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GPU: Add Reactive flushing
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@@ -222,6 +222,8 @@ public:
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/// Prepare the core emulation for a reschedule
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void PrepareReschedule(u32 core_index);
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[[nodiscard]] size_t GetCurrentHostThreadID() const;
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/// Gets and resets core performance statistics
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[[nodiscard]] PerfStatsResults GetAndResetPerfStats();
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