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GPU: Implemented more depth buffer formats.
This fixes the horizontal lines in Picross E, Cubic Ninja, Cave Story 3D and possibly others
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@@ -100,10 +100,10 @@ struct Regs {
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// Set to 1 upon completion.
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BitField<0, 1, u32> finished;
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// 0: fill with 16- or 32-bit wide values; 1: fill with 24-bit wide values
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// If both of these bits are unset, then it will fill the memory with a 16 bit value
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// 1: fill with 24-bit wide values
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BitField<8, 1, u32> fill_24bit;
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// 0: fill with 16-bit wide values; 1: fill with 32-bit wide values
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// 1: fill with 32-bit wide values
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BitField<9, 1, u32> fill_32bit;
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};
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