc.x_shift;
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offset += swizzle;
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uvec4 texel = ReadTexel(offset);
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// Calculate linear output index
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uint block_index = block_coord.x +
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(block_coord.y * pc.blocks_dim.x) +
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(block_coord.z * pc.blocks_dim.x * pc.blocks_dim.y);
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uint out_idx = block_index * (bytes_per_block >> 2u);
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out_u32[out_idx] = texel.x;
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out_u32[out_idx + 1] = texel.y;
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if (pc.bytes_per_block_log2 == 4u) {
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out_u32[out_idx + 2] = texel.z;
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out_u32[out_idx + 3] = texel.w;
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}
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}
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@@ -1,5 +1,4 @@
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-FileCopyrightText: Copyright 2025 citron Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <algorithm>
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@@ -69,59 +68,6 @@ static Shader::TexturePixelFormat ConvertTexturePixelFormat(const Tegra::Texture
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entry.a_type, entry.srgb_conversion));
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}
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static Shader::SamplerComponentType ConvertSamplerComponentType(
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const Tegra::Texture::TICEntry& entry) {
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const auto pixel_format = PixelFormatFromTextureInfo(entry.format, entry.r_type, entry.g_type,
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entry.b_type, entry.a_type,
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entry.srgb_conversion);
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const auto surface_type = VideoCore::Surface::GetFormatType(pixel_format);
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if (entry.depth_texture != 0 || surface_type == VideoCore::Surface::SurfaceType::Depth) {
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return Shader::SamplerComponentType::Depth;
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}
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if (surface_type == VideoCore::Surface::SurfaceType::Stencil) {
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return Shader::SamplerComponentType::Stencil;
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}
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if (surface_type == VideoCore::Surface::SurfaceType::DepthStencil) {
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return entry.depth_texture != 0 ? Shader::SamplerComponentType::Depth
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: Shader::SamplerComponentType::Stencil;
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}
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const auto accumulate = [](const Tegra::Texture::ComponentType component,
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bool& has_signed, bool& has_unsigned) {
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switch (component) {
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case Tegra::Texture::ComponentType::SINT:
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has_signed = true;
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break;
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case Tegra::Texture::ComponentType::UINT:
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has_unsigned = true;
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break;
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default:
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break;
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}
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};
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bool has_signed{};
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bool has_unsigned{};
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accumulate(entry.r_type, has_signed, has_unsigned);
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accumulate(entry.g_type, has_signed, has_unsigned);
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accumulate(entry.b_type, has_signed, has_unsigned);
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accumulate(entry.a_type, has_signed, has_unsigned);
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if (has_signed && !has_unsigned) {
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return Shader::SamplerComponentType::Sint;
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}
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if (has_unsigned && !has_signed) {
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return Shader::SamplerComponentType::Uint;
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}
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if (has_signed) {
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return Shader::SamplerComponentType::Sint;
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}
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if (has_unsigned) {
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return Shader::SamplerComponentType::Uint;
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}
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return Shader::SamplerComponentType::Float;
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}
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static std::string_view StageToPrefix(Shader::Stage stage) {
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switch (stage) {
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case Shader::Stage::VertexB:
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@@ -252,7 +198,6 @@ void GenericEnvironment::Serialize(std::ofstream& file) const {
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const u64 code_size{static_cast<u64>(CachedSizeBytes())};
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const u64 num_texture_types{static_cast<u64>(texture_types.size())};
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const u64 num_texture_pixel_formats{static_cast<u64>(texture_pixel_formats.size())};
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const u64 num_texture_component_types{static_cast<u64>(texture_component_types.size())};
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const u64 num_cbuf_values{static_cast<u64>(cbuf_values.size())};
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const u64 num_cbuf_replacement_values{static_cast<u64>(cbuf_replacements.size())};
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@@ -260,8 +205,6 @@ void GenericEnvironment::Serialize(std::ofstream& file) const {
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.write(reinterpret_cast<const char*>(&num_texture_types), sizeof(num_texture_types))
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.write(reinterpret_cast<const char*>(&num_texture_pixel_formats),
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sizeof(num_texture_pixel_formats))
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.write(reinterpret_cast<const char*>(&num_texture_component_types),
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sizeof(num_texture_component_types))
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.write(reinterpret_cast<const char*>(&num_cbuf_values), sizeof(num_cbuf_values))
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.write(reinterpret_cast<const char*>(&num_cbuf_replacement_values),
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sizeof(num_cbuf_replacement_values))
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@@ -278,10 +221,6 @@ void GenericEnvironment::Serialize(std::ofstream& file) const {
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file.write(reinterpret_cast<const char*>(&key), sizeof(key))
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.write(reinterpret_cast<const char*>(&type), sizeof(type));
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}
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for (const auto& [key, component] : texture_component_types) {
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file.write(reinterpret_cast<const char*>(&key), sizeof(key))
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.write(reinterpret_cast<const char*>(&component), sizeof(component));
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}
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for (const auto& [key, format] : texture_pixel_formats) {
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file.write(reinterpret_cast<const char*>(&key), sizeof(key))
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.write(reinterpret_cast<const char*>(&format), sizeof(format));
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@@ -466,31 +405,12 @@ std::optional<Shader::ReplaceConstant> GraphicsEnvironment::GetReplaceConstBuffe
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}
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Shader::TextureType GraphicsEnvironment::ReadTextureType(u32 handle) {
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const auto it{texture_types.find(handle)};
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if (it != texture_types.end()) {
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return it->second;
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}
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const auto& regs{maxwell3d->regs};
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const bool via_header_index{regs.sampler_binding == Maxwell::SamplerBinding::ViaHeaderBinding};
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auto entry =
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ReadTextureInfo(regs.tex_header.Address(), regs.tex_header.limit, via_header_index, handle);
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const Shader::TextureType result{ConvertTextureType(entry)};
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texture_types.emplace(handle, result);
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texture_component_types.emplace(handle, ConvertSamplerComponentType(entry));
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return result;
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}
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Shader::SamplerComponentType GraphicsEnvironment::ReadTextureComponentType(u32 handle) {
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const auto it{texture_component_types.find(handle)};
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if (it != texture_component_types.end()) {
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return it->second;
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}
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const auto& regs{maxwell3d->regs};
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const bool via_header_index{regs.sampler_binding == Maxwell::SamplerBinding::ViaHeaderBinding};
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auto entry =
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ReadTextureInfo(regs.tex_header.Address(), regs.tex_header.limit, via_header_index, handle);
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const Shader::SamplerComponentType result{ConvertSamplerComponentType(entry)};
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texture_component_types.emplace(handle, result);
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return result;
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}
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@@ -542,29 +462,11 @@ u32 ComputeEnvironment::ReadCbufValue(u32 cbuf_index, u32 cbuf_offset) {
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}
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Shader::TextureType ComputeEnvironment::ReadTextureType(u32 handle) {
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const auto it{texture_types.find(handle)};
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if (it != texture_types.end()) {
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return it->second;
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}
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const auto& regs{kepler_compute->regs};
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const auto& qmd{kepler_compute->launch_description};
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auto entry = ReadTextureInfo(regs.tic.Address(), regs.tic.limit, qmd.linked_tsc != 0, handle);
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const Shader::TextureType result{ConvertTextureType(entry)};
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texture_types.emplace(handle, result);
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texture_component_types.emplace(handle, ConvertSamplerComponentType(entry));
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return result;
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}
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Shader::SamplerComponentType ComputeEnvironment::ReadTextureComponentType(u32 handle) {
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const auto it{texture_component_types.find(handle)};
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if (it != texture_component_types.end()) {
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return it->second;
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}
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const auto& regs{kepler_compute->regs};
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const auto& qmd{kepler_compute->launch_description};
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auto entry = ReadTextureInfo(regs.tic.Address(), regs.tic.limit, qmd.linked_tsc != 0, handle);
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const Shader::SamplerComponentType result{ConvertSamplerComponentType(entry)};
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texture_component_types.emplace(handle, result);
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return result;
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}
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@@ -590,15 +492,12 @@ void FileEnvironment::Deserialize(std::ifstream& file) {
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u64 code_size{};
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u64 num_texture_types{};
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u64 num_texture_pixel_formats{};
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u64 num_texture_component_types{};
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u64 num_cbuf_values{};
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u64 num_cbuf_replacement_values{};
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file.read(reinterpret_cast<char*>(&code_size), sizeof(code_size))
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.read(reinterpret_cast<char*>(&num_texture_types), sizeof(num_texture_types))
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.read(reinterpret_cast<char*>(&num_texture_pixel_formats),
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sizeof(num_texture_pixel_formats))
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.read(reinterpret_cast<char*>(&num_texture_component_types),
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sizeof(num_texture_component_types))
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.read(reinterpret_cast<char*>(&num_cbuf_values), sizeof(num_cbuf_values))
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.read(reinterpret_cast<char*>(&num_cbuf_replacement_values),
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sizeof(num_cbuf_replacement_values))
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@@ -618,13 +517,6 @@ void FileEnvironment::Deserialize(std::ifstream& file) {
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.read(reinterpret_cast<char*>(&type), sizeof(type));
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texture_types.emplace(key, type);
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}
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for (size_t i = 0; i < num_texture_component_types; ++i) {
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u32 key;
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Shader::SamplerComponentType component;
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file.read(reinterpret_cast<char*>(&key), sizeof(key))
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.read(reinterpret_cast<char*>(&component), sizeof(component));
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texture_component_types.emplace(key, component);
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}
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for (size_t i = 0; i < num_texture_pixel_formats; ++i) {
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u32 key;
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Shader::TexturePixelFormat format;
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@@ -687,15 +579,6 @@ Shader::TextureType FileEnvironment::ReadTextureType(u32 handle) {
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return it->second;
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}
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Shader::SamplerComponentType FileEnvironment::ReadTextureComponentType(u32 handle) {
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const auto it{texture_component_types.find(handle)};
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if (it == texture_component_types.end()) {
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LOG_WARNING(Render_Vulkan, "Texture component descriptor {:08x} not found", handle);
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return Shader::SamplerComponentType::Float;
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}
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return it->second;
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}
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Shader::TexturePixelFormat FileEnvironment::ReadTexturePixelFormat(u32 handle) {
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const auto it{texture_pixel_formats.find(handle)};
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if (it == texture_pixel_formats.end()) {
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@@ -1,5 +1,4 @@
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2025 citron Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
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#pragma once
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@@ -78,7 +77,6 @@ protected:
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|
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std::vector<u64> code;
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std::unordered_map<u32, Shader::TextureType> texture_types;
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std::unordered_map<u32, Shader::SamplerComponentType> texture_component_types;
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std::unordered_map<u32, Shader::TexturePixelFormat> texture_pixel_formats;
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std::unordered_map<u64, u32> cbuf_values;
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std::unordered_map<u64, Shader::ReplaceConstant> cbuf_replacements;
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@@ -115,8 +113,6 @@ public:
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Shader::TextureType ReadTextureType(u32 handle) override;
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||||
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||||
Shader::SamplerComponentType ReadTextureComponentType(u32 handle) override;
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||||
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Shader::TexturePixelFormat ReadTexturePixelFormat(u32 handle) override;
|
||||
|
||||
bool IsTexturePixelFormatInteger(u32 handle) override;
|
||||
@@ -143,8 +139,6 @@ public:
|
||||
|
||||
Shader::TextureType ReadTextureType(u32 handle) override;
|
||||
|
||||
Shader::SamplerComponentType ReadTextureComponentType(u32 handle) override;
|
||||
|
||||
Shader::TexturePixelFormat ReadTexturePixelFormat(u32 handle) override;
|
||||
|
||||
bool IsTexturePixelFormatInteger(u32 handle) override;
|
||||
@@ -179,8 +173,6 @@ public:
|
||||
|
||||
[[nodiscard]] Shader::TextureType ReadTextureType(u32 handle) override;
|
||||
|
||||
[[nodiscard]] Shader::SamplerComponentType ReadTextureComponentType(u32 handle) override;
|
||||
|
||||
[[nodiscard]] Shader::TexturePixelFormat ReadTexturePixelFormat(u32 handle) override;
|
||||
|
||||
[[nodiscard]] bool IsTexturePixelFormatInteger(u32 handle) override;
|
||||
@@ -207,7 +199,6 @@ public:
|
||||
private:
|
||||
std::vector<u64> code;
|
||||
std::unordered_map<u32, Shader::TextureType> texture_types;
|
||||
std::unordered_map<u32, Shader::SamplerComponentType> texture_component_types;
|
||||
std::unordered_map<u32, Shader::TexturePixelFormat> texture_pixel_formats;
|
||||
std::unordered_map<u64, u32> cbuf_values;
|
||||
std::unordered_map<u64, Shader::ReplaceConstant> cbuf_replacements;
|
||||
|
||||
Reference in New Issue
Block a user