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shader: Add int64 to int32 lowering pass
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@@ -18,6 +18,7 @@ void DeadCodeEliminationPass(IR::Program& program);
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void GlobalMemoryToStorageBufferPass(IR::Program& program);
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void IdentityRemovalPass(IR::Program& program);
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void LowerFp16ToFp32(IR::Program& program);
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void LowerInt64ToInt32(IR::Program& program);
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void SsaRewritePass(IR::Program& program);
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void TexturePass(Environment& env, IR::Program& program);
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void VerificationPass(const IR::Program& program);
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