VideoCore: Move Slot Vector to Common

This commit is contained in:
Fernando Sahmkow
2024-02-03 22:51:04 +01:00
parent 5da55cbac9
commit 4841dc0b74
12 changed files with 33 additions and 33 deletions

View File

@@ -368,7 +368,7 @@ u32 BufferCacheRuntime::GetStorageBufferAlignment() const {
return static_cast<u32>(device.GetStorageBufferAlignment());
}
void BufferCacheRuntime::TickFrame(VideoCommon::SlotVector<Buffer>& slot_buffers) noexcept {
void BufferCacheRuntime::TickFrame(Common::SlotVector<Buffer>& slot_buffers) noexcept {
for (auto it = slot_buffers.begin(); it != slot_buffers.end(); it++) {
it->ResetUsageTracking();
}

View File

@@ -81,7 +81,7 @@ public:
ComputePassDescriptorQueue& compute_pass_descriptor_queue,
DescriptorPool& descriptor_pool);
void TickFrame(VideoCommon::SlotVector<Buffer>& slot_buffers) noexcept;
void TickFrame(Common::SlotVector<Buffer>& slot_buffers) noexcept;
void Finish();

View File

@@ -20,11 +20,11 @@ struct ResolutionScalingInfo;
namespace Vulkan {
using Common::SlotVector;
using VideoCommon::ImageId;
using VideoCommon::NUM_RT;
using VideoCommon::Region2D;
using VideoCommon::RenderTargets;
using VideoCommon::SlotVector;
using VideoCore::Surface::PixelFormat;
class BlitImageHelper;