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feat(filesystem): add custom save path support per game
- Add custom_save_paths map to Settings::Values - Implement ReadCustomSavePathValues and SaveCustomSavePathValues in Config - Update CreateSaveDataFactory to check for custom save paths - Support per-game title ID save path overrides Signed-off-by: Zephyron <zephyron@citron-emu.org>
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@@ -683,6 +683,9 @@ struct Values {
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// Cheats
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// Key: build_id (hex string), Value: set of disabled cheat names
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std::map<std::string, std::set<std::string>> disabled_cheats;
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// Custom Save Paths
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std::map<u64, std::string> custom_save_paths;
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};
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extern Values values;
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