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yuzu: Add motion preview to controller input
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@@ -35,6 +35,7 @@ public:
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void SetAcceleration(const Common::Vec3f& acceleration);
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void SetGyroscope(const Common::Vec3f& gyroscope);
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void SetQuaternion(const Common::Quaternion<f32>& quaternion);
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void SetEulerAngles(const Common::Vec3f& euler_angles);
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void SetGyroBias(const Common::Vec3f& bias);
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void SetGyroThreshold(f32 threshold);
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@@ -54,6 +55,7 @@ public:
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[[nodiscard]] Common::Vec3f GetGyroBias() const;
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[[nodiscard]] Common::Vec3f GetRotations() const;
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[[nodiscard]] Common::Quaternion<f32> GetQuaternion() const;
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[[nodiscard]] Common::Vec3f GetEulerAngles() const;
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[[nodiscard]] bool IsMoving(f32 sensitivity) const;
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[[nodiscard]] bool IsCalibrated(f32 sensitivity) const;
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