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shader,spirv: Implement ImageQueryLod.
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@@ -383,7 +383,8 @@ void VisitUsages(Info& info, IR::Inst& inst) {
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case IR::Opcode::ImageGather:
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case IR::Opcode::ImageGatherDref:
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case IR::Opcode::ImageFetch:
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case IR::Opcode::ImageQueryDimensions: {
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case IR::Opcode::ImageQueryDimensions:
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case IR::Opcode::ImageQueryLod: {
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const TextureType type{inst.Flags<IR::TextureInstInfo>().type};
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info.uses_sampled_1d |= type == TextureType::Color1D || type == TextureType::ColorArray1D ||
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type == TextureType::Shadow1D || type == TextureType::ShadowArray1D;
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