From af5eb924501f84e4483b2229df5ec6376bd6b0d7 Mon Sep 17 00:00:00 2001 From: Collecting Date: Mon, 26 Jan 2026 00:26:05 +0100 Subject: [PATCH] fix(graphics/adv): Ensure STPE is auto-disabled Games appear to have horrendous VRAM leaking with this setting enabled. By default, this setting was turned on, leaving users without any information of the setting or what the setting does and seems to have adverse effects in certain titles. Disabling it so that users don't have it automatically chosen. Signed-off-by: Collecting --- src/common/settings.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/common/settings.h b/src/common/settings.h index cfb01707b..b61c65299 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -549,7 +549,7 @@ struct Values { true}; // Enable sparse texture priority eviction (evict large unmapped pages first) - SwitchableSetting sparse_texture_priority_eviction{linkage, true, + SwitchableSetting sparse_texture_priority_eviction{linkage, false, "sparse_texture_priority_eviction", Category::RendererAdvanced};