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https://git.eden-emu.dev/archive/citron
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feat(discord): Update Discord integration and game art fetching
- Updates the Discord application Client ID. - Changes the game art source from static URLs on `citron-emu.org` to dynamically fetched images from `tinfoil.media` using the game's title ID. - Removes the `GetGameString` function, as the URL formatting logic has changed. - Modifies `UpdateGameStatus` and `Update` to accommodate the new image fetching mechanism and use the title ID. - Adds new members to `DiscordImpl` to store title ID and cache image URLs. - Updates copyright information in `discord_impl.cpp` and `discord_impl.h`. Signed-off-by: Zephyron <zephyron@citron-emu.org>
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@@ -1,117 +1,122 @@
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// SPDX-FileCopyrightText: 2018 Citra Emulator Project
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// SPDX-FileCopyrightText: 2018 Citra Emulator Project
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// SPDX-FileCopyrightText: 2025 citron Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <chrono>
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#include <chrono>
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#include <string>
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#include <string>
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#include <QEventLoop>
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#include <QEventLoop>
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#include <QNetworkAccessManager>
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#include <QNetworkAccessManager>
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#include <QNetworkReply>
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#include <QNetworkReply>
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#include <discord_rpc.h>
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#include <discord_rpc.h>
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#include <fmt/format.h>
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#include <fmt/format.h>
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "common/string_util.h"
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#include "common/string_util.h"
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#include "core/core.h"
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#include "core/core.h"
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#include "core/loader/loader.h"
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#include "core/loader/loader.h"
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#include "citron/discord_impl.h"
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#include "citron/discord_impl.h"
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#include "citron/uisettings.h"
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#include "citron/uisettings.h"
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namespace DiscordRPC {
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namespace DiscordRPC {
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DiscordImpl::DiscordImpl(Core::System& system_) : system{system_} {
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DiscordImpl::DiscordImpl(Core::System & system_): system {
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DiscordEventHandlers handlers{};
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system_
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// The number is the client ID for citron, it's used for images and the
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} {
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// application name
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DiscordEventHandlers handlers {};
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Discord_Initialize("712465656758665259", &handlers, 1, nullptr);
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// The number is the client ID for citron, it's used for images and the
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// application name
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Discord_Initialize("1361252452329848892", & handlers, 1, nullptr);
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}
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}
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DiscordImpl::~DiscordImpl() {
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DiscordImpl::~DiscordImpl() {
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Discord_ClearPresence();
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Discord_ClearPresence();
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Discord_Shutdown();
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Discord_Shutdown();
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}
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}
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void DiscordImpl::Pause() {
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void DiscordImpl::Pause() {
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Discord_ClearPresence();
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Discord_ClearPresence();
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}
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std::string DiscordImpl::GetGameString(const std::string& title) {
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// Convert to lowercase
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std::string icon_name = Common::ToLower(title);
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// Replace spaces with dashes
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std::replace(icon_name.begin(), icon_name.end(), ' ', '-');
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// Remove non-alphanumeric characters but keep dashes
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std::erase_if(icon_name, [](char c) { return !std::isalnum(c) && c != '-'; });
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// Remove dashes from the start and end of the string
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icon_name.erase(icon_name.begin(), std::find_if(icon_name.begin(), icon_name.end(),
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[](int ch) { return ch != '-'; }));
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icon_name.erase(
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std::find_if(icon_name.rbegin(), icon_name.rend(), [](int ch) { return ch != '-'; }).base(),
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icon_name.end());
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// Remove double dashes
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icon_name.erase(std::unique(icon_name.begin(), icon_name.end(),
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[](char a, char b) { return a == '-' && b == '-'; }),
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icon_name.end());
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return icon_name;
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}
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}
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void DiscordImpl::UpdateGameStatus(bool use_default) {
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void DiscordImpl::UpdateGameStatus(bool use_default) {
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const std::string default_text = "citron is an emulator for the Nintendo Switch";
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const std::string default_text = "Citron Is A Homebrew Emulator For The Nintendo Switch";
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const std::string default_image = "citron_logo";
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const std::string default_image = "citron_logo";
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const std::string url = use_default ? default_image : game_url;
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const std::string tinfoil_base_url = "https://tinfoil.media/ti/";
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s64 start_time = std::chrono::duration_cast<std::chrono::seconds>(
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s64 start_time = std::chrono::duration_cast < std::chrono::seconds > (
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std::chrono::system_clock::now().time_since_epoch())
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std::chrono::system_clock::now().time_since_epoch())
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.count();
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.count();
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DiscordRichPresence presence{};
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DiscordRichPresence presence {};
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presence.largeImageKey = url.c_str();
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// Store the URL string to prevent it from being destroyed
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presence.largeImageText = game_title.c_str();
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if (!game_title_id.empty()) {
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presence.smallImageKey = default_image.c_str();
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game_url = fmt::format("{}{}/256/256", tinfoil_base_url, game_title_id);
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presence.smallImageText = default_text.c_str();
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// Make sure the string stays alive for the duration of the presence
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presence.state = game_title.c_str();
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cached_url = game_url;
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presence.details = "Currently in game";
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presence.largeImageKey = cached_url.c_str();
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presence.startTimestamp = start_time;
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} else {
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Discord_UpdatePresence(&presence);
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presence.largeImageKey = cached_url.c_str();
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}
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presence.largeImageText = game_title.c_str();
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presence.smallImageKey = default_image.c_str();
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presence.smallImageText = default_text.c_str();
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// Remove title ID from display, only show game title
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presence.state = game_title.c_str();
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presence.details = "Currently in game";
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presence.startTimestamp = start_time;
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Discord_UpdatePresence( & presence);
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}
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}
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void DiscordImpl::Update() {
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void DiscordImpl::Update() {
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const std::string default_text = "citron is an emulator for the Nintendo Switch";
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const std::string default_text = "Citron Is A Homebrew Emulator For The Nintendo Switch";
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const std::string default_image = "citron_logo";
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const std::string default_image = "citron_logo";
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if (system.IsPoweredOn()) {
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if (system.IsPoweredOn()) {
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system.GetAppLoader().ReadTitle(game_title);
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system.GetAppLoader().ReadTitle(game_title);
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system.GetAppLoader().ReadProgramId(program_id);
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game_title_id = fmt::format("{:016X}", program_id);
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// Used to format Icon URL for citron website game compatibility page
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fmt::print("Title ID: {}\n", game_title_id);
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std::string icon_name = GetGameString(game_title);
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game_url = fmt::format("https://citron-emu.org/images/game/boxart/{}.png", icon_name);
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QNetworkAccessManager manager;
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QNetworkAccessManager manager;
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QNetworkRequest request;
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QNetworkRequest request;
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request.setUrl(QUrl(QString::fromStdString(game_url)));
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request.setUrl(QUrl(QString::fromStdString(
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request.setTransferTimeout(3000);
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fmt::format("https://tinfoil.media/ti/{}/256/256", game_title_id))));
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QNetworkReply* reply = manager.head(request);
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request.setTransferTimeout(10000);
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QEventLoop request_event_loop;
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QNetworkReply * reply = manager.head(request);
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QObject::connect(reply, &QNetworkReply::finished, &request_event_loop, &QEventLoop::quit);
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QEventLoop request_event_loop;
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request_event_loop.exec();
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QObject::connect(reply, & QNetworkReply::finished, & request_event_loop, & QEventLoop::quit);
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UpdateGameStatus(reply->error());
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request_event_loop.exec();
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return;
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}
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s64 start_time = std::chrono::duration_cast<std::chrono::seconds>(
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if (reply -> error()) {
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std::chrono::system_clock::now().time_since_epoch())
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fmt::print("Failed to fetch game image: {} ({})\n", reply -> errorString().toStdString(),
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.count();
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program_id);
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}
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DiscordRichPresence presence{};
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UpdateGameStatus(reply -> error());
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presence.largeImageKey = default_image.c_str();
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reply -> deleteLater();
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presence.largeImageText = default_text.c_str();
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return;
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presence.details = "Currently not in game";
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}
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presence.startTimestamp = start_time;
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Discord_UpdatePresence(&presence);
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s64 start_time = std::chrono::duration_cast < std::chrono::seconds > (
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std::chrono::system_clock::now().time_since_epoch())
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.count();
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DiscordRichPresence presence {};
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presence.largeImageKey = default_image.c_str();
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presence.largeImageText = default_text.c_str();
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presence.details = "Currently not in game";
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presence.startTimestamp = start_time;
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Discord_UpdatePresence( & presence);
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}
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}
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} // namespace DiscordRPC
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} // namespace DiscordRPC
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@@ -1,4 +1,5 @@
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// SPDX-FileCopyrightText: 2018 Citra Emulator Project
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// SPDX-FileCopyrightText: 2018 Citra Emulator Project
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// SPDX-FileCopyrightText: 2025 citron Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#pragma once
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@@ -11,22 +12,22 @@ class System;
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namespace DiscordRPC {
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namespace DiscordRPC {
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class DiscordImpl : public DiscordInterface {
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class DiscordImpl: public DiscordInterface {
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public:
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public: DiscordImpl(Core::System & system_);
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DiscordImpl(Core::System& system_);
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~DiscordImpl() override;
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~DiscordImpl() override;
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void Pause() override;
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void Pause() override;
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void Update() override;
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void Update() override;
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private:
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private: void UpdateGameStatus(bool use_default);
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std::string GetGameString(const std::string& title);
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void UpdateGameStatus(bool use_default);
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std::string game_url{};
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std::string game_url {};
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std::string game_title{};
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std::string game_title {};
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std::string game_title_id {};
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std::string cached_url;
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Core::System& system;
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Core::System & system;
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u64 program_id = 0;
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};
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};
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} // namespace DiscordRPC
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} // namespace DiscordRPC
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