mirror of
https://git.eden-emu.dev/archive/citron
synced 2026-04-03 01:48:29 -04:00
Vulkan, OpenGL: Hook up geometry shader passthrough emulation
This commit is contained in:
@@ -345,6 +345,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
|
||||
.support_snorm_render_buffer = true,
|
||||
.support_viewport_index_layer = device.IsExtShaderViewportIndexLayerSupported(),
|
||||
.min_ssbo_alignment = static_cast<u32>(device.GetStorageBufferAlignment()),
|
||||
.support_geometry_shader_passthrough = device.IsNvGeometryShaderPassthroughSupported(),
|
||||
};
|
||||
|
||||
if (device.GetMaxVertexInputAttributes() < Maxwell::NumVertexAttributes) {
|
||||
|
||||
Reference in New Issue
Block a user