feat(vulkan): add VK_KHR_buffer_device_address support infrastructure

- Add vkGetBufferDeviceAddress function pointer loading

- Add GetBufferAddress method to Device wrapper with null checks

- Add buffer device address feature detection and AMD GPU disable

- Add VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT to buffer creation

- Store and expose device address in Buffer class

- Update VMA allocator with BUFFER_DEVICE_ADDRESS_BIT flag

- Add IsRectangularLinesSupported/IsSmoothLinesSupported checks

- Disable buffer_device_address on AMD GPUs for stability
This commit is contained in:
Zephyron
2026-01-21 18:50:53 +10:00
parent e822aa41b2
commit d344908a8b
7 changed files with 75 additions and 3 deletions

View File

@@ -69,6 +69,11 @@ vk::Buffer CreateBuffer(const Device& device, const MemoryAllocator& memory_allo
if (device.IsExtConditionalRendering()) {
flags |= VK_BUFFER_USAGE_CONDITIONAL_RENDERING_BIT_EXT;
}
// Enable buffer device address for NVN-style global memory emulation (NVNbufferAddress)
// This allows shaders to use 64-bit buffer addresses directly, matching Nintendo's NVN API
if (device.IsKhrBufferDeviceAddressSupported()) {
flags |= VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT;
}
// Optimize buffer size based on VRAM usage mode
u64 optimized_size = size;
@@ -158,6 +163,20 @@ Buffer::Buffer(BufferCacheRuntime& runtime, DAddr cpu_addr_, u64 size_bytes_)
if (runtime.device.HasDebuggingToolAttached()) {
buffer.SetObjectNameEXT(fmt::format("Buffer 0x{:x}", CpuAddr()).c_str());
}
// Obtain 64-bit GPU address for NVN-style global memory emulation
// This is the equivalent of nvnBufferGetAddress() from Nintendo's NVN API
if (device->IsKhrBufferDeviceAddressSupported()) {
// Safety check: ensure buffer handle is valid before querying address
const VkBuffer buffer_handle = *buffer;
if (buffer_handle != VK_NULL_HANDLE) {
const VkBufferDeviceAddressInfo address_info{
.sType = VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO,
.pNext = nullptr,
.buffer = buffer_handle,
};
device_address = device->GetLogical().GetBufferAddress(address_info);
}
}
}
VkBufferView Buffer::View(u32 offset, u32 size, VideoCore::Surface::PixelFormat format) {

View File

@@ -34,6 +34,13 @@ public:
return *buffer;
}
/// Returns the 64-bit GPU address of this buffer (NVNbufferAddress equivalent)
/// This is the Vulkan equivalent of nvnBufferGetAddress() from the Nintendo NVN API
/// Used for global memory emulation where shaders need direct 64-bit buffer addresses
[[nodiscard]] VkDeviceAddress GetDeviceAddress() const noexcept {
return device_address;
}
[[nodiscard]] bool IsRegionUsed(u64 offset, u64 size) const noexcept {
return tracker.IsUsed(offset, size);
}
@@ -60,6 +67,7 @@ private:
const Device* device{};
vk::Buffer buffer;
VkDeviceAddress device_address{}; // NVNbufferAddress - 64-bit GPU address for global memory
std::vector<BufferView> views;
VideoCommon::UsageTracker tracker;
bool is_null{};

View File

@@ -350,6 +350,7 @@ PipelineCache::PipelineCache(Tegra::MaxwellDeviceMemoryManager& device_memory_,
.support_int64_atomics = device.IsExtShaderAtomicInt64Supported(),
.support_derivative_control = true,
.support_geometry_shader_passthrough = device.IsNvGeometryShaderPassthroughSupported(),
.support_buffer_device_address = device.IsKhrBufferDeviceAddressSupported(),
.support_native_ndc = device.IsExtDepthClipControlSupported(),
.support_scaled_attributes = !device.MustEmulateScaledFormats(),
.support_multi_viewport = device.SupportsMultiViewport(),