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pica: Implement decoding of basic fragment lighting components.
- Diffuse - Distance attenuation - float16/float20 types - Vertex Shader 'view' output
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@@ -68,6 +68,8 @@ static void InitScreenCoordinates(OutputVertex& vtx)
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float24 inv_w = float24::FromFloat32(1.f) / vtx.pos.w;
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vtx.color *= inv_w;
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vtx.view *= inv_w;
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vtx.quat *= inv_w;
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vtx.tc0 *= inv_w;
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vtx.tc1 *= inv_w;
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vtx.tc2 *= inv_w;
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