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GPU: Delay Fences.
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@@ -1427,6 +1427,8 @@ public:
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Tables tables{};
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} dirty;
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void ReleaseFences();
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private:
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void InitializeRegisterDefaults();
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@@ -1467,6 +1469,8 @@ private:
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std::array<u8, Regs::NUM_REGS> dirty_pointers{};
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std::vector<std::pair<GPUVAddr, u64>> delay_fences;
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/// Retrieves information about a specific TIC entry from the TIC buffer.
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Texture::TICEntry GetTICEntry(u32 tic_index) const;
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