feat: implement multiplayer networking improvements for reduced latency

Major networking enhancements to improve multiplayer performance and
reduce desync issues in games like Mario Kart 8 Deluxe:

Network Performance:
- Add socket connection pooling in BSD service to reduce overhead
- Implement unreliable packet delivery for latency-sensitive game data
- Add packet reliability control for both ProxyPacket and LDNPacket
- Use ENET_PACKET_FLAG_UNSEQUENCED for small UDP packets (<1200 bytes)

Monitoring & Debugging:
- Add PacketStatistics struct to track sent/received/dropped packets
- Enhanced logging for proxy packet handling and socket lifecycle
- Periodic stats logging every 100 packets for diagnostics

Configuration:
- Update lobby_api_url and web_api_url to https://api.ynet-fun.xyz
- Add lobby API URL configuration support

Socket Management:
- Implement SocketPoolKey for efficient socket reuse
- Store domain/type/protocol info in FileDescriptor
- Max pool size limit (8 sockets per type) to prevent memory bloat
- Return closed sockets to pool when room is still connected

Protocol Updates:
- Add 'reliable' field to ProxyPacket and LDNPacket structures
- Update room.cpp packet handlers to respect reliability flags
- Maintain backward compatibility with default reliable=true

These changes significantly reduce packet latency for real-time game
traffic while maintaining reliability for control packets.

Signed-off-by: Zephyron <zephyron@citron-emu.org>
This commit is contained in:
Zephyron
2025-11-05 18:52:06 +10:00
parent ee124b44e3
commit 5117ff3702
9 changed files with 154 additions and 21 deletions

View File

@@ -1,4 +1,5 @@
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 citron Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
@@ -928,7 +929,13 @@ bool Socket::IsOpened() const {
}
void Socket::HandleProxyPacket(const ProxyPacket& packet) {
LOG_WARNING(Network, "ProxyPacket received, but not in Proxy mode!");
LOG_WARNING(Network,
"ProxyPacket received on regular socket (not ProxySocket). "
"This may indicate socket type mismatch. "
"Packet from {}:{} to {}:{}, protocol={}, reliable={}",
packet.local_endpoint.ip[0], packet.local_endpoint.portno,
packet.remote_endpoint.ip[0], packet.remote_endpoint.portno,
static_cast<int>(packet.protocol), packet.reliable);
}
} // namespace Network

View File

@@ -1,4 +1,5 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 citron Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <chrono>
@@ -30,11 +31,15 @@ ProxySocket::~ProxySocket() {
void ProxySocket::HandleProxyPacket(const ProxyPacket& packet) {
if (protocol != packet.protocol || local_endpoint.portno != packet.remote_endpoint.portno ||
closed) {
stats.packets_dropped++;
LOG_DEBUG(Network, "Dropped packet: protocol mismatch or closed socket. Stats: sent={}, recv={}, dropped={}",
stats.packets_sent, stats.packets_received, stats.packets_dropped);
return;
}
if (!broadcast && packet.broadcast) {
LOG_INFO(Network, "Received broadcast packet, but not configured for broadcast mode");
stats.packets_dropped++;
LOG_DEBUG(Network, "Dropped broadcast packet on non-broadcast socket");
return;
}
@@ -43,6 +48,15 @@ void ProxySocket::HandleProxyPacket(const ProxyPacket& packet) {
std::lock_guard guard(packets_mutex);
received_packets.push(decompressed);
stats.packets_received++;
stats.bytes_received += decompressed.data.size();
// Log statistics periodically (every 100 packets)
if (stats.packets_received % 100 == 0) {
LOG_DEBUG(Network, "ProxySocket stats: sent={} ({} bytes), recv={} ({} bytes), dropped={}",
stats.packets_sent, stats.bytes_sent,
stats.packets_received, stats.bytes_received, stats.packets_dropped);
}
}
template <typename T>
@@ -189,10 +203,20 @@ std::pair<s32, Errno> ProxySocket::Send(std::span<const u8> message, int flags)
void ProxySocket::SendPacket(ProxyPacket& packet) {
if (auto room_member = room_network.GetRoomMember().lock()) {
if (room_member->IsConnected()) {
const size_t original_size = packet.data.size();
packet.data = Common::Compression::CompressDataZSTDDefault(packet.data.data(),
packet.data.size());
room_member->SendProxyPacket(packet);
stats.packets_sent++;
stats.bytes_sent += original_size;
} else {
LOG_WARNING(Network, "Cannot send packet: not connected to room. Total packets dropped: {}",
++stats.packets_dropped);
}
} else {
LOG_ERROR(Network, "Cannot send packet: room member unavailable");
stats.packets_dropped++;
}
}
@@ -236,6 +260,14 @@ std::pair<s32, Errno> ProxySocket::SendTo(u32 flags, std::span<const u8> message
packet.data.clear();
std::copy(message.begin(), message.end(), std::back_inserter(packet.data));
// Determine if packet should use unreliable delivery for better latency
// Use unreliable delivery for:
// 1. Small, frequent game data packets (< 1200 bytes for typical MTU)
// 2. UDP protocol packets (most game traffic)
// 3. Non-broadcast packets (broadcast should be reliable for coordination)
const bool is_game_data = protocol == Protocol::UDP && message.size() < 1200 && !packet.broadcast;
packet.reliable = !is_game_data;
SendPacket(packet);
return {static_cast<s32>(message.size()), Errno::SUCCESS};

View File

@@ -94,6 +94,15 @@ private:
std::mutex packets_mutex;
RoomNetwork& room_network;
// Packet statistics for monitoring
struct PacketStatistics {
u64 packets_sent = 0;
u64 packets_received = 0;
u64 packets_dropped = 0;
u64 bytes_sent = 0;
u64 bytes_received = 0;
} stats;
};
} // namespace Network