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https://git.eden-emu.dev/archive/citron
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feat: Add FSR 2.0 scaling filter option
- Add FSR2 to ScalingFilter enum alongside existing FSR - Implement FSR2 classes for both Vulkan and OpenGL renderers - Add fsr2_quality_mode setting with 4 quality levels (Quality, Balanced, Performance, Ultra Performance) - Integrate FSR2 into present pipeline for both renderers - Add UI support for FSR2 option in scaling filter dropdown - Add FSR2 quality mode setting with dropdown selection - Update translations and Android strings for new options - Default to Performance mode for optimal balance This provides users with FSR 2.0 as a scaling option, offering different quality/performance characteristics compared to FSR 1.0. The implementation uses quality-based sharpening values and integrates seamlessly with the existing rendering pipeline. Signed-off-by: Zephyron <zephyron@citron-emu.org>
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@@ -348,6 +348,16 @@ struct Values {
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true,
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true};
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SwitchableSetting<int, true> fsr2_quality_mode{linkage,
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2, // Performance by default
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0, // Quality
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3, // Ultra Performance
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"fsr2_quality_mode",
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Category::Renderer,
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Specialization::Default,
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true,
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true};
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SwitchableSetting<u8, false> bg_red{
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linkage, 0, "bg_red", Category::Renderer, Specialization::Default, true, true};
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SwitchableSetting<u8, false> bg_green{
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@@ -147,7 +147,7 @@ ENUM(NvdecEmulation, Off, Cpu, Gpu);
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ENUM(ResolutionSetup, Res1_2X, Res3_4X, Res1X, Res3_2X, Res2X, Res3X, Res4X, Res5X, Res6X, Res7X,
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Res8X);
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ENUM(ScalingFilter, NearestNeighbor, Bilinear, Bicubic, Gaussian, ScaleForce, Fsr, MaxEnum);
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ENUM(ScalingFilter, NearestNeighbor, Bilinear, Bicubic, Gaussian, ScaleForce, Fsr, Fsr2, MaxEnum);
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ENUM(AntiAliasing, None, Fxaa, Smaa, MaxEnum);
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