service: refactor server architecture

Converts services to have their own processes
This commit is contained in:
Liam
2023-02-18 16:26:48 -05:00
parent 23151ff498
commit a936972614
140 changed files with 1388 additions and 1138 deletions

View File

@@ -1,6 +1,7 @@
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "core/hle/service/server_manager.h"
#include "core/hle/service/sockets/bsd.h"
#include "core/hle/service/sockets/nsd.h"
#include "core/hle/service/sockets/sfdnsres.h"
@@ -8,15 +9,17 @@
namespace Service::Sockets {
void InstallInterfaces(SM::ServiceManager& service_manager, Core::System& system) {
std::make_shared<BSD>(system, "bsd:s")->InstallAsService(service_manager);
std::make_shared<BSD>(system, "bsd:u")->InstallAsService(service_manager);
std::make_shared<BSDCFG>(system)->InstallAsService(service_manager);
void LoopProcess(Core::System& system) {
auto server_manager = std::make_unique<ServerManager>(system);
std::make_shared<NSD>(system, "nsd:a")->InstallAsService(service_manager);
std::make_shared<NSD>(system, "nsd:u")->InstallAsService(service_manager);
std::make_shared<SFDNSRES>(system)->InstallAsService(service_manager);
server_manager->RegisterNamedService("bsd:s", std::make_shared<BSD>(system, "bsd:s"));
server_manager->RegisterNamedService("bsd:u", std::make_shared<BSD>(system, "bsd:u"));
server_manager->RegisterNamedService("bsdcfg", std::make_shared<BSDCFG>(system));
server_manager->RegisterNamedService("nsd:a", std::make_shared<NSD>(system, "nsd:a"));
server_manager->RegisterNamedService("nsd:u", std::make_shared<NSD>(system, "nsd:u"));
server_manager->RegisterNamedService("sfdnsres", std::make_shared<SFDNSRES>(system));
server_manager->StartAdditionalHostThreads("bsdsocket", 2);
ServerManager::RunServer(std::move(server_manager));
}
} // namespace Service::Sockets