diff --git a/src/citron/game_list.cpp b/src/citron/game_list.cpp index a1f9e37ee..0d8d82325 100644 --- a/src/citron/game_list.cpp +++ b/src/citron/game_list.cpp @@ -1121,7 +1121,7 @@ void GameList::StartLaunchAnimation(const QModelIndex& item) { return; } - // --- FADE GAME LIST TO BLACK --- + // --- 2. FADE GAME LIST TO BLACK --- fade_overlay->setGeometry(rect()); // Ensure size is correct fade_overlay->raise(); fade_overlay->show(); @@ -1135,7 +1135,7 @@ void GameList::StartLaunchAnimation(const QModelIndex& item) { list_fade_in_anim->setEasingCurve(QEasingCurve::OutCubic); list_fade_in_anim->start(QAbstractAnimation::DeleteWhenStopped); - // --- ICON ANIMATION --- + // --- 3. ICON ANIMATION --- const auto title_id = item.data(GameListItemPath::ProgramIdRole).toULongLong(); QRect start_geom; if (tree_view->isVisible()) { @@ -2288,7 +2288,7 @@ void GameList::UpdateAccentColorStyles() { // Create a semi-transparent version of the accent color for the SELECTION background QColor selection_background_color = accent_color; - selection_background_color.setAlphaF(0.25); // 25% opacity for a clear selection + selection_background_color.setAlphaF(0.25f); // 25% opacity for a clear selection const QString selection_background_color_name = QStringLiteral("rgba(%1, %2, %3, %4)") .arg(selection_background_color.red()) .arg(selection_background_color.green()) @@ -2297,7 +2297,7 @@ void GameList::UpdateAccentColorStyles() { // Create a MORE subtle semi-transparent version for the HOVER effect QColor hover_background_color = accent_color; - hover_background_color.setAlphaF(0.15); // 15% opacity for a subtle hover + hover_background_color.setAlphaF(0.15f); // 15% opacity for a subtle hover const QString hover_background_color_name = QStringLiteral("rgba(%1, %2, %3, %4)") .arg(hover_background_color.red()) .arg(hover_background_color.green())