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Fix XC2/VOEZ crashing, add audio looping and a few misc fixes
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@@ -189,9 +189,6 @@ bool InfoUpdater::UpdateVoices(VoiceContext& voice_context,
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if (voice_in_params.is_new) {
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// Default our values for our voice
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voice_info.Initialize();
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if (channel_count == 0 || channel_count > AudioCommon::MAX_CHANNEL_COUNT) {
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continue;
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}
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// Zero out our voice states
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for (std::size_t channel = 0; channel < channel_count; channel++) {
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