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https://git.eden-emu.dev/archive/citron
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feat: add Snapdragon 8 Elite support and implement shader features
- Add device detection for Snapdragon 8 Elite (device ID 0x43052c01) - Disable shader float controls and 64-bit integer atomics on Qualcomm proprietary drivers to work around driver limitations - Enable native BGR format support on S8 Elite (similar to S8 Gen 2) - Implement VOTE_vtg instruction for vertex/tessellation/geometry shaders with proper single-thread semantics - Replace stub warnings with detailed comments for FCSM_TR flow test and SR_WSCALEFACTOR special registers to document expected behavior These changes improve compatibility with Qualcomm Snapdragon 8 Elite devices and reduce spurious warnings by documenting shader features that are correctly handled as conservative defaults. Signed-off-by: Zephyron <zephyron@citron-emu.org>
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@@ -1,4 +1,5 @@
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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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// SPDX-FileCopyrightText: Copyright 2025 citron Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <algorithm>
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@@ -427,6 +428,7 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
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const bool is_qualcomm = driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY;
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const bool is_turnip = driver_id == VK_DRIVER_ID_MESA_TURNIP;
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const bool is_s8gen2 = device_id == 0x43050a01;
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const bool is_s8elite = device_id == 0x43052c01;
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const bool is_arm = driver_id == VK_DRIVER_ID_ARM_PROPRIETARY;
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if ((is_mvk || is_qualcomm || is_turnip || is_arm) && !is_suitable) {
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@@ -498,6 +500,15 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
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"Qualcomm drivers have a slow VK_KHR_push_descriptor implementation");
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RemoveExtension(extensions.push_descriptor, VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME);
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LOG_WARNING(Render_Vulkan,
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"Disabling shader float controls and 64-bit integer features on Qualcomm proprietary drivers");
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RemoveExtension(extensions.shader_float_controls, VK_KHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME);
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RemoveExtensionFeature(extensions.shader_atomic_int64, features.shader_atomic_int64,
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VK_KHR_SHADER_ATOMIC_INT64_EXTENSION_NAME);
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features.shader_atomic_int64.shaderBufferInt64Atomics = false;
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features.shader_atomic_int64.shaderSharedInt64Atomics = false;
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features.features.shaderInt64 = false;
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#if defined(ANDROID) && defined(ARCHITECTURE_arm64)
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// Patch the driver to enable BCn textures.
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const auto major = (properties.properties.driverVersion >> 24) << 2;
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@@ -671,7 +682,7 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
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has_broken_compute =
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CheckBrokenCompute(properties.driver.driverID, properties.properties.driverVersion) &&
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!Settings::values.enable_compute_pipelines.GetValue();
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if (is_intel_anv || (is_qualcomm && !is_s8gen2)) {
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if (is_intel_anv || (is_qualcomm && !is_s8gen2 && !is_s8elite)) {
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LOG_WARNING(Render_Vulkan, "Driver does not support native BGR format");
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must_emulate_bgr565 = true;
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}
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