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https://git.eden-emu.dev/archive/citron
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Merge pull request 'feat(shaders): Proper Component Type Handling w/ various types of textures' (#133) from feat/shader-component-type-handling into main
Reviewed-on: https://git.citron-emu.org/Citron/Emulator/pulls/133
This commit is contained in:
@@ -1,4 +1,5 @@
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-FileCopyrightText: Copyright 2026 citron Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <boost/container/static_vector.hpp>
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@@ -195,6 +196,38 @@ Id Texture(EmitContext& ctx, IR::TextureInstInfo info, [[maybe_unused]] const IR
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}
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}
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/// Get the result type for texture color sampling based on component type
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[[nodiscard]] Id TextureColorResultType(EmitContext& ctx, const TextureDefinition& def) {
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switch (def.component_type) {
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case SamplerComponentType::Float:
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case SamplerComponentType::Depth:
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case SamplerComponentType::Stencil:
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return ctx.F32[4];
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case SamplerComponentType::Sint:
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return ctx.S32[4];
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case SamplerComponentType::Uint:
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return ctx.U32[4];
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}
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throw InvalidArgument("Invalid sampler component type {}", def.component_type);
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}
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/// Convert texture sample result to float, handling integer and stencil types
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[[nodiscard]] Id TextureSampleResultToFloat(EmitContext& ctx, const TextureDefinition& def,
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Id color) {
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switch (def.component_type) {
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case SamplerComponentType::Float:
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case SamplerComponentType::Depth:
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case SamplerComponentType::Stencil:
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return color;
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case SamplerComponentType::Sint:
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return ctx.OpConvertSToF(ctx.F32[4], color);
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case SamplerComponentType::Uint:
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return ctx.OpConvertUToF(ctx.F32[4], color);
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}
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throw InvalidArgument("Invalid sampler component type {}", def.component_type);
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}
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Id TextureImage(EmitContext& ctx, IR::TextureInstInfo info, const IR::Value& index) {
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if (!index.IsImmediate() || index.U32() != 0) {
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throw NotImplementedException("Indirect image indexing");
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@@ -449,31 +482,39 @@ Id EmitBoundImageWrite(EmitContext&) {
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Id EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
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Id bias_lc, const IR::Value& offset) {
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const auto info{inst->Flags<IR::TextureInstInfo>()};
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const TextureDefinition& def{ctx.textures.at(info.descriptor_index)};
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const Id color_type{TextureColorResultType(ctx, def)};
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const Id texture{Texture(ctx, info, index)};
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Id color{};
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if (ctx.stage == Stage::Fragment) {
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const ImageOperands operands(ctx, info.has_bias != 0, false, info.has_lod_clamp != 0,
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bias_lc, offset);
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return Emit(&EmitContext::OpImageSparseSampleImplicitLod,
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&EmitContext::OpImageSampleImplicitLod, ctx, inst, ctx.F32[4],
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Texture(ctx, info, index), coords, operands.MaskOptional(), operands.Span());
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color = Emit(&EmitContext::OpImageSparseSampleImplicitLod,
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&EmitContext::OpImageSampleImplicitLod, ctx, inst, color_type, texture, coords,
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operands.MaskOptional(), operands.Span());
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} else {
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// We can't use implicit lods on non-fragment stages on SPIR-V. Maxwell hardware behaves as
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// if the lod was explicitly zero. This may change on Turing with implicit compute
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// derivatives
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const Id lod{ctx.Const(0.0f)};
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const ImageOperands operands(ctx, false, true, info.has_lod_clamp != 0, lod, offset);
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return Emit(&EmitContext::OpImageSparseSampleExplicitLod,
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&EmitContext::OpImageSampleExplicitLod, ctx, inst, ctx.F32[4],
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Texture(ctx, info, index), coords, operands.Mask(), operands.Span());
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color = Emit(&EmitContext::OpImageSparseSampleExplicitLod,
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&EmitContext::OpImageSampleExplicitLod, ctx, inst, color_type, texture, coords,
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operands.Mask(), operands.Span());
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}
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return TextureSampleResultToFloat(ctx, def, color);
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}
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Id EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
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Id lod, const IR::Value& offset) {
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const auto info{inst->Flags<IR::TextureInstInfo>()};
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const TextureDefinition& def{ctx.textures.at(info.descriptor_index)};
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const Id color_type{TextureColorResultType(ctx, def)};
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const ImageOperands operands(ctx, false, true, false, lod, offset);
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return Emit(&EmitContext::OpImageSparseSampleExplicitLod,
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&EmitContext::OpImageSampleExplicitLod, ctx, inst, ctx.F32[4],
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Texture(ctx, info, index), coords, operands.Mask(), operands.Span());
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const Id color{Emit(&EmitContext::OpImageSparseSampleExplicitLod,
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&EmitContext::OpImageSampleExplicitLod, ctx, inst, color_type,
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Texture(ctx, info, index), coords, operands.Mask(), operands.Span())};
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return TextureSampleResultToFloat(ctx, def, color);
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}
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Id EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index,
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@@ -509,13 +550,17 @@ Id EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Va
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Id EmitImageGather(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
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const IR::Value& offset, const IR::Value& offset2) {
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const auto info{inst->Flags<IR::TextureInstInfo>()};
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const TextureDefinition& def{ctx.textures.at(info.descriptor_index)};
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const Id color_type{TextureColorResultType(ctx, def)};
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const ImageOperands operands(ctx, offset, offset2);
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const Id texture{Texture(ctx, info, index)};
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if (ctx.profile.need_gather_subpixel_offset) {
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coords = ImageGatherSubpixelOffset(ctx, info, TextureImage(ctx, info, index), coords);
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}
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return Emit(&EmitContext::OpImageSparseGather, &EmitContext::OpImageGather, ctx, inst,
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ctx.F32[4], Texture(ctx, info, index), coords, ctx.Const(info.gather_component),
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operands.MaskOptional(), operands.Span());
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const Id color{Emit(&EmitContext::OpImageSparseGather, &EmitContext::OpImageGather, ctx, inst,
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color_type, texture, coords, ctx.Const(info.gather_component),
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operands.MaskOptional(), operands.Span())};
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return TextureSampleResultToFloat(ctx, def, color);
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}
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Id EmitImageGatherDref(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
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@@ -533,6 +578,9 @@ Id EmitImageGatherDref(EmitContext& ctx, IR::Inst* inst, const IR::Value& index,
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Id EmitImageFetch(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, Id offset,
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Id lod, Id ms) {
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const auto info{inst->Flags<IR::TextureInstInfo>()};
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const TextureDefinition* def =
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info.type == TextureType::Buffer ? nullptr : &ctx.textures.at(info.descriptor_index);
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const Id result_type{def ? TextureColorResultType(ctx, *def) : ctx.F32[4]};
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AddOffsetToCoordinates(ctx, info, coords, offset);
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if (info.type == TextureType::Buffer) {
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lod = Id{};
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@@ -542,8 +590,13 @@ Id EmitImageFetch(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id c
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lod = Id{};
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}
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const ImageOperands operands(lod, ms);
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return Emit(&EmitContext::OpImageSparseFetch, &EmitContext::OpImageFetch, ctx, inst, ctx.F32[4],
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TextureImage(ctx, info, index), coords, operands.MaskOptional(), operands.Span());
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Id color{Emit(&EmitContext::OpImageSparseFetch, &EmitContext::OpImageFetch, ctx, inst,
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result_type, TextureImage(ctx, info, index), coords, operands.MaskOptional(),
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operands.Span())};
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if (def) {
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color = TextureSampleResultToFloat(ctx, *def, color);
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}
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return color;
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}
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Id EmitImageQueryDimensions(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id lod,
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@@ -588,14 +641,17 @@ Id EmitImageQueryLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, I
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Id EmitImageGradient(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
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Id derivatives, const IR::Value& offset, Id lod_clamp) {
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const auto info{inst->Flags<IR::TextureInstInfo>()};
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const TextureDefinition& def{ctx.textures.at(info.descriptor_index)};
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const Id color_type{TextureColorResultType(ctx, def)};
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const auto operands = info.num_derivatives == 3
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? ImageOperands(ctx, info.has_lod_clamp != 0, derivatives,
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ctx.Def(offset), {}, lod_clamp)
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: ImageOperands(ctx, info.has_lod_clamp != 0, derivatives,
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info.num_derivatives, offset, lod_clamp);
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return Emit(&EmitContext::OpImageSparseSampleExplicitLod,
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&EmitContext::OpImageSampleExplicitLod, ctx, inst, ctx.F32[4],
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Texture(ctx, info, index), coords, operands.Mask(), operands.Span());
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const Id color{Emit(&EmitContext::OpImageSparseSampleExplicitLod,
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&EmitContext::OpImageSampleExplicitLod, ctx, inst, color_type,
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Texture(ctx, info, index), coords, operands.Mask(), operands.Span())};
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return TextureSampleResultToFloat(ctx, def, color);
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}
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Id EmitImageRead(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords) {
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@@ -26,27 +26,43 @@ enum class Operation {
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FPMax,
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};
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Id ImageType(EmitContext& ctx, const TextureDescriptor& desc) {
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/// Get the scalar type ID for a given sampler component type
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[[nodiscard]] Id ComponentScalarType(EmitContext& ctx, SamplerComponentType component_type) {
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switch (component_type) {
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case SamplerComponentType::Float:
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case SamplerComponentType::Depth:
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return ctx.F32[1];
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case SamplerComponentType::Sint:
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return ctx.S32[1];
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case SamplerComponentType::Uint:
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return ctx.U32[1];
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case SamplerComponentType::Stencil:
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return ctx.F32[1];
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}
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throw InvalidArgument("Invalid sampler component type {}", component_type);
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}
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Id ImageType(EmitContext& ctx, const TextureDescriptor& desc, Id sampled_type) {
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const spv::ImageFormat format{spv::ImageFormat::Unknown};
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const Id type{ctx.F32[1]};
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const bool depth{desc.is_depth};
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const bool ms{desc.is_multisample};
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switch (desc.type) {
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case TextureType::Color1D:
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return ctx.TypeImage(type, spv::Dim::Dim1D, depth, false, false, 1, format);
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return ctx.TypeImage(sampled_type, spv::Dim::Dim1D, depth, false, false, 1, format);
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case TextureType::ColorArray1D:
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return ctx.TypeImage(type, spv::Dim::Dim1D, depth, true, false, 1, format);
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return ctx.TypeImage(sampled_type, spv::Dim::Dim1D, depth, true, false, 1, format);
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case TextureType::Color2D:
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case TextureType::Color2DRect:
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return ctx.TypeImage(type, spv::Dim::Dim2D, depth, false, ms, 1, format);
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return ctx.TypeImage(sampled_type, spv::Dim::Dim2D, depth, false, ms, 1, format);
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case TextureType::ColorArray2D:
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return ctx.TypeImage(type, spv::Dim::Dim2D, depth, true, ms, 1, format);
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return ctx.TypeImage(sampled_type, spv::Dim::Dim2D, depth, true, ms, 1, format);
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case TextureType::Color3D:
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return ctx.TypeImage(type, spv::Dim::Dim3D, depth, false, false, 1, format);
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return ctx.TypeImage(sampled_type, spv::Dim::Dim3D, depth, false, false, 1, format);
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case TextureType::ColorCube:
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return ctx.TypeImage(type, spv::Dim::Cube, depth, false, false, 1, format);
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return ctx.TypeImage(sampled_type, spv::Dim::Cube, depth, false, false, 1, format);
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case TextureType::ColorArrayCube:
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return ctx.TypeImage(type, spv::Dim::Cube, depth, true, false, 1, format);
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return ctx.TypeImage(sampled_type, spv::Dim::Cube, depth, true, false, 1, format);
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case TextureType::Buffer:
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break;
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}
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@@ -275,7 +291,7 @@ void Name(EmitContext& ctx, Id object, std::string_view format_str, Args&&... ar
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.c_str());
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}
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void DefineConstBuffers(EmitContext& ctx, const Info& info, Id UniformDefinitions::*member_type,
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void DefineConstBuffers(EmitContext& ctx, const Info& info, Id UniformDefinitions::* member_type,
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u32 binding, Id type, char type_char, u32 element_size) {
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const Id array_type{ctx.TypeArray(type, ctx.Const(65536U / element_size))};
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ctx.Decorate(array_type, spv::Decoration::ArrayStride, element_size);
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@@ -306,7 +322,7 @@ void DefineConstBuffers(EmitContext& ctx, const Info& info, Id UniformDefinition
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}
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void DefineSsbos(EmitContext& ctx, StorageTypeDefinition& type_def,
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Id StorageDefinitions::*member_type, const Info& info, u32 binding, Id type,
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Id StorageDefinitions::* member_type, const Info& info, u32 binding, Id type,
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u32 stride) {
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const Id array_type{ctx.TypeRuntimeArray(type)};
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ctx.Decorate(array_type, spv::Decoration::ArrayStride, stride);
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@@ -325,6 +341,9 @@ void DefineSsbos(EmitContext& ctx, StorageTypeDefinition& type_def,
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ctx.Decorate(id, spv::Decoration::Binding, binding);
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ctx.Decorate(id, spv::Decoration::DescriptorSet, 0U);
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ctx.Name(id, fmt::format("ssbo{}", index));
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if (!desc.is_written) {
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ctx.Decorate(id, spv::Decoration::NonWritable);
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}
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if (ctx.profile.supported_spirv >= 0x00010400) {
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ctx.interfaces.push_back(id);
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}
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@@ -556,6 +575,7 @@ void EmitContext::DefineCommonTypes(const Info& info) {
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output_f32 = Name(TypePointer(spv::StorageClass::Output, F32[1]), "output_f32");
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output_u32 = Name(TypePointer(spv::StorageClass::Output, U32[1]), "output_u32");
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output_s32 = Name(TypePointer(spv::StorageClass::Output, S32[1]), "output_s32");
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if (info.uses_int8 && profile.support_int8) {
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AddCapability(spv::Capability::Int8);
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@@ -1169,7 +1189,7 @@ void EmitContext::DefineConstantBufferIndirectFunctions(const Info& info) {
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if (!info.uses_cbuf_indirect) {
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return;
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}
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const auto make_accessor{[&](Id buffer_type, Id UniformDefinitions::*member_ptr) {
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const auto make_accessor{[&](Id buffer_type, Id UniformDefinitions::* member_ptr) {
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const Id func_type{TypeFunction(buffer_type, U32[1], U32[1])};
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const Id func{OpFunction(buffer_type, spv::FunctionControlMask::MaskNone, func_type)};
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const Id binding{OpFunctionParameter(U32[1])};
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@@ -1369,7 +1389,8 @@ void EmitContext::DefineImageBuffers(const Info& info, u32& binding) {
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void EmitContext::DefineTextures(const Info& info, u32& binding, u32& scaling_index) {
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textures.reserve(info.texture_descriptors.size());
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for (const TextureDescriptor& desc : info.texture_descriptors) {
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const Id image_type{ImageType(*this, desc)};
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const Id result_type{ComponentScalarType(*this, desc.component_type)};
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const Id image_type{ImageType(*this, desc, result_type)};
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const Id sampled_type{TypeSampledImage(image_type)};
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const Id pointer_type{TypePointer(spv::StorageClass::UniformConstant, sampled_type)};
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const Id desc_type{DescType(*this, sampled_type, pointer_type, desc.count)};
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@@ -1382,8 +1403,10 @@ void EmitContext::DefineTextures(const Info& info, u32& binding, u32& scaling_in
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.sampled_type = sampled_type,
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.pointer_type = pointer_type,
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.image_type = image_type,
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.result_type = result_type,
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.count = desc.count,
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.is_multisample = desc.is_multisample,
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.component_type = desc.component_type,
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});
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if (profile.supported_spirv >= 0x00010400) {
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interfaces.push_back(id);
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@@ -1442,6 +1465,9 @@ void EmitContext::DefineInputs(const IR::Program& program) {
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}
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if (info.uses_sample_id) {
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sample_id = DefineInput(*this, U32[1], false, spv::BuiltIn::SampleId);
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if (stage == Stage::Fragment) {
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Decorate(sample_id, spv::Decoration::Flat);
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}
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}
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if (info.uses_is_helper_invocation) {
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is_helper_invocation = DefineInput(*this, U1, false, spv::BuiltIn::HelperInvocation);
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@@ -1452,6 +1478,13 @@ void EmitContext::DefineInputs(const IR::Program& program) {
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subgroup_mask_le = DefineInput(*this, U32[4], false, spv::BuiltIn::SubgroupLeMaskKHR);
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subgroup_mask_gt = DefineInput(*this, U32[4], false, spv::BuiltIn::SubgroupGtMaskKHR);
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subgroup_mask_ge = DefineInput(*this, U32[4], false, spv::BuiltIn::SubgroupGeMaskKHR);
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if (stage == Stage::Fragment) {
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Decorate(subgroup_mask_eq, spv::Decoration::Flat);
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Decorate(subgroup_mask_lt, spv::Decoration::Flat);
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Decorate(subgroup_mask_le, spv::Decoration::Flat);
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Decorate(subgroup_mask_gt, spv::Decoration::Flat);
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Decorate(subgroup_mask_ge, spv::Decoration::Flat);
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}
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}
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if (info.uses_fswzadd || info.uses_subgroup_invocation_id || info.uses_subgroup_shuffles ||
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(profile.warp_size_potentially_larger_than_guest &&
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@@ -1459,8 +1492,10 @@ void EmitContext::DefineInputs(const IR::Program& program) {
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AddCapability(spv::Capability::GroupNonUniform);
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subgroup_local_invocation_id =
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DefineInput(*this, U32[1], false, spv::BuiltIn::SubgroupLocalInvocationId);
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if (stage == Stage::Fragment) {
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Decorate(subgroup_local_invocation_id, spv::Decoration::Flat);
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}
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}
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if (info.uses_fswzadd) {
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const Id f32_one{Const(1.0f)};
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const Id f32_minus_one{Const(-1.0f)};
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@@ -1471,6 +1506,9 @@ void EmitContext::DefineInputs(const IR::Program& program) {
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}
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if (loads[IR::Attribute::PrimitiveId]) {
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primitive_id = DefineInput(*this, U32[1], false, spv::BuiltIn::PrimitiveId);
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||||
if (stage == Stage::Fragment) {
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Decorate(primitive_id, spv::Decoration::Flat);
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}
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||||
}
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if (loads[IR::Attribute::Layer]) {
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AddCapability(spv::Capability::Geometry);
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||||
@@ -1562,6 +1600,11 @@ void EmitContext::DefineInputs(const IR::Program& program) {
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if (stage != Stage::Fragment) {
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continue;
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||||
}
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||||
const bool is_integer =
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input_type == AttributeType::SignedInt || input_type == AttributeType::UnsignedInt;
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||||
if (is_integer) {
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||||
Decorate(id, spv::Decoration::Flat);
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||||
} else {
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||||
switch (info.interpolation[index]) {
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||||
case Interpolation::Smooth:
|
||||
// Default
|
||||
@@ -1575,6 +1618,7 @@ void EmitContext::DefineInputs(const IR::Program& program) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (stage == Stage::TessellationEval) {
|
||||
for (size_t index = 0; index < info.uses_patches.size(); ++index) {
|
||||
if (!info.uses_patches[index]) {
|
||||
|
||||
@@ -34,8 +34,10 @@ struct TextureDefinition {
|
||||
Id sampled_type;
|
||||
Id pointer_type;
|
||||
Id image_type;
|
||||
Id result_type;
|
||||
u32 count;
|
||||
bool is_multisample;
|
||||
SamplerComponentType component_type;
|
||||
};
|
||||
|
||||
struct TextureBufferDefinition {
|
||||
@@ -67,7 +69,7 @@ struct UniformDefinitions {
|
||||
Id U32x2{};
|
||||
Id U32x4{};
|
||||
|
||||
constexpr static size_t NumElements(Id UniformDefinitions::*member_ptr) {
|
||||
constexpr static size_t NumElements(Id UniformDefinitions::* member_ptr) {
|
||||
if (member_ptr == &UniformDefinitions::U8) {
|
||||
return 1;
|
||||
}
|
||||
@@ -96,7 +98,7 @@ struct UniformDefinitions {
|
||||
return 1;
|
||||
}
|
||||
|
||||
constexpr static bool IsFloat(Id UniformDefinitions::*member_ptr) {
|
||||
constexpr static bool IsFloat(Id UniformDefinitions::* member_ptr) {
|
||||
if (member_ptr == &UniformDefinitions::F32) {
|
||||
return true;
|
||||
}
|
||||
@@ -242,6 +244,7 @@ public:
|
||||
|
||||
Id output_f32{};
|
||||
Id output_u32{};
|
||||
Id output_s32{};
|
||||
|
||||
Id image_buffer_type{};
|
||||
Id image_u32{};
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2026 citron Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
@@ -22,6 +23,11 @@ public:
|
||||
|
||||
[[nodiscard]] virtual TextureType ReadTextureType(u32 raw_handle) = 0;
|
||||
|
||||
/// Read the component type of a texture from its raw handle
|
||||
/// @param raw_handle The raw texture handle to query
|
||||
/// @return The component type of the texture (float, signed int, unsigned int, depth, or stencil)
|
||||
[[nodiscard]] virtual SamplerComponentType ReadTextureComponentType(u32 raw_handle) = 0;
|
||||
|
||||
[[nodiscard]] virtual TexturePixelFormat ReadTexturePixelFormat(u32 raw_handle) = 0;
|
||||
|
||||
[[nodiscard]] virtual bool IsTexturePixelFormatInteger(u32 raw_handle) = 0;
|
||||
|
||||
@@ -392,6 +392,11 @@ bool IsTexturePixelFormatInteger(Environment& env, const ConstBufferAddr& cbuf)
|
||||
return env.IsTexturePixelFormatInteger(GetTextureHandle(env, cbuf));
|
||||
}
|
||||
|
||||
[[nodiscard]] SamplerComponentType ReadTextureComponentType(Environment& env,
|
||||
const ConstBufferAddr& cbuf) {
|
||||
return env.ReadTextureComponentType(GetTextureHandle(env, cbuf));
|
||||
}
|
||||
|
||||
class Descriptors {
|
||||
public:
|
||||
explicit Descriptors(TextureBufferDescriptors& texture_buffer_descriptors_,
|
||||
@@ -429,7 +434,9 @@ public:
|
||||
|
||||
u32 Add(const TextureDescriptor& desc) {
|
||||
const u32 index{Add(texture_descriptors, desc, [&desc](const auto& existing) {
|
||||
return desc.type == existing.type && desc.is_depth == existing.is_depth &&
|
||||
return desc.type == existing.type &&
|
||||
desc.component_type == existing.component_type &&
|
||||
desc.is_depth == existing.is_depth &&
|
||||
desc.has_secondary == existing.has_secondary &&
|
||||
desc.cbuf_index == existing.cbuf_index &&
|
||||
desc.cbuf_offset == existing.cbuf_offset &&
|
||||
@@ -666,6 +673,7 @@ void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo
|
||||
} else {
|
||||
index = descriptors.Add(TextureDescriptor{
|
||||
.type = flags.type,
|
||||
.component_type = ReadTextureComponentType(env, cbuf),
|
||||
.is_depth = flags.is_depth != 0,
|
||||
.is_multisample = is_multisample,
|
||||
.has_secondary = cbuf.has_secondary,
|
||||
|
||||
@@ -158,6 +158,25 @@ enum class ImageFormat : u32 {
|
||||
R32G32B32A32_SFLOAT,
|
||||
};
|
||||
|
||||
/// Texture sampler component type classification
|
||||
enum class SamplerComponentType : u8 {
|
||||
Float, ///< Floating-point texture components
|
||||
Sint, ///< Signed integer texture components
|
||||
Uint, ///< Unsigned integer texture components
|
||||
Depth, ///< Depth texture components
|
||||
Stencil, ///< Stencil texture components
|
||||
};
|
||||
|
||||
/// Check if a component type represents an integer type
|
||||
[[nodiscard]] constexpr bool IsInteger(SamplerComponentType type) noexcept {
|
||||
return type == SamplerComponentType::Sint || type == SamplerComponentType::Uint;
|
||||
}
|
||||
|
||||
/// Check if a component type represents a depth or stencil type
|
||||
[[nodiscard]] constexpr bool IsDepthStencil(SamplerComponentType type) noexcept {
|
||||
return type == SamplerComponentType::Depth || type == SamplerComponentType::Stencil;
|
||||
}
|
||||
|
||||
enum class Interpolation {
|
||||
Smooth,
|
||||
Flat,
|
||||
@@ -211,6 +230,7 @@ using ImageBufferDescriptors = boost::container::small_vector<ImageBufferDescrip
|
||||
|
||||
struct TextureDescriptor {
|
||||
TextureType type;
|
||||
SamplerComponentType component_type;
|
||||
bool is_depth;
|
||||
bool is_multisample;
|
||||
bool has_secondary;
|
||||
|
||||
@@ -19,6 +19,7 @@ set(SHADER_FILES
|
||||
blit_color_float.frag
|
||||
block_linear_unswizzle_2d.comp
|
||||
block_linear_unswizzle_3d.comp
|
||||
block_linear_unswizzle_3d_bcn.comp
|
||||
convert_abgr8_to_d24s8.frag
|
||||
convert_abgr8_to_d32f.frag
|
||||
convert_d32f_to_abgr8.frag
|
||||
|
||||
161
src/video_core/host_shaders/block_linear_unswizzle_3d_bcn.comp
Normal file
161
src/video_core/host_shaders/block_linear_unswizzle_3d_bcn.comp
Normal file
@@ -0,0 +1,161 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2026 citron Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#version 460
|
||||
|
||||
#ifdef VULKAN
|
||||
#extension GL_EXT_shader_16bit_storage : require
|
||||
#extension GL_EXT_shader_8bit_storage : require
|
||||
#define HAS_EXTENDED_TYPES 1
|
||||
#define BEGIN_PUSH_CONSTANTS layout(push_constant) uniform PushConstants {
|
||||
#define END_PUSH_CONSTANTS };
|
||||
#define UNIFORM(n)
|
||||
#define BINDING_SWIZZLE_BUFFER 0
|
||||
#define BINDING_INPUT_BUFFER 1
|
||||
#define BINDING_OUTPUT_BUFFER 2
|
||||
#else
|
||||
#extension GL_NV_gpu_shader5 : enable
|
||||
#ifdef GL_NV_gpu_shader5
|
||||
#define HAS_EXTENDED_TYPES 1
|
||||
#else
|
||||
#define HAS_EXTENDED_TYPES 0
|
||||
#endif
|
||||
#define BEGIN_PUSH_CONSTANTS
|
||||
#define END_PUSH_CONSTANTS
|
||||
#define UNIFORM(n) layout(location = n) uniform
|
||||
#define BINDING_SWIZZLE_BUFFER 0
|
||||
#define BINDING_INPUT_BUFFER 1
|
||||
#define BINDING_OUTPUT_BUFFER 0
|
||||
#endif
|
||||
|
||||
// --- Push Constants / Uniforms ---
|
||||
#ifdef VULKAN
|
||||
layout(push_constant) uniform PushConstants {
|
||||
uvec3 blocks_dim; // Offset 0
|
||||
uint bytes_per_block_log2; // Offset 12
|
||||
|
||||
uvec3 origin; // Offset 16
|
||||
uint slice_size; // Offset 28
|
||||
|
||||
uint block_size; // Offset 32
|
||||
uint x_shift; // Offset 36
|
||||
uint block_height; // Offset 40
|
||||
uint block_height_mask; // Offset 44
|
||||
|
||||
uint block_depth; // Offset 48
|
||||
uint block_depth_mask; // Offset 52
|
||||
int _pad; // Offset 56
|
||||
|
||||
ivec3 destination; // Offset 60
|
||||
} pc;
|
||||
#else
|
||||
BEGIN_PUSH_CONSTANTS
|
||||
UNIFORM(0) uvec3 origin;
|
||||
UNIFORM(1) ivec3 destination;
|
||||
UNIFORM(2) uint bytes_per_block_log2;
|
||||
UNIFORM(3) uint slice_size;
|
||||
UNIFORM(4) uint block_size;
|
||||
UNIFORM(5) uint x_shift;
|
||||
UNIFORM(6) uint block_height;
|
||||
UNIFORM(7) uint block_height_mask;
|
||||
UNIFORM(8) uint block_depth;
|
||||
UNIFORM(9) uint block_depth_mask;
|
||||
UNIFORM(10) uvec3 blocks_dim;
|
||||
END_PUSH_CONSTANTS
|
||||
#define pc // Map pc prefix to nothing for OpenGL compatibility
|
||||
#endif
|
||||
|
||||
// --- Buffers ---
|
||||
layout(binding = BINDING_SWIZZLE_BUFFER, std430) readonly buffer SwizzleTable {
|
||||
uint swizzle_table[];
|
||||
};
|
||||
|
||||
#if HAS_EXTENDED_TYPES
|
||||
layout(binding = BINDING_INPUT_BUFFER, std430) buffer InputBufferU8 { uint8_t u8data[]; };
|
||||
layout(binding = BINDING_INPUT_BUFFER, std430) buffer InputBufferU16 { uint16_t u16data[]; };
|
||||
#endif
|
||||
layout(binding = BINDING_INPUT_BUFFER, std430) buffer InputBufferU32 { uint u32data[]; };
|
||||
layout(binding = BINDING_INPUT_BUFFER, std430) buffer InputBufferU64 { uvec2 u64data[]; };
|
||||
layout(binding = BINDING_INPUT_BUFFER, std430) buffer InputBufferU128 { uvec4 u128data[]; };
|
||||
|
||||
layout(binding = BINDING_OUTPUT_BUFFER, std430) buffer OutputBuffer {
|
||||
uint out_u32[];
|
||||
};
|
||||
|
||||
// --- Constants ---
|
||||
layout(local_size_x = 32, local_size_y = 8, local_size_z = 1) in;
|
||||
|
||||
const uint GOB_SIZE_X = 64;
|
||||
const uint GOB_SIZE_Y = 8;
|
||||
const uint GOB_SIZE_Z = 1;
|
||||
const uint GOB_SIZE = GOB_SIZE_X * GOB_SIZE_Y * GOB_SIZE_Z;
|
||||
|
||||
const uint GOB_SIZE_X_SHIFT = 6;
|
||||
const uint GOB_SIZE_Y_SHIFT = 3;
|
||||
const uint GOB_SIZE_Z_SHIFT = 0;
|
||||
const uint GOB_SIZE_SHIFT = GOB_SIZE_X_SHIFT + GOB_SIZE_Y_SHIFT + GOB_SIZE_Z_SHIFT;
|
||||
const uvec2 SWIZZLE_MASK = uvec2(GOB_SIZE_X - 1u, GOB_SIZE_Y - 1u);
|
||||
|
||||
// --- Helpers ---
|
||||
uint SwizzleOffset(uvec2 pos) {
|
||||
pos &= SWIZZLE_MASK;
|
||||
return swizzle_table[pos.y * 64u + pos.x];
|
||||
}
|
||||
|
||||
uvec4 ReadTexel(uint offset) {
|
||||
uint bpl2 = pc.bytes_per_block_log2;
|
||||
switch (bpl2) {
|
||||
#if HAS_EXTENDED_TYPES
|
||||
case 0u: return uvec4(u8data[offset], 0u, 0u, 0u);
|
||||
case 1u: return uvec4(u16data[offset / 2u], 0u, 0u, 0u);
|
||||
#else
|
||||
case 0u: return uvec4(bitfieldExtract(u32data[offset / 4u], int((offset * 8u) & 24u), 8), 0u, 0u, 0u);
|
||||
case 1u: return uvec4(bitfieldExtract(u32data[offset / 4u], int((offset * 8u) & 16u), 16), 0u, 0u, 0u);
|
||||
#endif
|
||||
case 2u: return uvec4(u32data[offset / 4u], 0u, 0u, 0u);
|
||||
case 3u: return uvec4(u64data[offset / 8u], 0u, 0u);
|
||||
case 4u: return u128data[offset / 16u];
|
||||
}
|
||||
return uvec4(0u);
|
||||
}
|
||||
|
||||
void main() {
|
||||
uvec3 block_coord = gl_GlobalInvocationID;
|
||||
if (any(greaterThanEqual(block_coord, pc.blocks_dim))) {
|
||||
return;
|
||||
}
|
||||
|
||||
uint bytes_per_block = 1u << pc.bytes_per_block_log2;
|
||||
// Origin is in pixels, divide by 4 for block-space (e.g. BCn formats)
|
||||
uvec3 pos;
|
||||
pos.x = (block_coord.x + (pc.origin.x >> 2u)) * bytes_per_block;
|
||||
pos.y = block_coord.y + (pc.origin.y >> 2u);
|
||||
pos.z = block_coord.z + pc.origin.z;
|
||||
|
||||
uint swizzle = SwizzleOffset(pos.xy);
|
||||
uint block_y = pos.y >> GOB_SIZE_Y_SHIFT;
|
||||
uint offset = 0u;
|
||||
// Apply block-linear offsets
|
||||
offset += (pos.z >> pc.block_depth) * pc.slice_size;
|
||||
offset += (pos.z & pc.block_depth_mask) << (GOB_SIZE_SHIFT + pc.block_height);
|
||||
offset += (block_y >> pc.block_height) * pc.block_size;
|
||||
offset += (block_y & pc.block_height_mask) << GOB_SIZE_SHIFT;
|
||||
offset += (pos.x >> GOB_SIZE_X_SHIFT) << pc.x_shift;
|
||||
offset += swizzle;
|
||||
|
||||
uvec4 texel = ReadTexel(offset);
|
||||
|
||||
// Calculate linear output index
|
||||
uint block_index = block_coord.x +
|
||||
(block_coord.y * pc.blocks_dim.x) +
|
||||
(block_coord.z * pc.blocks_dim.x * pc.blocks_dim.y);
|
||||
uint out_idx = block_index * (bytes_per_block >> 2u);
|
||||
|
||||
out_u32[out_idx] = texel.x;
|
||||
out_u32[out_idx + 1] = texel.y;
|
||||
if (pc.bytes_per_block_log2 == 4u) {
|
||||
out_u32[out_idx + 2] = texel.z;
|
||||
out_u32[out_idx + 3] = texel.w;
|
||||
}
|
||||
}
|
||||
@@ -3,6 +3,7 @@
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <algorithm>
|
||||
#include <bitset>
|
||||
#include <filesystem>
|
||||
#include <fstream>
|
||||
#include <memory>
|
||||
@@ -69,6 +70,58 @@ static Shader::TexturePixelFormat ConvertTexturePixelFormat(const Tegra::Texture
|
||||
entry.a_type, entry.srgb_conversion));
|
||||
}
|
||||
|
||||
static Shader::SamplerComponentType ConvertSamplerComponentType(
|
||||
const Tegra::Texture::TICEntry& entry) {
|
||||
const auto pixel_format = PixelFormatFromTextureInfo(entry.format, entry.r_type, entry.g_type,
|
||||
entry.b_type, entry.a_type,
|
||||
entry.srgb_conversion);
|
||||
const auto surface_type = VideoCore::Surface::GetFormatType(pixel_format);
|
||||
if (entry.depth_texture != 0 || surface_type == VideoCore::Surface::SurfaceType::Depth) {
|
||||
return Shader::SamplerComponentType::Depth;
|
||||
}
|
||||
if (surface_type == VideoCore::Surface::SurfaceType::Stencil) {
|
||||
return Shader::SamplerComponentType::Stencil;
|
||||
}
|
||||
if (surface_type == VideoCore::Surface::SurfaceType::DepthStencil) {
|
||||
return entry.depth_texture != 0 ? Shader::SamplerComponentType::Depth
|
||||
: Shader::SamplerComponentType::Stencil;
|
||||
}
|
||||
|
||||
// Use std::bitset for cleaner tracking of component types
|
||||
std::bitset<2> component_flags{}; // [0]=has_signed, [1]=has_unsigned
|
||||
const auto accumulate = [&component_flags](const Tegra::Texture::ComponentType component) {
|
||||
switch (component) {
|
||||
case Tegra::Texture::ComponentType::SINT:
|
||||
component_flags.set(0);
|
||||
break;
|
||||
case Tegra::Texture::ComponentType::UINT:
|
||||
component_flags.set(1);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
};
|
||||
|
||||
accumulate(entry.r_type);
|
||||
accumulate(entry.g_type);
|
||||
accumulate(entry.b_type);
|
||||
accumulate(entry.a_type);
|
||||
|
||||
if (component_flags[0] && !component_flags[1]) {
|
||||
return Shader::SamplerComponentType::Sint;
|
||||
}
|
||||
if (component_flags[1] && !component_flags[0]) {
|
||||
return Shader::SamplerComponentType::Uint;
|
||||
}
|
||||
if (component_flags[0]) {
|
||||
return Shader::SamplerComponentType::Sint;
|
||||
}
|
||||
if (component_flags[1]) {
|
||||
return Shader::SamplerComponentType::Uint;
|
||||
}
|
||||
return Shader::SamplerComponentType::Float;
|
||||
}
|
||||
|
||||
static std::string_view StageToPrefix(Shader::Stage stage) {
|
||||
switch (stage) {
|
||||
case Shader::Stage::VertexB:
|
||||
@@ -199,6 +252,7 @@ void GenericEnvironment::Serialize(std::ofstream& file) const {
|
||||
const u64 code_size{static_cast<u64>(CachedSizeBytes())};
|
||||
const u64 num_texture_types{static_cast<u64>(texture_types.size())};
|
||||
const u64 num_texture_pixel_formats{static_cast<u64>(texture_pixel_formats.size())};
|
||||
const u64 num_texture_component_types{static_cast<u64>(texture_component_types.size())};
|
||||
const u64 num_cbuf_values{static_cast<u64>(cbuf_values.size())};
|
||||
const u64 num_cbuf_replacement_values{static_cast<u64>(cbuf_replacements.size())};
|
||||
|
||||
@@ -206,6 +260,8 @@ void GenericEnvironment::Serialize(std::ofstream& file) const {
|
||||
.write(reinterpret_cast<const char*>(&num_texture_types), sizeof(num_texture_types))
|
||||
.write(reinterpret_cast<const char*>(&num_texture_pixel_formats),
|
||||
sizeof(num_texture_pixel_formats))
|
||||
.write(reinterpret_cast<const char*>(&num_texture_component_types),
|
||||
sizeof(num_texture_component_types))
|
||||
.write(reinterpret_cast<const char*>(&num_cbuf_values), sizeof(num_cbuf_values))
|
||||
.write(reinterpret_cast<const char*>(&num_cbuf_replacement_values),
|
||||
sizeof(num_cbuf_replacement_values))
|
||||
@@ -222,6 +278,10 @@ void GenericEnvironment::Serialize(std::ofstream& file) const {
|
||||
file.write(reinterpret_cast<const char*>(&key), sizeof(key))
|
||||
.write(reinterpret_cast<const char*>(&type), sizeof(type));
|
||||
}
|
||||
for (const auto& [key, component] : texture_component_types) {
|
||||
file.write(reinterpret_cast<const char*>(&key), sizeof(key))
|
||||
.write(reinterpret_cast<const char*>(&component), sizeof(component));
|
||||
}
|
||||
for (const auto& [key, format] : texture_pixel_formats) {
|
||||
file.write(reinterpret_cast<const char*>(&key), sizeof(key))
|
||||
.write(reinterpret_cast<const char*>(&format), sizeof(format));
|
||||
@@ -406,12 +466,31 @@ std::optional<Shader::ReplaceConstant> GraphicsEnvironment::GetReplaceConstBuffe
|
||||
}
|
||||
|
||||
Shader::TextureType GraphicsEnvironment::ReadTextureType(u32 handle) {
|
||||
const auto it{texture_types.find(handle)};
|
||||
if (it != texture_types.end()) {
|
||||
return it->second;
|
||||
}
|
||||
const auto& regs{maxwell3d->regs};
|
||||
const bool via_header_index{regs.sampler_binding == Maxwell::SamplerBinding::ViaHeaderBinding};
|
||||
auto entry =
|
||||
ReadTextureInfo(regs.tex_header.Address(), regs.tex_header.limit, via_header_index, handle);
|
||||
const Shader::TextureType result{ConvertTextureType(entry)};
|
||||
texture_types.emplace(handle, result);
|
||||
texture_component_types.emplace(handle, ConvertSamplerComponentType(entry));
|
||||
return result;
|
||||
}
|
||||
|
||||
Shader::SamplerComponentType GraphicsEnvironment::ReadTextureComponentType(u32 handle) {
|
||||
const auto it{texture_component_types.find(handle)};
|
||||
if (it != texture_component_types.end()) {
|
||||
return it->second;
|
||||
}
|
||||
const auto& regs{maxwell3d->regs};
|
||||
const bool via_header_index{regs.sampler_binding == Maxwell::SamplerBinding::ViaHeaderBinding};
|
||||
auto entry =
|
||||
ReadTextureInfo(regs.tex_header.Address(), regs.tex_header.limit, via_header_index, handle);
|
||||
const Shader::SamplerComponentType result{ConvertSamplerComponentType(entry)};
|
||||
texture_component_types.emplace(handle, result);
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -463,11 +542,29 @@ u32 ComputeEnvironment::ReadCbufValue(u32 cbuf_index, u32 cbuf_offset) {
|
||||
}
|
||||
|
||||
Shader::TextureType ComputeEnvironment::ReadTextureType(u32 handle) {
|
||||
const auto it{texture_types.find(handle)};
|
||||
if (it != texture_types.end()) {
|
||||
return it->second;
|
||||
}
|
||||
const auto& regs{kepler_compute->regs};
|
||||
const auto& qmd{kepler_compute->launch_description};
|
||||
auto entry = ReadTextureInfo(regs.tic.Address(), regs.tic.limit, qmd.linked_tsc != 0, handle);
|
||||
const Shader::TextureType result{ConvertTextureType(entry)};
|
||||
texture_types.emplace(handle, result);
|
||||
texture_component_types.emplace(handle, ConvertSamplerComponentType(entry));
|
||||
return result;
|
||||
}
|
||||
|
||||
Shader::SamplerComponentType ComputeEnvironment::ReadTextureComponentType(u32 handle) {
|
||||
const auto it{texture_component_types.find(handle)};
|
||||
if (it != texture_component_types.end()) {
|
||||
return it->second;
|
||||
}
|
||||
const auto& regs{kepler_compute->regs};
|
||||
const auto& qmd{kepler_compute->launch_description};
|
||||
auto entry = ReadTextureInfo(regs.tic.Address(), regs.tic.limit, qmd.linked_tsc != 0, handle);
|
||||
const Shader::SamplerComponentType result{ConvertSamplerComponentType(entry)};
|
||||
texture_component_types.emplace(handle, result);
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -493,12 +590,15 @@ void FileEnvironment::Deserialize(std::ifstream& file) {
|
||||
u64 code_size{};
|
||||
u64 num_texture_types{};
|
||||
u64 num_texture_pixel_formats{};
|
||||
u64 num_texture_component_types{};
|
||||
u64 num_cbuf_values{};
|
||||
u64 num_cbuf_replacement_values{};
|
||||
file.read(reinterpret_cast<char*>(&code_size), sizeof(code_size))
|
||||
.read(reinterpret_cast<char*>(&num_texture_types), sizeof(num_texture_types))
|
||||
.read(reinterpret_cast<char*>(&num_texture_pixel_formats),
|
||||
sizeof(num_texture_pixel_formats))
|
||||
.read(reinterpret_cast<char*>(&num_texture_component_types),
|
||||
sizeof(num_texture_component_types))
|
||||
.read(reinterpret_cast<char*>(&num_cbuf_values), sizeof(num_cbuf_values))
|
||||
.read(reinterpret_cast<char*>(&num_cbuf_replacement_values),
|
||||
sizeof(num_cbuf_replacement_values))
|
||||
@@ -518,6 +618,13 @@ void FileEnvironment::Deserialize(std::ifstream& file) {
|
||||
.read(reinterpret_cast<char*>(&type), sizeof(type));
|
||||
texture_types.emplace(key, type);
|
||||
}
|
||||
for (size_t i = 0; i < num_texture_component_types; ++i) {
|
||||
u32 key;
|
||||
Shader::SamplerComponentType component;
|
||||
file.read(reinterpret_cast<char*>(&key), sizeof(key))
|
||||
.read(reinterpret_cast<char*>(&component), sizeof(component));
|
||||
texture_component_types.emplace(key, component);
|
||||
}
|
||||
for (size_t i = 0; i < num_texture_pixel_formats; ++i) {
|
||||
u32 key;
|
||||
Shader::TexturePixelFormat format;
|
||||
@@ -580,6 +687,15 @@ Shader::TextureType FileEnvironment::ReadTextureType(u32 handle) {
|
||||
return it->second;
|
||||
}
|
||||
|
||||
Shader::SamplerComponentType FileEnvironment::ReadTextureComponentType(u32 handle) {
|
||||
const auto it{texture_component_types.find(handle)};
|
||||
if (it == texture_component_types.end()) {
|
||||
LOG_WARNING(Render_Vulkan, "Texture component descriptor {:08x} not found", handle);
|
||||
return Shader::SamplerComponentType::Float;
|
||||
}
|
||||
return it->second;
|
||||
}
|
||||
|
||||
Shader::TexturePixelFormat FileEnvironment::ReadTexturePixelFormat(u32 handle) {
|
||||
const auto it{texture_pixel_formats.find(handle)};
|
||||
if (it == texture_pixel_formats.end()) {
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2026 citron Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
@@ -77,6 +78,7 @@ protected:
|
||||
|
||||
std::vector<u64> code;
|
||||
std::unordered_map<u32, Shader::TextureType> texture_types;
|
||||
std::unordered_map<u32, Shader::SamplerComponentType> texture_component_types;
|
||||
std::unordered_map<u32, Shader::TexturePixelFormat> texture_pixel_formats;
|
||||
std::unordered_map<u64, u32> cbuf_values;
|
||||
std::unordered_map<u64, Shader::ReplaceConstant> cbuf_replacements;
|
||||
@@ -113,6 +115,8 @@ public:
|
||||
|
||||
Shader::TextureType ReadTextureType(u32 handle) override;
|
||||
|
||||
Shader::SamplerComponentType ReadTextureComponentType(u32 handle) override;
|
||||
|
||||
Shader::TexturePixelFormat ReadTexturePixelFormat(u32 handle) override;
|
||||
|
||||
bool IsTexturePixelFormatInteger(u32 handle) override;
|
||||
@@ -139,6 +143,8 @@ public:
|
||||
|
||||
Shader::TextureType ReadTextureType(u32 handle) override;
|
||||
|
||||
Shader::SamplerComponentType ReadTextureComponentType(u32 handle) override;
|
||||
|
||||
Shader::TexturePixelFormat ReadTexturePixelFormat(u32 handle) override;
|
||||
|
||||
bool IsTexturePixelFormatInteger(u32 handle) override;
|
||||
@@ -173,6 +179,8 @@ public:
|
||||
|
||||
[[nodiscard]] Shader::TextureType ReadTextureType(u32 handle) override;
|
||||
|
||||
[[nodiscard]] Shader::SamplerComponentType ReadTextureComponentType(u32 handle) override;
|
||||
|
||||
[[nodiscard]] Shader::TexturePixelFormat ReadTexturePixelFormat(u32 handle) override;
|
||||
|
||||
[[nodiscard]] bool IsTexturePixelFormatInteger(u32 handle) override;
|
||||
@@ -199,6 +207,7 @@ public:
|
||||
private:
|
||||
std::vector<u64> code;
|
||||
std::unordered_map<u32, Shader::TextureType> texture_types;
|
||||
std::unordered_map<u32, Shader::SamplerComponentType> texture_component_types;
|
||||
std::unordered_map<u32, Shader::TexturePixelFormat> texture_pixel_formats;
|
||||
std::unordered_map<u64, u32> cbuf_values;
|
||||
std::unordered_map<u64, Shader::ReplaceConstant> cbuf_replacements;
|
||||
|
||||
Reference in New Issue
Block a user