feat(filesystem): add custom save path support per game

- Add custom_save_paths map to Settings::Values
- Implement ReadCustomSavePathValues and SaveCustomSavePathValues in Config
- Update CreateSaveDataFactory to check for custom save paths
- Support per-game title ID save path overrides

Signed-off-by: Zephyron <zephyron@citron-emu.org>
This commit is contained in:
Zephyron
2025-11-28 16:11:07 +10:00
parent bb4574e5df
commit 90eeee345c
4 changed files with 59 additions and 1 deletions

View File

@@ -1,4 +1,5 @@
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-FileCopyrightText: 2025 citron Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <utility>
@@ -419,8 +420,22 @@ std::shared_ptr<FileSys::SaveDataFactory> FileSystemController::CreateSaveDataFa
ProgramId program_id) {
using CitronPath = Common::FS::CitronPath;
const auto rw_mode = FileSys::OpenMode::ReadWrite;
auto vfs = system.GetFilesystem();
// Check for a custom save path for the current game.
if (Settings::values.custom_save_paths.count(program_id)) {
const std::string& custom_path_str = Settings::values.custom_save_paths.at(program_id);
const std::filesystem::path custom_path = custom_path_str;
// If the custom path is valid and points to a directory, use it.
if (!custom_path_str.empty() && Common::FS::IsDir(custom_path)) {
LOG_INFO(Service_FS, "Using custom save path for program_id={:016X}: {}", program_id, custom_path_str);
auto custom_save_directory = vfs->OpenDirectory(custom_path_str, rw_mode);
return std::make_shared<FileSys::SaveDataFactory>(system, program_id, std::move(custom_save_directory));
}
}
// If no valid custom path was found, use the default NAND directory.
const auto nand_directory =
vfs->OpenDirectory(Common::FS::GetCitronPathString(CitronPath::NANDDir), rw_mode);
return std::make_shared<FileSys::SaveDataFactory>(system, program_id,