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ShaderCache: Order Phi Arguments from farthest away to nearest.
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@@ -182,6 +182,9 @@ public:
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/// Add phi operand to a phi instruction.
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void AddPhiOperand(Block* predecessor, const Value& value);
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/// Orders the Phi arguments from farthest away to nearest.
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void OrderPhiArgs();
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void Invalidate();
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void ClearArgs();
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