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glsl: Address rest of feedback
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@@ -75,6 +75,7 @@ using TextureBufferDescriptors = boost::container::small_vector<TextureBufferDes
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struct ImageBufferDescriptor {
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ImageFormat format;
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bool is_written;
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bool is_read;
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u32 cbuf_index;
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u32 cbuf_offset;
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u32 count;
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@@ -99,6 +100,7 @@ struct ImageDescriptor {
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TextureType type;
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ImageFormat format;
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bool is_written;
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bool is_read;
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u32 cbuf_index;
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u32 cbuf_offset;
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u32 count;
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