feat: add Low GPU Accuracy setting for maximum performance

Implements a new "Low" GPU accuracy level that prioritizes performance
over accuracy by aggressively cutting corners in GPU emulation.

Changes:
- Add GpuAccuracy::Low enum and setting infrastructure
- Implement IsGPULevelNormal() helper function
- Skip texture cache checks and query operations
- Use unsafe memory reads for DMA operations
- Disable fence delays and query precision
- Add UI support for desktop (Qt) and Android

Performance optimizations:
- Skips texture cache coherency checks (vk/gl_rasterizer.cpp)
- Non-blocking query synchronization (query_cache.h)
- Unsafe memory operations (dma_pusher.cpp)
- No macro parameter refresh (maxwell_3d.cpp)
- Immediate fence signaling (fence_manager.h)
- Non-precise Vulkan queries (vk_query_cache.cpp)

Ideal for lower-end hardware and users prioritizing FPS over accuracy.
Works on both desktop and Android platforms.

Signed-off-by: Zephyron <zephyron@citron-emu.org>
This commit is contained in:
Zephyron
2025-10-01 21:45:23 +10:00
parent 746f748973
commit 9090a24c2e
17 changed files with 57 additions and 19 deletions

View File

@@ -98,7 +98,8 @@ bool DmaPusher::Step() {
&command_headers);
ProcessCommands(headers);
};
if (Settings::IsGPULevelHigh()) {
if (Settings::IsGPULevelNormal()) {
// Normal/High/Extreme: Use safe reads for most operations
if (dma_state.method >= MacroRegistersStart) {
unsafe_process();
return true;
@@ -106,6 +107,10 @@ bool DmaPusher::Step() {
safe_process();
return true;
}
// Low accuracy: Use unsafe reads for maximum performance everywhere
unsafe_process();
return true;
// Note: The code below is unreachable for Low, but kept for reference
// Even in normal accuracy, use safe reads for KeplerCompute inline methods
if (subchannel_type[dma_state.subchannel] == Engines::EngineTypes::KeplerCompute &&
dma_state.method == ComputeInline) {