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glsl: Cleanup and address feedback
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@@ -10,7 +10,7 @@
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namespace Shader::Backend::GLSL {
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namespace {
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static void Alias(IR::Inst& inst, const IR::Value& value) {
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void Alias(IR::Inst& inst, const IR::Value& value) {
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if (value.IsImmediate()) {
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return;
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}
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