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shader_recompiler: Use functions for indirect const buffer accesses
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@@ -173,6 +173,7 @@ struct Info {
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bool uses_atomic_image_u32{};
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bool uses_shadow_lod{};
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bool uses_rescaling_uniform{};
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bool uses_cbuf_indirect{};
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IR::Type used_constant_buffer_types{};
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IR::Type used_storage_buffer_types{};
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