renderer_vulkan: isolate FXAA from blit screen

This commit is contained in:
Liam
2024-01-13 22:52:04 -05:00
parent 2b1dd3bef5
commit 9568b310be
12 changed files with 590 additions and 651 deletions

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// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "video_core/vulkan_common/vulkan_wrapper.h"
namespace Vulkan {
class Scheduler;
class AntiAliasPass {
public:
virtual ~AntiAliasPass() = default;
virtual VkImageView Draw(Scheduler& scheduler, size_t image_index, VkImage source_image,
VkImageView source_image_view) = 0;
};
class NoAA final : public AntiAliasPass {
public:
virtual VkImageView Draw(Scheduler& scheduler, size_t image_index, VkImage source_image,
VkImageView source_image_view) {
return source_image_view;
}
};
} // namespace Vulkan

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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/common_types.h"
#include "common/div_ceil.h"
#include "common/settings.h"
#include "video_core/fsr.h"
#include "video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp16_comp_spv.h"
#include "video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp32_comp_spv.h"
#include "video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp16_comp_spv.h"
#include "video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp32_comp_spv.h"
#include "video_core/renderer_vulkan/present/fsr.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_shader_util.h"
#include "video_core/vulkan_common/vulkan_device.h"
namespace Vulkan {
using namespace FSR;
FSR::FSR(const Device& device_, MemoryAllocator& memory_allocator_, size_t image_count_,
VkExtent2D output_size_)
: device{device_}, memory_allocator{memory_allocator_}, image_count{image_count_},
output_size{output_size_} {
CreateImages();
CreateSampler();
CreateShaders();
CreateDescriptorPool();
CreateDescriptorSetLayout();
CreateDescriptorSets();
CreatePipelineLayout();
CreatePipeline();
}
VkImageView FSR::Draw(Scheduler& scheduler, size_t image_index, VkImageView image_view,
VkExtent2D input_image_extent, const Common::Rectangle<f32>& crop_rect) {
UpdateDescriptorSet(image_index, image_view);
scheduler.Record([this, image_index, input_image_extent, crop_rect](vk::CommandBuffer cmdbuf) {
const VkImageMemoryBarrier base_barrier{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = 0,
.dstAccessMask = 0,
.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = {},
.subresourceRange =
{
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = 0,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = 1,
},
};
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, *easu_pipeline);
const f32 input_image_width = static_cast<f32>(input_image_extent.width);
const f32 input_image_height = static_cast<f32>(input_image_extent.height);
const f32 output_image_width = static_cast<f32>(output_size.width);
const f32 output_image_height = static_cast<f32>(output_size.height);
const f32 viewport_width = (crop_rect.right - crop_rect.left) * input_image_width;
const f32 viewport_x = crop_rect.left * input_image_width;
const f32 viewport_height = (crop_rect.bottom - crop_rect.top) * input_image_height;
const f32 viewport_y = crop_rect.top * input_image_height;
std::array<u32, 4 * 4> push_constants;
FsrEasuConOffset(push_constants.data() + 0, push_constants.data() + 4,
push_constants.data() + 8, push_constants.data() + 12,
viewport_width, viewport_height, input_image_width, input_image_height,
output_image_width, output_image_height, viewport_x, viewport_y);
cmdbuf.PushConstants(*pipeline_layout, VK_SHADER_STAGE_COMPUTE_BIT, push_constants);
{
VkImageMemoryBarrier fsr_write_barrier = base_barrier;
fsr_write_barrier.image = *images[image_index];
fsr_write_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, fsr_write_barrier);
}
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline_layout, 0,
descriptor_sets[image_index * 2], {});
cmdbuf.Dispatch(Common::DivCeil(output_size.width, 16u),
Common::DivCeil(output_size.height, 16u), 1);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, *rcas_pipeline);
const float sharpening =
static_cast<float>(Settings::values.fsr_sharpening_slider.GetValue()) / 100.0f;
FsrRcasCon(push_constants.data(), sharpening);
cmdbuf.PushConstants(*pipeline_layout, VK_SHADER_STAGE_COMPUTE_BIT, push_constants);
{
std::array<VkImageMemoryBarrier, 2> barriers;
auto& fsr_read_barrier = barriers[0];
auto& blit_write_barrier = barriers[1];
fsr_read_barrier = base_barrier;
fsr_read_barrier.image = *images[image_index];
fsr_read_barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
fsr_read_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
blit_write_barrier = base_barrier;
blit_write_barrier.image = *images[image_count + image_index];
blit_write_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
blit_write_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, {}, {}, barriers);
}
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline_layout, 0,
descriptor_sets[image_index * 2 + 1], {});
cmdbuf.Dispatch(Common::DivCeil(output_size.width, 16u),
Common::DivCeil(output_size.height, 16u), 1);
{
std::array<VkImageMemoryBarrier, 1> barriers;
auto& blit_read_barrier = barriers[0];
blit_read_barrier = base_barrier;
blit_read_barrier.image = *images[image_count + image_index];
blit_read_barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
blit_read_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, {}, {}, barriers);
}
});
return *image_views[image_count + image_index];
}
void FSR::CreateDescriptorPool() {
const std::array<VkDescriptorPoolSize, 2> pool_sizes{{
{
.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
.descriptorCount = static_cast<u32>(image_count * 2),
},
{
.type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
.descriptorCount = static_cast<u32>(image_count * 2),
},
}};
const VkDescriptorPoolCreateInfo ci{
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.maxSets = static_cast<u32>(image_count * 2),
.poolSizeCount = static_cast<u32>(pool_sizes.size()),
.pPoolSizes = pool_sizes.data(),
};
descriptor_pool = device.GetLogical().CreateDescriptorPool(ci);
}
void FSR::CreateDescriptorSetLayout() {
const std::array<VkDescriptorSetLayoutBinding, 2> layout_bindings{{
{
.binding = 0,
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
.descriptorCount = 1,
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
.pImmutableSamplers = sampler.address(),
},
{
.binding = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
.descriptorCount = 1,
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
.pImmutableSamplers = sampler.address(),
},
}};
const VkDescriptorSetLayoutCreateInfo ci{
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.bindingCount = static_cast<u32>(layout_bindings.size()),
.pBindings = layout_bindings.data(),
};
descriptor_set_layout = device.GetLogical().CreateDescriptorSetLayout(ci);
}
void FSR::CreateDescriptorSets() {
const u32 sets = static_cast<u32>(image_count * 2);
const std::vector layouts(sets, *descriptor_set_layout);
const VkDescriptorSetAllocateInfo ai{
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
.pNext = nullptr,
.descriptorPool = *descriptor_pool,
.descriptorSetCount = sets,
.pSetLayouts = layouts.data(),
};
descriptor_sets = descriptor_pool.Allocate(ai);
}
void FSR::CreateImages() {
images.resize(image_count * 2);
image_views.resize(image_count * 2);
for (size_t i = 0; i < image_count * 2; ++i) {
images[i] = memory_allocator.CreateImage(VkImageCreateInfo{
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.imageType = VK_IMAGE_TYPE_2D,
.format = VK_FORMAT_R16G16B16A16_SFLOAT,
.extent =
{
.width = output_size.width,
.height = output_size.height,
.depth = 1,
},
.mipLevels = 1,
.arrayLayers = 1,
.samples = VK_SAMPLE_COUNT_1_BIT,
.tiling = VK_IMAGE_TILING_OPTIMAL,
.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_STORAGE_BIT |
VK_IMAGE_USAGE_SAMPLED_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
.queueFamilyIndexCount = 0,
.pQueueFamilyIndices = nullptr,
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
});
image_views[i] = device.GetLogical().CreateImageView(VkImageViewCreateInfo{
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.image = *images[i],
.viewType = VK_IMAGE_VIEW_TYPE_2D,
.format = VK_FORMAT_R16G16B16A16_SFLOAT,
.components =
{
.r = VK_COMPONENT_SWIZZLE_IDENTITY,
.g = VK_COMPONENT_SWIZZLE_IDENTITY,
.b = VK_COMPONENT_SWIZZLE_IDENTITY,
.a = VK_COMPONENT_SWIZZLE_IDENTITY,
},
.subresourceRange =
{
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = 0,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = 1,
},
});
}
}
void FSR::CreatePipelineLayout() {
VkPushConstantRange push_const{
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
.offset = 0,
.size = sizeof(std::array<u32, 4 * 4>),
};
VkPipelineLayoutCreateInfo ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.setLayoutCount = 1,
.pSetLayouts = descriptor_set_layout.address(),
.pushConstantRangeCount = 1,
.pPushConstantRanges = &push_const,
};
pipeline_layout = device.GetLogical().CreatePipelineLayout(ci);
}
void FSR::UpdateDescriptorSet(std::size_t image_index, VkImageView image_view) const {
const auto fsr_image_view = *image_views[image_index];
const auto blit_image_view = *image_views[image_count + image_index];
const VkDescriptorImageInfo image_info{
.sampler = VK_NULL_HANDLE,
.imageView = image_view,
.imageLayout = VK_IMAGE_LAYOUT_GENERAL,
};
const VkDescriptorImageInfo fsr_image_info{
.sampler = VK_NULL_HANDLE,
.imageView = fsr_image_view,
.imageLayout = VK_IMAGE_LAYOUT_GENERAL,
};
const VkDescriptorImageInfo blit_image_info{
.sampler = VK_NULL_HANDLE,
.imageView = blit_image_view,
.imageLayout = VK_IMAGE_LAYOUT_GENERAL,
};
VkWriteDescriptorSet sampler_write{
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.pNext = nullptr,
.dstSet = descriptor_sets[image_index * 2],
.dstBinding = 0,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
.pImageInfo = &image_info,
.pBufferInfo = nullptr,
.pTexelBufferView = nullptr,
};
VkWriteDescriptorSet output_write{
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.pNext = nullptr,
.dstSet = descriptor_sets[image_index * 2],
.dstBinding = 1,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
.pImageInfo = &fsr_image_info,
.pBufferInfo = nullptr,
.pTexelBufferView = nullptr,
};
device.GetLogical().UpdateDescriptorSets(std::array{sampler_write, output_write}, {});
sampler_write.dstSet = descriptor_sets[image_index * 2 + 1];
sampler_write.pImageInfo = &fsr_image_info;
output_write.dstSet = descriptor_sets[image_index * 2 + 1];
output_write.pImageInfo = &blit_image_info;
device.GetLogical().UpdateDescriptorSets(std::array{sampler_write, output_write}, {});
}
void FSR::CreateSampler() {
const VkSamplerCreateInfo ci{
.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.magFilter = VK_FILTER_LINEAR,
.minFilter = VK_FILTER_LINEAR,
.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR,
.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
.mipLodBias = 0.0f,
.anisotropyEnable = VK_FALSE,
.maxAnisotropy = 0.0f,
.compareEnable = VK_FALSE,
.compareOp = VK_COMPARE_OP_NEVER,
.minLod = 0.0f,
.maxLod = 0.0f,
.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
.unnormalizedCoordinates = VK_FALSE,
};
sampler = device.GetLogical().CreateSampler(ci);
}
void FSR::CreateShaders() {
if (device.IsFloat16Supported()) {
easu_shader = BuildShader(device, VULKAN_FIDELITYFX_FSR_EASU_FP16_COMP_SPV);
rcas_shader = BuildShader(device, VULKAN_FIDELITYFX_FSR_RCAS_FP16_COMP_SPV);
} else {
easu_shader = BuildShader(device, VULKAN_FIDELITYFX_FSR_EASU_FP32_COMP_SPV);
rcas_shader = BuildShader(device, VULKAN_FIDELITYFX_FSR_RCAS_FP32_COMP_SPV);
}
}
void FSR::CreatePipeline() {
VkPipelineShaderStageCreateInfo shader_stage_easu{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.stage = VK_SHADER_STAGE_COMPUTE_BIT,
.module = *easu_shader,
.pName = "main",
.pSpecializationInfo = nullptr,
};
VkPipelineShaderStageCreateInfo shader_stage_rcas{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.stage = VK_SHADER_STAGE_COMPUTE_BIT,
.module = *rcas_shader,
.pName = "main",
.pSpecializationInfo = nullptr,
};
VkComputePipelineCreateInfo pipeline_ci_easu{
.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.stage = shader_stage_easu,
.layout = *pipeline_layout,
.basePipelineHandle = VK_NULL_HANDLE,
.basePipelineIndex = 0,
};
VkComputePipelineCreateInfo pipeline_ci_rcas{
.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.stage = shader_stage_rcas,
.layout = *pipeline_layout,
.basePipelineHandle = VK_NULL_HANDLE,
.basePipelineIndex = 0,
};
easu_pipeline = device.GetLogical().CreateComputePipeline(pipeline_ci_easu);
rcas_pipeline = device.GetLogical().CreateComputePipeline(pipeline_ci_rcas);
}
} // namespace Vulkan

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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/math_util.h"
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
namespace Vulkan {
class Device;
class Scheduler;
class FSR {
public:
explicit FSR(const Device& device, MemoryAllocator& memory_allocator, size_t image_count,
VkExtent2D output_size);
VkImageView Draw(Scheduler& scheduler, size_t image_index, VkImageView image_view,
VkExtent2D input_image_extent, const Common::Rectangle<f32>& crop_rect);
private:
void CreateDescriptorPool();
void CreateDescriptorSetLayout();
void CreateDescriptorSets();
void CreateImages();
void CreateSampler();
void CreateShaders();
void CreatePipeline();
void CreatePipelineLayout();
void UpdateDescriptorSet(std::size_t image_index, VkImageView image_view) const;
const Device& device;
MemoryAllocator& memory_allocator;
size_t image_count;
VkExtent2D output_size;
vk::DescriptorPool descriptor_pool;
vk::DescriptorSetLayout descriptor_set_layout;
vk::DescriptorSets descriptor_sets;
vk::PipelineLayout pipeline_layout;
vk::ShaderModule easu_shader;
vk::ShaderModule rcas_shader;
vk::Pipeline easu_pipeline;
vk::Pipeline rcas_pipeline;
vk::Sampler sampler;
std::vector<vk::Image> images;
std::vector<vk::ImageView> image_views;
};
} // namespace Vulkan

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// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/common_types.h"
#include "video_core/host_shaders/fxaa_frag_spv.h"
#include "video_core/host_shaders/fxaa_vert_spv.h"
#include "video_core/renderer_vulkan/present/fxaa.h"
#include "video_core/renderer_vulkan/present/util.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_shader_util.h"
#include "video_core/vulkan_common/vulkan_device.h"
namespace Vulkan {
FXAA::FXAA(const Device& device, MemoryAllocator& allocator, size_t image_count, VkExtent2D extent)
: m_device(device), m_allocator(allocator), m_extent(extent),
m_image_count(static_cast<u32>(image_count)) {
CreateImages();
CreateRenderPasses();
CreateSampler();
CreateShaders();
CreateDescriptorPool();
CreateDescriptorSetLayouts();
CreateDescriptorSets();
CreatePipelineLayouts();
CreatePipelines();
}
FXAA::~FXAA() = default;
void FXAA::CreateImages() {
for (u32 i = 0; i < m_image_count; i++) {
Image& image = m_dynamic_images.emplace_back();
image.image = CreateWrappedImage(m_allocator, m_extent, VK_FORMAT_R16G16B16A16_SFLOAT);
image.image_view =
CreateWrappedImageView(m_device, image.image, VK_FORMAT_R16G16B16A16_SFLOAT);
}
}
void FXAA::CreateRenderPasses() {
m_renderpass = CreateWrappedRenderPass(m_device, VK_FORMAT_R16G16B16A16_SFLOAT);
for (auto& image : m_dynamic_images) {
image.framebuffer =
CreateWrappedFramebuffer(m_device, m_renderpass, image.image_view, m_extent);
}
}
void FXAA::CreateSampler() {
m_sampler = CreateWrappedSampler(m_device);
}
void FXAA::CreateShaders() {
m_vertex_shader = CreateWrappedShaderModule(m_device, FXAA_VERT_SPV);
m_fragment_shader = CreateWrappedShaderModule(m_device, FXAA_FRAG_SPV);
}
void FXAA::CreateDescriptorPool() {
// 2 descriptors, 1 descriptor set per image
m_descriptor_pool = CreateWrappedDescriptorPool(m_device, 2 * m_image_count, m_image_count);
}
void FXAA::CreateDescriptorSetLayouts() {
m_descriptor_set_layout = CreateWrappedDescriptorSetLayout(m_device, 2);
}
void FXAA::CreateDescriptorSets() {
VkDescriptorSetLayout layout = *m_descriptor_set_layout;
for (auto& images : m_dynamic_images) {
images.descriptor_sets = CreateWrappedDescriptorSets(m_descriptor_pool, {layout});
}
}
void FXAA::CreatePipelineLayouts() {
m_pipeline_layout = CreateWrappedPipelineLayout(m_device, m_descriptor_set_layout);
}
void FXAA::CreatePipelines() {
m_pipeline = CreateWrappedPipeline(m_device, m_renderpass, m_pipeline_layout,
std::tie(m_vertex_shader, m_fragment_shader));
}
void FXAA::UpdateDescriptorSets(VkImageView image_view, size_t image_index) {
Image& image = m_dynamic_images[image_index];
std::vector<VkDescriptorImageInfo> image_infos;
std::vector<VkWriteDescriptorSet> updates;
image_infos.reserve(2);
updates.push_back(
CreateWriteDescriptorSet(image_infos, *m_sampler, image_view, image.descriptor_sets[0], 0));
updates.push_back(
CreateWriteDescriptorSet(image_infos, *m_sampler, image_view, image.descriptor_sets[0], 1));
m_device.GetLogical().UpdateDescriptorSets(updates, {});
}
void FXAA::UploadImages(Scheduler& scheduler) {
if (m_images_ready) {
return;
}
scheduler.Record([&](vk::CommandBuffer cmdbuf) {
for (auto& image : m_dynamic_images) {
ClearColorImage(cmdbuf, *image.image);
}
});
scheduler.Finish();
m_images_ready = true;
}
VkImageView FXAA::Draw(Scheduler& scheduler, size_t image_index, VkImage source_image,
VkImageView source_image_view) {
const Image& image{m_dynamic_images[image_index]};
const VkImage output_image{*image.image};
const VkDescriptorSet descriptor_set{image.descriptor_sets[0]};
const VkFramebuffer framebuffer{*image.framebuffer};
const VkRenderPass renderpass{*m_renderpass};
const VkPipeline pipeline{*m_pipeline};
const VkPipelineLayout layout{*m_pipeline_layout};
const VkExtent2D extent{m_extent};
UploadImages(scheduler);
UpdateDescriptorSets(source_image_view, image_index);
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([=](vk::CommandBuffer cmdbuf) {
TransitionImageLayout(cmdbuf, source_image, VK_IMAGE_LAYOUT_GENERAL);
TransitionImageLayout(cmdbuf, output_image, VK_IMAGE_LAYOUT_GENERAL);
BeginRenderPass(cmdbuf, renderpass, framebuffer, extent);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set, {});
cmdbuf.Draw(4, 1, 0, 0);
cmdbuf.EndRenderPass();
TransitionImageLayout(cmdbuf, output_image, VK_IMAGE_LAYOUT_GENERAL);
});
return *image.image_view;
}
} // namespace Vulkan

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// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "video_core/renderer_vulkan/present/anti_alias_pass.h"
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
namespace Vulkan {
class Device;
class Scheduler;
class StagingBufferPool;
class FXAA final : public AntiAliasPass {
public:
explicit FXAA(const Device& device, MemoryAllocator& allocator, size_t image_count,
VkExtent2D extent);
~FXAA() override;
VkImageView Draw(Scheduler& scheduler, size_t image_index, VkImage source_image,
VkImageView source_image_view) override;
private:
void CreateImages();
void CreateRenderPasses();
void CreateSampler();
void CreateShaders();
void CreateDescriptorPool();
void CreateDescriptorSetLayouts();
void CreateDescriptorSets();
void CreatePipelineLayouts();
void CreatePipelines();
void UpdateDescriptorSets(VkImageView image_view, size_t image_index);
void UploadImages(Scheduler& scheduler);
const Device& m_device;
MemoryAllocator& m_allocator;
const VkExtent2D m_extent;
const u32 m_image_count;
vk::ShaderModule m_vertex_shader{};
vk::ShaderModule m_fragment_shader{};
vk::DescriptorPool m_descriptor_pool{};
vk::DescriptorSetLayout m_descriptor_set_layout{};
vk::PipelineLayout m_pipeline_layout{};
vk::Pipeline m_pipeline{};
vk::RenderPass m_renderpass{};
struct Image {
vk::DescriptorSets descriptor_sets{};
vk::Framebuffer framebuffer{};
vk::Image image{};
vk::ImageView image_view{};
};
std::vector<Image> m_dynamic_images{};
bool m_images_ready{};
vk::Sampler m_sampler{};
};
} // namespace Vulkan

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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <list>
#include "common/assert.h"
#include "common/polyfill_ranges.h"
#include "video_core/renderer_vulkan/present/smaa.h"
#include "video_core/renderer_vulkan/present/util.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_shader_util.h"
#include "video_core/smaa_area_tex.h"
#include "video_core/smaa_search_tex.h"
#include "video_core/vulkan_common/vulkan_device.h"
#include "video_core/host_shaders/smaa_blending_weight_calculation_frag_spv.h"
#include "video_core/host_shaders/smaa_blending_weight_calculation_vert_spv.h"
#include "video_core/host_shaders/smaa_edge_detection_frag_spv.h"
#include "video_core/host_shaders/smaa_edge_detection_vert_spv.h"
#include "video_core/host_shaders/smaa_neighborhood_blending_frag_spv.h"
#include "video_core/host_shaders/smaa_neighborhood_blending_vert_spv.h"
namespace Vulkan {
SMAA::SMAA(const Device& device, MemoryAllocator& allocator, size_t image_count, VkExtent2D extent)
: m_device(device), m_allocator(allocator), m_extent(extent),
m_image_count(static_cast<u32>(image_count)) {
CreateImages();
CreateRenderPasses();
CreateSampler();
CreateShaders();
CreateDescriptorPool();
CreateDescriptorSetLayouts();
CreateDescriptorSets();
CreatePipelineLayouts();
CreatePipelines();
}
SMAA::~SMAA() = default;
void SMAA::CreateImages() {
static constexpr VkExtent2D area_extent{AREATEX_WIDTH, AREATEX_HEIGHT};
static constexpr VkExtent2D search_extent{SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT};
m_static_images[Area] = CreateWrappedImage(m_allocator, area_extent, VK_FORMAT_R8G8_UNORM);
m_static_images[Search] = CreateWrappedImage(m_allocator, search_extent, VK_FORMAT_R8_UNORM);
m_static_image_views[Area] =
CreateWrappedImageView(m_device, m_static_images[Area], VK_FORMAT_R8G8_UNORM);
m_static_image_views[Search] =
CreateWrappedImageView(m_device, m_static_images[Search], VK_FORMAT_R8_UNORM);
for (u32 i = 0; i < m_image_count; i++) {
Images& images = m_dynamic_images.emplace_back();
images.images[Blend] =
CreateWrappedImage(m_allocator, m_extent, VK_FORMAT_R16G16B16A16_SFLOAT);
images.images[Edges] = CreateWrappedImage(m_allocator, m_extent, VK_FORMAT_R16G16_SFLOAT);
images.images[Output] =
CreateWrappedImage(m_allocator, m_extent, VK_FORMAT_R16G16B16A16_SFLOAT);
images.image_views[Blend] =
CreateWrappedImageView(m_device, images.images[Blend], VK_FORMAT_R16G16B16A16_SFLOAT);
images.image_views[Edges] =
CreateWrappedImageView(m_device, images.images[Edges], VK_FORMAT_R16G16_SFLOAT);
images.image_views[Output] =
CreateWrappedImageView(m_device, images.images[Output], VK_FORMAT_R16G16B16A16_SFLOAT);
}
}
void SMAA::CreateRenderPasses() {
m_renderpasses[EdgeDetection] = CreateWrappedRenderPass(m_device, VK_FORMAT_R16G16_SFLOAT);
m_renderpasses[BlendingWeightCalculation] =
CreateWrappedRenderPass(m_device, VK_FORMAT_R16G16B16A16_SFLOAT);
m_renderpasses[NeighborhoodBlending] =
CreateWrappedRenderPass(m_device, VK_FORMAT_R16G16B16A16_SFLOAT);
for (auto& images : m_dynamic_images) {
images.framebuffers[EdgeDetection] = CreateWrappedFramebuffer(
m_device, m_renderpasses[EdgeDetection], images.image_views[Edges], m_extent);
images.framebuffers[BlendingWeightCalculation] =
CreateWrappedFramebuffer(m_device, m_renderpasses[BlendingWeightCalculation],
images.image_views[Blend], m_extent);
images.framebuffers[NeighborhoodBlending] = CreateWrappedFramebuffer(
m_device, m_renderpasses[NeighborhoodBlending], images.image_views[Output], m_extent);
}
}
void SMAA::CreateSampler() {
m_sampler = CreateWrappedSampler(m_device);
}
void SMAA::CreateShaders() {
// These match the order of the SMAAStage enum
static constexpr std::array vert_shader_sources{
ARRAY_TO_SPAN(SMAA_EDGE_DETECTION_VERT_SPV),
ARRAY_TO_SPAN(SMAA_BLENDING_WEIGHT_CALCULATION_VERT_SPV),
ARRAY_TO_SPAN(SMAA_NEIGHBORHOOD_BLENDING_VERT_SPV),
};
static constexpr std::array frag_shader_sources{
ARRAY_TO_SPAN(SMAA_EDGE_DETECTION_FRAG_SPV),
ARRAY_TO_SPAN(SMAA_BLENDING_WEIGHT_CALCULATION_FRAG_SPV),
ARRAY_TO_SPAN(SMAA_NEIGHBORHOOD_BLENDING_FRAG_SPV),
};
for (size_t i = 0; i < MaxSMAAStage; i++) {
m_vertex_shaders[i] = CreateWrappedShaderModule(m_device, vert_shader_sources[i]);
m_fragment_shaders[i] = CreateWrappedShaderModule(m_device, frag_shader_sources[i]);
}
}
void SMAA::CreateDescriptorPool() {
// Edge detection: 1 descriptor
// Blending weight calculation: 3 descriptors
// Neighborhood blending: 2 descriptors
// 6 descriptors, 3 descriptor sets per image
m_descriptor_pool = CreateWrappedDescriptorPool(m_device, 6 * m_image_count, 3 * m_image_count);
}
void SMAA::CreateDescriptorSetLayouts() {
m_descriptor_set_layouts[EdgeDetection] = CreateWrappedDescriptorSetLayout(m_device, 1);
m_descriptor_set_layouts[BlendingWeightCalculation] =
CreateWrappedDescriptorSetLayout(m_device, 3);
m_descriptor_set_layouts[NeighborhoodBlending] = CreateWrappedDescriptorSetLayout(m_device, 2);
}
void SMAA::CreateDescriptorSets() {
std::vector<VkDescriptorSetLayout> layouts(m_descriptor_set_layouts.size());
std::ranges::transform(m_descriptor_set_layouts, layouts.begin(),
[](auto& layout) { return *layout; });
for (auto& images : m_dynamic_images) {
images.descriptor_sets = CreateWrappedDescriptorSets(m_descriptor_pool, layouts);
}
}
void SMAA::CreatePipelineLayouts() {
for (size_t i = 0; i < MaxSMAAStage; i++) {
m_pipeline_layouts[i] = CreateWrappedPipelineLayout(m_device, m_descriptor_set_layouts[i]);
}
}
void SMAA::CreatePipelines() {
for (size_t i = 0; i < MaxSMAAStage; i++) {
m_pipelines[i] =
CreateWrappedPipeline(m_device, m_renderpasses[i], m_pipeline_layouts[i],
std::tie(m_vertex_shaders[i], m_fragment_shaders[i]));
}
}
void SMAA::UpdateDescriptorSets(VkImageView image_view, size_t image_index) {
Images& images = m_dynamic_images[image_index];
std::vector<VkDescriptorImageInfo> image_infos;
std::vector<VkWriteDescriptorSet> updates;
image_infos.reserve(6);
updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, image_view,
images.descriptor_sets[EdgeDetection], 0));
updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, *images.image_views[Edges],
images.descriptor_sets[BlendingWeightCalculation],
0));
updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, *m_static_image_views[Area],
images.descriptor_sets[BlendingWeightCalculation],
1));
updates.push_back(
CreateWriteDescriptorSet(image_infos, *m_sampler, *m_static_image_views[Search],
images.descriptor_sets[BlendingWeightCalculation], 2));
updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, image_view,
images.descriptor_sets[NeighborhoodBlending], 0));
updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, *images.image_views[Blend],
images.descriptor_sets[NeighborhoodBlending], 1));
m_device.GetLogical().UpdateDescriptorSets(updates, {});
}
void SMAA::UploadImages(Scheduler& scheduler) {
if (m_images_ready) {
return;
}
static constexpr VkExtent2D area_extent{AREATEX_WIDTH, AREATEX_HEIGHT};
static constexpr VkExtent2D search_extent{SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT};
UploadImage(m_device, m_allocator, scheduler, m_static_images[Area], area_extent,
VK_FORMAT_R8G8_UNORM, ARRAY_TO_SPAN(areaTexBytes));
UploadImage(m_device, m_allocator, scheduler, m_static_images[Search], search_extent,
VK_FORMAT_R8_UNORM, ARRAY_TO_SPAN(searchTexBytes));
scheduler.Record([&](vk::CommandBuffer cmdbuf) {
for (auto& images : m_dynamic_images) {
for (size_t i = 0; i < MaxDynamicImage; i++) {
ClearColorImage(cmdbuf, *images.images[i]);
}
}
});
scheduler.Finish();
m_images_ready = true;
}
VkImageView SMAA::Draw(Scheduler& scheduler, size_t image_index, VkImage source_image,
VkImageView source_image_view) {
Images& images = m_dynamic_images[image_index];
VkImage output_image = *images.images[Output];
VkImage edges_image = *images.images[Edges];
VkImage blend_image = *images.images[Blend];
VkDescriptorSet edge_detection_descriptor_set = images.descriptor_sets[EdgeDetection];
VkDescriptorSet blending_weight_calculation_descriptor_set =
images.descriptor_sets[BlendingWeightCalculation];
VkDescriptorSet neighborhood_blending_descriptor_set =
images.descriptor_sets[NeighborhoodBlending];
VkFramebuffer edge_detection_framebuffer = *images.framebuffers[EdgeDetection];
VkFramebuffer blending_weight_calculation_framebuffer =
*images.framebuffers[BlendingWeightCalculation];
VkFramebuffer neighborhood_blending_framebuffer = *images.framebuffers[NeighborhoodBlending];
UploadImages(scheduler);
UpdateDescriptorSets(source_image_view, image_index);
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([=, this](vk::CommandBuffer cmdbuf) {
TransitionImageLayout(cmdbuf, source_image, VK_IMAGE_LAYOUT_GENERAL);
TransitionImageLayout(cmdbuf, edges_image, VK_IMAGE_LAYOUT_GENERAL);
BeginRenderPass(cmdbuf, *m_renderpasses[EdgeDetection], edge_detection_framebuffer,
m_extent);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipelines[EdgeDetection]);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS,
*m_pipeline_layouts[EdgeDetection], 0,
edge_detection_descriptor_set, {});
cmdbuf.Draw(3, 1, 0, 0);
cmdbuf.EndRenderPass();
TransitionImageLayout(cmdbuf, edges_image, VK_IMAGE_LAYOUT_GENERAL);
TransitionImageLayout(cmdbuf, blend_image, VK_IMAGE_LAYOUT_GENERAL);
BeginRenderPass(cmdbuf, *m_renderpasses[BlendingWeightCalculation],
blending_weight_calculation_framebuffer, m_extent);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS,
*m_pipelines[BlendingWeightCalculation]);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS,
*m_pipeline_layouts[BlendingWeightCalculation], 0,
blending_weight_calculation_descriptor_set, {});
cmdbuf.Draw(3, 1, 0, 0);
cmdbuf.EndRenderPass();
TransitionImageLayout(cmdbuf, blend_image, VK_IMAGE_LAYOUT_GENERAL);
TransitionImageLayout(cmdbuf, output_image, VK_IMAGE_LAYOUT_GENERAL);
BeginRenderPass(cmdbuf, *m_renderpasses[NeighborhoodBlending],
neighborhood_blending_framebuffer, m_extent);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipelines[NeighborhoodBlending]);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS,
*m_pipeline_layouts[NeighborhoodBlending], 0,
neighborhood_blending_descriptor_set, {});
cmdbuf.Draw(3, 1, 0, 0);
cmdbuf.EndRenderPass();
TransitionImageLayout(cmdbuf, output_image, VK_IMAGE_LAYOUT_GENERAL);
});
return *images.image_views[Output];
}
} // namespace Vulkan

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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <array>
#include "video_core/renderer_vulkan/present/anti_alias_pass.h"
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
namespace Vulkan {
class Device;
class Scheduler;
class StagingBufferPool;
class SMAA final : public AntiAliasPass {
public:
explicit SMAA(const Device& device, MemoryAllocator& allocator, size_t image_count,
VkExtent2D extent);
~SMAA() override;
VkImageView Draw(Scheduler& scheduler, size_t image_index, VkImage source_image,
VkImageView source_image_view) override;
private:
enum SMAAStage {
EdgeDetection = 0,
BlendingWeightCalculation = 1,
NeighborhoodBlending = 2,
MaxSMAAStage = 3,
};
enum StaticImageType {
Area = 0,
Search = 1,
MaxStaticImage = 2,
};
enum DynamicImageType {
Blend = 0,
Edges = 1,
Output = 2,
MaxDynamicImage = 3,
};
void CreateImages();
void CreateRenderPasses();
void CreateSampler();
void CreateShaders();
void CreateDescriptorPool();
void CreateDescriptorSetLayouts();
void CreateDescriptorSets();
void CreatePipelineLayouts();
void CreatePipelines();
void UpdateDescriptorSets(VkImageView image_view, size_t image_index);
void UploadImages(Scheduler& scheduler);
const Device& m_device;
MemoryAllocator& m_allocator;
const VkExtent2D m_extent;
const u32 m_image_count;
vk::DescriptorPool m_descriptor_pool{};
std::array<vk::DescriptorSetLayout, MaxSMAAStage> m_descriptor_set_layouts{};
std::array<vk::PipelineLayout, MaxSMAAStage> m_pipeline_layouts{};
std::array<vk::ShaderModule, MaxSMAAStage> m_vertex_shaders{};
std::array<vk::ShaderModule, MaxSMAAStage> m_fragment_shaders{};
std::array<vk::Pipeline, MaxSMAAStage> m_pipelines{};
std::array<vk::RenderPass, MaxSMAAStage> m_renderpasses{};
std::array<vk::Image, MaxStaticImage> m_static_images{};
std::array<vk::ImageView, MaxStaticImage> m_static_image_views{};
struct Images {
vk::DescriptorSets descriptor_sets{};
std::array<vk::Image, MaxDynamicImage> images{};
std::array<vk::ImageView, MaxDynamicImage> image_views{};
std::array<vk::Framebuffer, MaxSMAAStage> framebuffers{};
};
std::vector<Images> m_dynamic_images{};
bool m_images_ready{};
vk::Sampler m_sampler{};
};
} // namespace Vulkan

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// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/assert.h"
#include "common/polyfill_ranges.h"
#include "video_core/renderer_vulkan/present/util.h"
namespace Vulkan {
vk::Image CreateWrappedImage(MemoryAllocator& allocator, VkExtent2D dimensions, VkFormat format) {
const VkImageCreateInfo image_ci{
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.imageType = VK_IMAGE_TYPE_2D,
.format = format,
.extent = {.width = dimensions.width, .height = dimensions.height, .depth = 1},
.mipLevels = 1,
.arrayLayers = 1,
.samples = VK_SAMPLE_COUNT_1_BIT,
.tiling = VK_IMAGE_TILING_OPTIMAL,
.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_STORAGE_BIT |
VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
.queueFamilyIndexCount = 0,
.pQueueFamilyIndices = nullptr,
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
};
return allocator.CreateImage(image_ci);
}
void TransitionImageLayout(vk::CommandBuffer& cmdbuf, VkImage image, VkImageLayout target_layout,
VkImageLayout source_layout) {
constexpr VkFlags flags{VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_SHADER_READ_BIT};
const VkImageMemoryBarrier barrier{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = flags,
.dstAccessMask = flags,
.oldLayout = source_layout,
.newLayout = target_layout,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = image,
.subresourceRange{
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = 0,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = 1,
},
};
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
0, barrier);
}
void UploadImage(const Device& device, MemoryAllocator& allocator, Scheduler& scheduler,
vk::Image& image, VkExtent2D dimensions, VkFormat format,
std::span<const u8> initial_contents) {
const VkBufferCreateInfo upload_ci = {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = initial_contents.size_bytes(),
.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
.queueFamilyIndexCount = 0,
.pQueueFamilyIndices = nullptr,
};
auto upload_buffer = allocator.CreateBuffer(upload_ci, MemoryUsage::Upload);
std::ranges::copy(initial_contents, upload_buffer.Mapped().begin());
upload_buffer.Flush();
const std::array<VkBufferImageCopy, 1> regions{{{
.bufferOffset = 0,
.bufferRowLength = dimensions.width,
.bufferImageHeight = dimensions.height,
.imageSubresource{.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.mipLevel = 0,
.baseArrayLayer = 0,
.layerCount = 1},
.imageOffset{},
.imageExtent{.width = dimensions.width, .height = dimensions.height, .depth = 1},
}}};
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([&](vk::CommandBuffer cmdbuf) {
TransitionImageLayout(cmdbuf, *image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_IMAGE_LAYOUT_UNDEFINED);
cmdbuf.CopyBufferToImage(*upload_buffer, *image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
regions);
TransitionImageLayout(cmdbuf, *image, VK_IMAGE_LAYOUT_GENERAL,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
});
scheduler.Finish();
}
vk::ImageView CreateWrappedImageView(const Device& device, vk::Image& image, VkFormat format) {
return device.GetLogical().CreateImageView(VkImageViewCreateInfo{
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.image = *image,
.viewType = VK_IMAGE_VIEW_TYPE_2D,
.format = format,
.components{},
.subresourceRange{.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = 0,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = 1},
});
}
vk::RenderPass CreateWrappedRenderPass(const Device& device, VkFormat format) {
const VkAttachmentDescription attachment{
.flags = VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT,
.format = format,
.samples = VK_SAMPLE_COUNT_1_BIT,
.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE,
.initialLayout = VK_IMAGE_LAYOUT_GENERAL,
.finalLayout = VK_IMAGE_LAYOUT_GENERAL,
};
constexpr VkAttachmentReference color_attachment_ref{
.attachment = 0,
.layout = VK_IMAGE_LAYOUT_GENERAL,
};
const VkSubpassDescription subpass_description{
.flags = 0,
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
.inputAttachmentCount = 0,
.pInputAttachments = nullptr,
.colorAttachmentCount = 1,
.pColorAttachments = &color_attachment_ref,
.pResolveAttachments = nullptr,
.pDepthStencilAttachment = nullptr,
.preserveAttachmentCount = 0,
.pPreserveAttachments = nullptr,
};
constexpr VkSubpassDependency dependency{
.srcSubpass = VK_SUBPASS_EXTERNAL,
.dstSubpass = 0,
.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
.srcAccessMask = 0,
.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
.dependencyFlags = 0,
};
return device.GetLogical().CreateRenderPass(VkRenderPassCreateInfo{
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.attachmentCount = 1,
.pAttachments = &attachment,
.subpassCount = 1,
.pSubpasses = &subpass_description,
.dependencyCount = 1,
.pDependencies = &dependency,
});
}
vk::Framebuffer CreateWrappedFramebuffer(const Device& device, vk::RenderPass& render_pass,
vk::ImageView& dest_image, VkExtent2D extent) {
return device.GetLogical().CreateFramebuffer(VkFramebufferCreateInfo{
.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.renderPass = *render_pass,
.attachmentCount = 1,
.pAttachments = dest_image.address(),
.width = extent.width,
.height = extent.height,
.layers = 1,
});
}
vk::Sampler CreateWrappedSampler(const Device& device, VkFilter filter) {
return device.GetLogical().CreateSampler(VkSamplerCreateInfo{
.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.magFilter = filter,
.minFilter = filter,
.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR,
.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
.mipLodBias = 0.0f,
.anisotropyEnable = VK_FALSE,
.maxAnisotropy = 0.0f,
.compareEnable = VK_FALSE,
.compareOp = VK_COMPARE_OP_NEVER,
.minLod = 0.0f,
.maxLod = 0.0f,
.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
.unnormalizedCoordinates = VK_FALSE,
});
}
vk::ShaderModule CreateWrappedShaderModule(const Device& device, std::span<const u32> code) {
return device.GetLogical().CreateShaderModule(VkShaderModuleCreateInfo{
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.codeSize = code.size_bytes(),
.pCode = code.data(),
});
}
vk::DescriptorPool CreateWrappedDescriptorPool(const Device& device, u32 max_descriptors,
u32 max_sets) {
const VkDescriptorPoolSize pool_size{
.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
.descriptorCount = static_cast<u32>(max_descriptors),
};
return device.GetLogical().CreateDescriptorPool(VkDescriptorPoolCreateInfo{
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.maxSets = max_sets,
.poolSizeCount = 1,
.pPoolSizes = &pool_size,
});
}
vk::DescriptorSetLayout CreateWrappedDescriptorSetLayout(const Device& device,
u32 max_sampler_bindings) {
std::vector<VkDescriptorSetLayoutBinding> bindings(max_sampler_bindings);
for (u32 i = 0; i < max_sampler_bindings; i++) {
bindings[i] = {
.binding = i,
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
.descriptorCount = 1,
.stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT,
.pImmutableSamplers = nullptr,
};
}
return device.GetLogical().CreateDescriptorSetLayout(VkDescriptorSetLayoutCreateInfo{
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.bindingCount = static_cast<u32>(bindings.size()),
.pBindings = bindings.data(),
});
}
vk::DescriptorSets CreateWrappedDescriptorSets(vk::DescriptorPool& pool,
vk::Span<VkDescriptorSetLayout> layouts) {
return pool.Allocate(VkDescriptorSetAllocateInfo{
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
.pNext = nullptr,
.descriptorPool = *pool,
.descriptorSetCount = layouts.size(),
.pSetLayouts = layouts.data(),
});
}
vk::PipelineLayout CreateWrappedPipelineLayout(const Device& device,
vk::DescriptorSetLayout& layout) {
return device.GetLogical().CreatePipelineLayout(VkPipelineLayoutCreateInfo{
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.setLayoutCount = 1,
.pSetLayouts = layout.address(),
.pushConstantRangeCount = 0,
.pPushConstantRanges = nullptr,
});
}
vk::Pipeline CreateWrappedPipeline(const Device& device, vk::RenderPass& renderpass,
vk::PipelineLayout& layout,
std::tuple<vk::ShaderModule&, vk::ShaderModule&> shaders) {
const std::array<VkPipelineShaderStageCreateInfo, 2> shader_stages{{
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.stage = VK_SHADER_STAGE_VERTEX_BIT,
.module = *std::get<0>(shaders),
.pName = "main",
.pSpecializationInfo = nullptr,
},
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
.module = *std::get<1>(shaders),
.pName = "main",
.pSpecializationInfo = nullptr,
},
}};
constexpr VkPipelineVertexInputStateCreateInfo vertex_input_ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.vertexBindingDescriptionCount = 0,
.pVertexBindingDescriptions = nullptr,
.vertexAttributeDescriptionCount = 0,
.pVertexAttributeDescriptions = nullptr,
};
constexpr VkPipelineInputAssemblyStateCreateInfo input_assembly_ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
.primitiveRestartEnable = VK_FALSE,
};
constexpr VkPipelineViewportStateCreateInfo viewport_state_ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.viewportCount = 1,
.pViewports = nullptr,
.scissorCount = 1,
.pScissors = nullptr,
};
constexpr VkPipelineRasterizationStateCreateInfo rasterization_ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.depthClampEnable = VK_FALSE,
.rasterizerDiscardEnable = VK_FALSE,
.polygonMode = VK_POLYGON_MODE_FILL,
.cullMode = VK_CULL_MODE_NONE,
.frontFace = VK_FRONT_FACE_CLOCKWISE,
.depthBiasEnable = VK_FALSE,
.depthBiasConstantFactor = 0.0f,
.depthBiasClamp = 0.0f,
.depthBiasSlopeFactor = 0.0f,
.lineWidth = 1.0f,
};
constexpr VkPipelineMultisampleStateCreateInfo multisampling_ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT,
.sampleShadingEnable = VK_FALSE,
.minSampleShading = 0.0f,
.pSampleMask = nullptr,
.alphaToCoverageEnable = VK_FALSE,
.alphaToOneEnable = VK_FALSE,
};
constexpr VkPipelineColorBlendAttachmentState color_blend_attachment{
.blendEnable = VK_FALSE,
.srcColorBlendFactor = VK_BLEND_FACTOR_ZERO,
.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO,
.colorBlendOp = VK_BLEND_OP_ADD,
.srcAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
.alphaBlendOp = VK_BLEND_OP_ADD,
.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT,
};
const VkPipelineColorBlendStateCreateInfo color_blend_ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.logicOpEnable = VK_FALSE,
.logicOp = VK_LOGIC_OP_COPY,
.attachmentCount = 1,
.pAttachments = &color_blend_attachment,
.blendConstants = {0.0f, 0.0f, 0.0f, 0.0f},
};
constexpr std::array dynamic_states{
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR,
};
const VkPipelineDynamicStateCreateInfo dynamic_state_ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.dynamicStateCount = static_cast<u32>(dynamic_states.size()),
.pDynamicStates = dynamic_states.data(),
};
return device.GetLogical().CreateGraphicsPipeline(VkGraphicsPipelineCreateInfo{
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.stageCount = static_cast<u32>(shader_stages.size()),
.pStages = shader_stages.data(),
.pVertexInputState = &vertex_input_ci,
.pInputAssemblyState = &input_assembly_ci,
.pTessellationState = nullptr,
.pViewportState = &viewport_state_ci,
.pRasterizationState = &rasterization_ci,
.pMultisampleState = &multisampling_ci,
.pDepthStencilState = nullptr,
.pColorBlendState = &color_blend_ci,
.pDynamicState = &dynamic_state_ci,
.layout = *layout,
.renderPass = *renderpass,
.subpass = 0,
.basePipelineHandle = 0,
.basePipelineIndex = 0,
});
}
VkWriteDescriptorSet CreateWriteDescriptorSet(std::vector<VkDescriptorImageInfo>& images,
VkSampler sampler, VkImageView view,
VkDescriptorSet set, u32 binding) {
ASSERT(images.capacity() > images.size());
auto& image_info = images.emplace_back(VkDescriptorImageInfo{
.sampler = sampler,
.imageView = view,
.imageLayout = VK_IMAGE_LAYOUT_GENERAL,
});
return VkWriteDescriptorSet{
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.pNext = nullptr,
.dstSet = set,
.dstBinding = binding,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
.pImageInfo = &image_info,
.pBufferInfo = nullptr,
.pTexelBufferView = nullptr,
};
}
void ClearColorImage(vk::CommandBuffer& cmdbuf, VkImage image) {
static constexpr std::array<VkImageSubresourceRange, 1> subresources{{{
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = 0,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = 1,
}}};
TransitionImageLayout(cmdbuf, image, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_UNDEFINED);
cmdbuf.ClearColorImage(image, VK_IMAGE_LAYOUT_GENERAL, {}, subresources);
}
void BeginRenderPass(vk::CommandBuffer& cmdbuf, VkRenderPass render_pass, VkFramebuffer framebuffer,
VkExtent2D extent) {
const VkRenderPassBeginInfo renderpass_bi{
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
.pNext = nullptr,
.renderPass = render_pass,
.framebuffer = framebuffer,
.renderArea{
.offset{},
.extent = extent,
},
.clearValueCount = 0,
.pClearValues = nullptr,
};
cmdbuf.BeginRenderPass(renderpass_bi, VK_SUBPASS_CONTENTS_INLINE);
const VkViewport viewport{
.x = 0.0f,
.y = 0.0f,
.width = static_cast<float>(extent.width),
.height = static_cast<float>(extent.height),
.minDepth = 0.0f,
.maxDepth = 1.0f,
};
const VkRect2D scissor{
.offset = {0, 0},
.extent = extent,
};
cmdbuf.SetViewport(0, viewport);
cmdbuf.SetScissor(0, scissor);
}
} // namespace Vulkan

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@@ -0,0 +1,46 @@
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
namespace Vulkan {
#define ARRAY_TO_SPAN(a) std::span(a, (sizeof(a) / sizeof(a[0])))
vk::Image CreateWrappedImage(MemoryAllocator& allocator, VkExtent2D dimensions, VkFormat format);
void TransitionImageLayout(vk::CommandBuffer& cmdbuf, VkImage image, VkImageLayout target_layout,
VkImageLayout source_layout = VK_IMAGE_LAYOUT_GENERAL);
void UploadImage(const Device& device, MemoryAllocator& allocator, Scheduler& scheduler,
vk::Image& image, VkExtent2D dimensions, VkFormat format,
std::span<const u8> initial_contents = {});
void ClearColorImage(vk::CommandBuffer& cmdbuf, VkImage image);
vk::ImageView CreateWrappedImageView(const Device& device, vk::Image& image, VkFormat format);
vk::RenderPass CreateWrappedRenderPass(const Device& device, VkFormat format);
vk::Framebuffer CreateWrappedFramebuffer(const Device& device, vk::RenderPass& render_pass,
vk::ImageView& dest_image, VkExtent2D extent);
vk::Sampler CreateWrappedSampler(const Device& device, VkFilter filter = VK_FILTER_LINEAR);
vk::ShaderModule CreateWrappedShaderModule(const Device& device, std::span<const u32> code);
vk::DescriptorPool CreateWrappedDescriptorPool(const Device& device, u32 max_sampler_bindings,
u32 max_sets);
vk::DescriptorSetLayout CreateWrappedDescriptorSetLayout(const Device& device,
u32 max_sampler_bindings);
vk::DescriptorSets CreateWrappedDescriptorSets(vk::DescriptorPool& pool,
vk::Span<VkDescriptorSetLayout> layouts);
vk::PipelineLayout CreateWrappedPipelineLayout(const Device& device,
vk::DescriptorSetLayout& layout);
vk::Pipeline CreateWrappedPipeline(const Device& device, vk::RenderPass& renderpass,
vk::PipelineLayout& layout,
std::tuple<vk::ShaderModule&, vk::ShaderModule&> shaders);
VkWriteDescriptorSet CreateWriteDescriptorSet(std::vector<VkDescriptorImageInfo>& images,
VkSampler sampler, VkImageView view,
VkDescriptorSet set, u32 binding);
void BeginRenderPass(vk::CommandBuffer& cmdbuf, VkRenderPass render_pass, VkFramebuffer framebuffer,
VkExtent2D extent);
} // namespace Vulkan