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GPU: Handle writes to the CB_DATA method.
Writing to this method will cause the written value to be stored in the currently-set ConstBuffer plus CB_POS. This method is usually used to upload uniforms or other shader-visible data.
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@@ -218,6 +218,9 @@ private:
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/// Handles a write to the QUERY_GET register.
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void ProcessQueryGet();
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/// Handles a write to the CB_DATA[i] register.
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void ProcessCBData(u32 value);
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/// Handles a write to the CB_BIND register.
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void ProcessCBBind(Regs::ShaderStage stage);
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