mirror of
https://git.eden-emu.dev/archive/citron
synced 2026-04-15 17:20:49 -04:00
discord: optimize RPC game image loading
- Remove blocking network timeout check that was causing 5-second delays - Simplify logic to always attempt using Tinfoil game images - Let Discord handle image loading and fallback gracefully - Clean up URL formatting for better consistency - Remove unnecessary network validation that caused false negatives This fixes the issue where Discord RPC would fall back to default Citron logo due to network timeouts, allowing game-specific artwork to display properly from Tinfoil's CDN. Signed-off-by: Zephyron <zephyron@citron-emu.org>
This commit is contained in:
@@ -20,119 +20,112 @@
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#include "citron/uisettings.h"
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#include "citron/uisettings.h"
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static void OnDiscordReady(const DiscordUser* request) {
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static void OnDiscordReady(const DiscordUser* request) {
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fmt::print("\n[DISCORD CALLBACK] SUCCESS: Connected to Discord as {}#{}\n\n", request->username, request->discriminator);
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fmt::print("\n[DISCORD CALLBACK] SUCCESS: Connected to Discord as {}#{}\n\n", request->username, request->discriminator);
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}
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}
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static void OnDiscordDisconnected(int errcode, const char* message) {
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static void OnDiscordDisconnected(int errcode, const char* message) {
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fmt::print("\n[DISCORD CALLBACK] ERROR: Disconnected from Discord. Code: {}, Message: {}\n\n", errcode, message);
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fmt::print("\n[DISCORD CALLBACK] ERROR: Disconnected from Discord. Code: {}, Message: {}\n\n", errcode, message);
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}
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}
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static void OnDiscordError(int errcode, const char* message) {
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static void OnDiscordError(int errcode, const char* message) {
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fmt::print("\n[DISCORD CALLBACK] ERROR: An error occurred. Code: {}, Message: {}\n\n", errcode, message);
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fmt::print("\n[DISCORD CALLBACK] ERROR: An error occurred. Code: {}, Message: {}\n\n", errcode, message);
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}
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}
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namespace DiscordRPC {
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namespace DiscordRPC {
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DiscordImpl::DiscordImpl(Core::System& system_) : system{system_} {
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DiscordImpl::DiscordImpl(Core::System& system_) : system{system_} {
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DiscordEventHandlers handlers{};
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DiscordEventHandlers handlers{};
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handlers.ready = OnDiscordReady;
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handlers.ready = OnDiscordReady;
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handlers.disconnected = OnDiscordDisconnected;
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handlers.disconnected = OnDiscordDisconnected;
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handlers.errored = OnDiscordError;
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handlers.errored = OnDiscordError;
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Discord_Initialize("1361252452329848892", &handlers, 1, nullptr);
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Discord_Initialize("1361252452329848892", &handlers, 1, nullptr);
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// Initialize the timer for the first state (being in the menu).
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// Initialize the timer for the first state (being in the menu).
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current_state_start_time = std::chrono::duration_cast<std::chrono::seconds>(
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current_state_start_time = std::chrono::duration_cast<std::chrono::seconds>(
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std::chrono::system_clock::now().time_since_epoch()).count();
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std::chrono::system_clock::now().time_since_epoch()).count();
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was_powered_on = false; // Start in the "off" state.
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was_powered_on = false; // Start in the "off" state.
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discord_thread_running = true;
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discord_thread_running = true;
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discord_thread = std::thread(&DiscordImpl::ThreadRun, this);
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discord_thread = std::thread(&DiscordImpl::ThreadRun, this);
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}
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}
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DiscordImpl::~DiscordImpl() {
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DiscordImpl::~DiscordImpl() {
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if (discord_thread_running) {
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if (discord_thread_running) {
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discord_thread_running = false;
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discord_thread_running = false;
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if (discord_thread.joinable()) {
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if (discord_thread.joinable()) {
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discord_thread.join();
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discord_thread.join();
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}
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}
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}
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}
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Discord_ClearPresence();
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Discord_ClearPresence();
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Discord_Shutdown();
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Discord_Shutdown();
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}
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}
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void DiscordImpl::Pause() {
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void DiscordImpl::Pause() {
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Discord_ClearPresence();
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Discord_ClearPresence();
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}
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}
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void DiscordImpl::UpdateGameStatus(bool use_default) {
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void DiscordImpl::UpdateGameStatus(bool use_default) {
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const std::string default_text = "Citron Is A Homebrew Emulator For The Nintendo Switch";
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const std::string default_text = "Citron Is A Homebrew Emulator For The Nintendo Switch";
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const std::string default_image = "citron_logo";
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const std::string default_image = "citron_logo";
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DiscordRichPresence presence{};
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DiscordRichPresence presence{};
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if (!use_default && !game_title_id.empty()) {
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if (!use_default && !game_title_id.empty()) {
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game_url = fmt::format("{}{}/256/256", "https://tinfoil.media/ti/", game_title_id);
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// Discord external image format
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cached_url = game_url;
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// Note: Discord may require app permissions for external URLs
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presence.largeImageKey = cached_url.c_str();
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game_url = fmt::format("https://tinfoil.media/ti/{}/256/256", game_title_id);
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} else {
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cached_url = game_url;
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presence.largeImageKey = default_image.c_str();
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presence.largeImageKey = cached_url.c_str();
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}
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} else {
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presence.largeImageKey = default_image.c_str();
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}
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presence.largeImageText = game_title.c_str();
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presence.largeImageText = game_title.c_str();
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presence.smallImageKey = default_image.c_str();
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presence.smallImageKey = default_image.c_str();
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presence.smallImageText = default_text.c_str();
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presence.smallImageText = default_text.c_str();
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presence.details = game_title.c_str();
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presence.details = game_title.c_str();
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presence.state = "Currently in game";
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presence.state = "Currently in game";
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presence.startTimestamp = current_state_start_time; // Use the state-based timer
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presence.startTimestamp = current_state_start_time;
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Discord_UpdatePresence(&presence);
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Discord_UpdatePresence(&presence);
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}
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}
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void DiscordImpl::Update() {
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void DiscordImpl::Update() {
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const bool is_powered_on = system.IsPoweredOn();
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const bool is_powered_on = system.IsPoweredOn();
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if (is_powered_on != was_powered_on) {
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if (is_powered_on != was_powered_on) {
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// State changed! Reset the timer
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// State changed! Reset the timer
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current_state_start_time = std::chrono::duration_cast<std::chrono::seconds>(
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current_state_start_time = std::chrono::duration_cast<std::chrono::seconds>(
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std::chrono::system_clock::now().time_since_epoch()).count();
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std::chrono::system_clock::now().time_since_epoch()).count();
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// Update the state tracker.
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// Update the state tracker.
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was_powered_on = is_powered_on;
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was_powered_on = is_powered_on;
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}
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}
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if (is_powered_on) {
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if (is_powered_on) {
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// Game is running.
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// Game is running.
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system.GetAppLoader().ReadTitle(game_title);
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system.GetAppLoader().ReadTitle(game_title);
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system.GetAppLoader().ReadProgramId(program_id);
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system.GetAppLoader().ReadProgramId(program_id);
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game_title_id = fmt::format("{:016X}", program_id);
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game_title_id = fmt::format("{:016X}", program_id);
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QNetworkAccessManager manager;
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// Always try to use the Tinfoil image - Discord will handle fallback
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QNetworkRequest request;
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// Network check removed as it was causing unnecessary delays and false negatives
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request.setUrl(QUrl(QString::fromStdString(
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UpdateGameStatus(false);
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fmt::format("https://tinfoil.media/ti/{}/256/256", game_title_id))));
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} else {
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request.setTransferTimeout(5000);
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// Game is NOT running (in menus).
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QNetworkReply* reply = manager.head(request);
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const std::string default_text = "Citron Is A Homebrew Emulator For The Nintendo Switch";
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QEventLoop request_event_loop;
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const std::string default_image = "citron_logo";
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QObject::connect(reply, &QNetworkReply::finished, &request_event_loop, &QEventLoop::quit);
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DiscordRichPresence presence{};
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request_event_loop.exec();
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presence.largeImageKey = default_image.c_str();
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presence.largeImageText = default_text.c_str();
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presence.details = "In the Menus";
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presence.startTimestamp = current_state_start_time; // Use the state-based timer
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Discord_UpdatePresence(&presence);
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}
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}
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UpdateGameStatus(reply->error() != QNetworkReply::NoError);
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void DiscordImpl::ThreadRun() {
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reply->deleteLater();
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while (discord_thread_running) {
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} else {
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Update();
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// Game is NOT running (in menus).
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Discord_RunCallbacks();
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const std::string default_text = "Citron Is A Homebrew Emulator For The Nintendo Switch";
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std::this_thread::sleep_for(std::chrono::seconds(15));
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const std::string default_image = "citron_logo";
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}
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DiscordRichPresence presence{};
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}
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presence.largeImageKey = default_image.c_str();
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presence.largeImageText = default_text.c_str();
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presence.details = "In the Menus";
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presence.startTimestamp = current_state_start_time; // Use the state-based timer
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Discord_UpdatePresence(&presence);
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}
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}
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void DiscordImpl::ThreadRun() {
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while (discord_thread_running) {
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Update();
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Discord_RunCallbacks();
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std::this_thread::sleep_for(std::chrono::seconds(15));
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}
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}
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} // namespace DiscordRPC
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} // namespace DiscordRPC
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