Merge branch 'fix/multiplayer-room-overlay' into 'main'

Fix: Resolve multiplayer overlay notification and state bugs

See merge request citron/emulator!115
This commit is contained in:
Zephyron
2025-10-24 15:36:14 +10:00
2 changed files with 43 additions and 23 deletions

View File

@@ -28,7 +28,7 @@ MultiplayerRoomOverlay::MultiplayerRoomOverlay(GMainWindow* parent)
border_color = QColor(60, 60, 60, 120); border_color = QColor(60, 60, 60, 120);
main_layout = new QGridLayout(this); main_layout = new QGridLayout(this);
main_layout->setContentsMargins(padding, padding, 0, 0); // No margins on bottom/right for grip main_layout->setContentsMargins(padding, padding, 0, 0);
main_layout->setSpacing(6); main_layout->setSpacing(6);
players_online_label = new QLabel(this); players_online_label = new QLabel(this);
@@ -71,7 +71,6 @@ MultiplayerRoomOverlay::~MultiplayerRoomOverlay() {
} }
void MultiplayerRoomOverlay::OnEmulationStarting() { void MultiplayerRoomOverlay::OnEmulationStarting() {
// When emulation starts, resume updates if we are visible.
if (is_visible) { if (is_visible) {
ConnectToRoom(); ConnectToRoom();
update_timer.start(500); update_timer.start(500);
@@ -79,7 +78,6 @@ void MultiplayerRoomOverlay::OnEmulationStarting() {
} }
void MultiplayerRoomOverlay::OnEmulationStopping() { void MultiplayerRoomOverlay::OnEmulationStopping() {
// CRASH FIX: When emulation stops, immediately disconnect from network objects.
update_timer.stop(); update_timer.stop();
DisconnectFromRoom(); DisconnectFromRoom();
} }
@@ -90,7 +88,6 @@ void MultiplayerRoomOverlay::SetVisible(bool visible) {
if (visible) { if (visible) {
show(); show();
// Only start connecting and updating if emulation is running.
if (main_window && main_window->IsEmulationRunning()) { if (main_window && main_window->IsEmulationRunning()) {
ConnectToRoom(); ConnectToRoom();
update_timer.start(500); update_timer.start(500);
@@ -116,19 +113,26 @@ void MultiplayerRoomOverlay::paintEvent(QPaintEvent* event) {
void MultiplayerRoomOverlay::resizeEvent(QResizeEvent* event) { QWidget::resizeEvent(event); if (!has_been_moved) UpdatePosition(); } void MultiplayerRoomOverlay::resizeEvent(QResizeEvent* event) { QWidget::resizeEvent(event); if (!has_been_moved) UpdatePosition(); }
bool MultiplayerRoomOverlay::eventFilter(QObject* watched, QEvent* event) { if (event->type() == QEvent::MouseButtonPress) { if (chat_room_widget->hasFocus()) { chat_room_widget->clearFocus(); } } return QObject::eventFilter(watched, event); } bool MultiplayerRoomOverlay::eventFilter(QObject* watched, QEvent* event) { if (event->type() == QEvent::MouseButtonPress) { if (chat_room_widget->hasFocus()) { chat_room_widget->clearFocus(); } } return QObject::eventFilter(watched, event); }
#if defined(Q_OS_LINUX) #if defined(Q_OS_LINUX)
void MultiplayerRoomOverlay::mousePressEvent(QMouseEvent* event) { void MultiplayerRoomOverlay::mousePressEvent(QMouseEvent* event) {
if (event->button() == Qt::LeftButton) { if (event->button() == Qt::LeftButton) {
if (size_grip->geometry().contains(event->pos())) { if (size_grip->geometry().contains(event->pos())) {
// Let the size grip handle the event // Let the size grip handle the event
} else if (!childAt(event->pos()) || childAt(event->pos()) == this) { } else if (!childAt(event->pos()) || childAt(event->pos()) == this) {
if (windowHandle()) windowHandle()->startSystemMove(); if (windowHandle()) {
QTimer::singleShot(0, this, [this] { windowHandle()->startSystemMove(); });
}
} }
} }
QWidget::mousePressEvent(event); QWidget::mousePressEvent(event);
} }
void MultiplayerRoomOverlay::mouseMoveEvent(QMouseEvent* event) { QWidget::mouseMoveEvent(event); }
#else void MultiplayerRoomOverlay::mouseMoveEvent(QMouseEvent* event) {
QWidget::mouseMoveEvent(event);
}
#else // Windows and other platforms
void MultiplayerRoomOverlay::mousePressEvent(QMouseEvent* event) { void MultiplayerRoomOverlay::mousePressEvent(QMouseEvent* event) {
if (event->button() == Qt::LeftButton) { if (event->button() == Qt::LeftButton) {
if (size_grip->geometry().contains(event->pos())) { if (size_grip->geometry().contains(event->pos())) {
@@ -142,12 +146,14 @@ void MultiplayerRoomOverlay::mousePressEvent(QMouseEvent* event) {
} }
QWidget::mousePressEvent(event); QWidget::mousePressEvent(event);
} }
void MultiplayerRoomOverlay::mouseMoveEvent(QMouseEvent* event) { void MultiplayerRoomOverlay::mouseMoveEvent(QMouseEvent* event) {
if (is_dragging) { if (is_dragging) {
QPoint delta = event->globalPosition().toPoint() - drag_start_pos; QPoint delta = event->globalPosition().toPoint() - drag_start_pos;
move(widget_start_pos + delta); move(widget_start_pos + delta);
has_been_moved = true;
} }
QWidget::mouseMoveEvent(event); // Corrected typo here QWidget::mouseMoveEvent(event);
} }
#endif #endif
@@ -168,7 +174,7 @@ void MultiplayerRoomOverlay::ConnectToRoom() {
if (multiplayer_state->IsClientRoomVisible()) { if (multiplayer_state->IsClientRoomVisible()) {
chat_room_widget->setEnabled(false); chat_room_widget->setEnabled(false);
chat_room_widget->Clear(); chat_room_widget->Clear();
chat_room_widget->AppendStatusMessage(tr("Chat available in main window.")); chat_room_widget->AppendStatusMessage(tr("In order to use chat functionality in the Overlay, please close the Multiplayer Room Window."));
return; return;
} }
@@ -177,7 +183,10 @@ void MultiplayerRoomOverlay::ConnectToRoom() {
room_member = room_network.GetRoomMember().lock(); room_member = room_network.GetRoomMember().lock();
if (room_member) { if (room_member) {
chat_room_widget->Initialize(&room_network); if (!is_chat_initialized) {
chat_room_widget->Initialize(&room_network);
is_chat_initialized = true;
}
} else { } else {
chat_room_widget->Clear(); chat_room_widget->Clear();
chat_room_widget->AppendStatusMessage(tr("Not connected to a room.")); chat_room_widget->AppendStatusMessage(tr("Not connected to a room."));
@@ -185,10 +194,17 @@ void MultiplayerRoomOverlay::ConnectToRoom() {
} }
void MultiplayerRoomOverlay::DisconnectFromRoom() { void MultiplayerRoomOverlay::DisconnectFromRoom() {
chat_room_widget->Clear(); ClearUI();
room_member.reset(); room_member.reset();
multiplayer_state = nullptr; multiplayer_state = nullptr;
is_chat_initialized = false;
}
void MultiplayerRoomOverlay::ClearUI() {
players_online_label->setText(QString::fromUtf8("Players Online: 0")); players_online_label->setText(QString::fromUtf8("Players Online: 0"));
chat_room_widget->Clear();
chat_room_widget->AppendStatusMessage(tr("Not connected to a room."));
chat_room_widget->SetPlayerList({});
} }
void MultiplayerRoomOverlay::UpdateRoomData() { void MultiplayerRoomOverlay::UpdateRoomData() {
@@ -201,28 +217,26 @@ void MultiplayerRoomOverlay::UpdateRoomData() {
if (chat_room_widget->isEnabled()) { if (chat_room_widget->isEnabled()) {
chat_room_widget->setEnabled(false); chat_room_widget->setEnabled(false);
chat_room_widget->Clear(); chat_room_widget->Clear();
chat_room_widget->AppendStatusMessage(tr("Chat available in main window.")); chat_room_widget->AppendStatusMessage(tr("In order to use chat functionality in the Overlay, please close the Multiplayer Room Window."));
}
} else {
if (!chat_room_widget->isEnabled()) {
ConnectToRoom();
} }
return;
}
if (!chat_room_widget->isEnabled()) {
ConnectToRoom();
} }
if (room_member && room_member->GetState() >= Network::RoomMember::State::Joined) { if (room_member && room_member->GetState() >= Network::RoomMember::State::Joined) {
const auto& members = room_member->GetMemberInformation(); const auto& members = room_member->GetMemberInformation();
QString label_text = QString::fromStdString("Players Online: <span style='color: #4CAF50;'>%1</span>").arg(members.size()); QString label_text = QString::fromStdString("Players Online: <span style='color: #4CAF50;'>%1</span>").arg(members.size());
players_online_label->setText(label_text); players_online_label->setText(label_text);
if (chat_room_widget->isEnabled()) { if (chat_room_widget->isEnabled()) {
chat_room_widget->SetPlayerList(members); chat_room_widget->SetPlayerList(members);
} }
} else { } else {
players_online_label->setText(QString::fromUtf8("Players Online: 0")); ClearUI();
if (!room_member && !multiplayer_state->IsClientRoomVisible()) { room_member.reset();
chat_room_widget->Clear();
chat_room_widget->AppendStatusMessage(tr("Not connected to a room."));
ConnectToRoom();
}
} }
} }
@@ -232,4 +246,4 @@ void MultiplayerRoomOverlay::UpdatePosition() {
QPoint main_window_pos = main_window->mapToGlobal(QPoint(0, 0)); QPoint main_window_pos = main_window->mapToGlobal(QPoint(0, 0));
move(main_window_pos.x() + main_window->width() - this->width() - 10, main_window_pos.y() + 10); move(main_window_pos.x() + main_window->width() - this->width() - 10, main_window_pos.y() + 10);
} }
} }

View File

@@ -8,6 +8,8 @@
#include <QPainter> #include <QPainter>
#include <QLabel> #include <QLabel>
#include <QGridLayout> #include <QGridLayout>
#include <set>
#include <string>
#include "citron/multiplayer/state.h" #include "citron/multiplayer/state.h"
#include "citron/multiplayer/chat_room.h" #include "citron/multiplayer/chat_room.h"
@@ -45,6 +47,7 @@ private:
void UpdatePosition(); void UpdatePosition();
void ConnectToRoom(); void ConnectToRoom();
void DisconnectFromRoom(); void DisconnectFromRoom();
void ClearUI();
GMainWindow* main_window; GMainWindow* main_window;
QTimer update_timer; QTimer update_timer;
@@ -74,4 +77,7 @@ private:
bool has_been_moved = false; bool has_been_moved = false;
QPoint drag_start_pos; QPoint drag_start_pos;
QPoint widget_start_pos; QPoint widget_start_pos;
// State tracking
bool is_chat_initialized = false;
}; };