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shader: Implement BRX
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@@ -26,6 +26,10 @@ void EmitReturn(EmitContext& ctx) {
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ctx.OpReturn();
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}
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void EmitUnreachable(EmitContext& ctx) {
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ctx.OpUnreachable();
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}
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void EmitDemoteToHelperInvocation(EmitContext& ctx, Id continue_label) {
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ctx.OpDemoteToHelperInvocationEXT();
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ctx.OpBranch(continue_label);
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