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shader/decode: Remove extras from MetaTexture
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@@ -290,7 +290,9 @@ struct MetaTexture {
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const Sampler& sampler;
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Node array{};
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Node depth_compare{};
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std::vector<Node> extras;
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Node bias{};
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Node lod{};
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Node component{};
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u32 element{};
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};
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