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shader_recompiler: Remove S32 IR type
The frontend IR opcodes do not distinguish between signed and unsigned integer types. Fixes broken shaders when IR validation/graphics debugging is enabled for shaders that used BitCastS32F32
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@@ -48,10 +48,6 @@ void EmitBitCastU64F64(EmitContext& ctx, IR::Inst& inst, std::string_view value)
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ctx.AddU64("{}=doubleBitsToUint64({});", inst, value);
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}
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void EmitBitCastS32F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
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ctx.AddF32("{}=ftoi({});", inst, value);
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}
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void EmitBitCastF16U16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst) {
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NotImplemented();
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}
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