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input_common/tas: Add swap controller
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@@ -7,6 +7,7 @@
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#include <array>
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#include "common/common_types.h"
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#include "common/settings_input.h"
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#include "core/frontend/input.h"
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#include "input_common/main.h"
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@@ -91,7 +92,7 @@ private:
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};
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void LoadTasFiles();
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void LoadTasFile(size_t player_index);
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void WriteTasFile(std::string file_name);
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void WriteTasFile(std::u8string file_name);
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TasAnalog ReadCommandAxis(const std::string& line) const;
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u32 ReadCommandButtons(const std::string& line) const;
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std::string WriteCommandButtons(u32 data) const;
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@@ -105,6 +106,9 @@ private:
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std::string DebugInputs(const std::array<TasData, PLAYER_NUMBER>& arr) const;
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std::string ButtonsToString(u32 button) const;
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void SwapToTasController();
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void SwapToStoredController();
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size_t script_length{0};
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std::array<TasData, PLAYER_NUMBER> tas_data;
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bool is_recording{false};
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@@ -114,5 +118,8 @@ private:
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std::vector<TASCommand> record_commands{};
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size_t current_command{0};
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TASCommand last_input{}; // only used for recording
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// Old settings for swapping controllers
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std::array<Settings::PlayerInput, 10> player_mappings;
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};
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} // namespace TasInput
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