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https://git.eden-emu.dev/archive/citron
synced 2026-03-26 11:29:33 -04:00
feat: add Low GPU Accuracy setting for maximum performance
Implements a new "Low" GPU accuracy level that prioritizes performance over accuracy by aggressively cutting corners in GPU emulation. Changes: - Add GpuAccuracy::Low enum and setting infrastructure - Implement IsGPULevelNormal() helper function - Skip texture cache checks and query operations - Use unsafe memory reads for DMA operations - Disable fence delays and query precision - Add UI support for desktop (Qt) and Android Performance optimizations: - Skips texture cache coherency checks (vk/gl_rasterizer.cpp) - Non-blocking query synchronization (query_cache.h) - Unsafe memory operations (dma_pusher.cpp) - No macro parameter refresh (maxwell_3d.cpp) - Immediate fence signaling (fence_manager.h) - Non-precise Vulkan queries (vk_query_cache.cpp) Ideal for lower-end hardware and users prioritizing FPS over accuracy. Works on both desktop and Android platforms. Signed-off-by: Zephyron <zephyron@citron-emu.org>
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@@ -257,7 +257,7 @@ void QueryCacheBase<Traits>::CounterReport(GPUVAddr addr, QueryType counter_type
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};
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u8* pointer = impl->device_memory.template GetPointer<u8>(cpu_addr);
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u8* pointer_timestamp = impl->device_memory.template GetPointer<u8>(cpu_addr + 8);
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bool is_synced = !Settings::IsGPULevelHigh() && is_fence;
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bool is_synced = !Settings::IsGPULevelNormal() && is_fence;
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std::function<void()> operation([this, is_synced, streamer, query_base = query, query_location,
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pointer, pointer_timestamp] {
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if (True(query_base->flags & QueryFlagBits::IsInvalidated)) {
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@@ -287,7 +287,8 @@ void QueryCacheBase<Traits>::CounterReport(GPUVAddr addr, QueryType counter_type
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if (is_fence) {
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impl->rasterizer.SignalFence(std::move(operation));
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} else {
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if (!Settings::IsGPULevelHigh() && counter_type == QueryType::Payload) {
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if (!Settings::IsGPULevelNormal() && counter_type == QueryType::Payload) {
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// Low accuracy: Immediately write payload for ultimate performance
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if (has_timestamp) {
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u64 timestamp = impl->gpu.GetTicks();
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u64 value = static_cast<u64>(payload);
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