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shader: Implement MEMBAR
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@@ -16,6 +16,9 @@ OPCODE(Return, Void,
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OPCODE(Unreachable, Void, )
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OPCODE(DemoteToHelperInvocation, Void, Label, )
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// Barriers
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OPCODE(MemoryBarrier, Void, )
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// Special operations
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OPCODE(Prologue, Void, )
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OPCODE(Epilogue, Void, )
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